• Title/Summary/Keyword: 4K UHD

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Content Insertion Technology using Mobile MMT with CMAF (CMAF 기반 Mobile MMT를 활용한 콘텐츠 삽입 기술)

  • Kim, Junsik;Park, Sunghwan;Kim, Doohwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.560-568
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    • 2020
  • In recent years, as network technology develops, the usage of streaming services by users is increasing. However, the complexity of streaming services is also increasing due to various terminal environments. Even when streaming the same content, it is necessary to re-encode the content according to the type of service. In order to solve the complexity and latency of the streaming service, Moving Picture Experts Group (MPEG) has standardized the Common Media Application Format (CMAF). In addition, as content transmission using a communication network becomes possible, the Republic of Korea's Ultra High Definition (UHD) broadcasting standard has been enacted as a hybrid standard using a broadcasting network and a communication network. The hybrid service enables various services such as transmitting additional information of contents or providing user-customized contents through a communication network. The Republic of Korea's UHD transmission standard utilizes MPEG Media Transport (MMT), and Mobile MMT is an extension of MMT to provide mobile network-specific functions. This paper proposes a method of inserting CMAF contents suitable for various streaming services using signaling messages of MMT and Mobile MMT. In addition, this paper proposes a model for content insertion system in heterogeneous network environment using broadcasting and communication networks, and verifies the validity of the proposed technology by checking the result of content insertion.

CUDA based Lossless Asynchronous Compression of Ultra High Definition Game Scenes using DPCM-GR (DPCM-GR 방식을 이용한 CUDA 기반 초고해상도 게임 영상 무손실 비동기 압축)

  • Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.59-68
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    • 2014
  • Memory bandwidth requirements of UHD (Ultra High Definition $4096{\times}2160$) game scenes have been much more increasing. This paper presents a lossless DPCM-GR based compression algorithm using CUDA for solving the memory bandwidth problem without sacrificing image quality, which is modified from DDPCM-GR [4] to support bit parallel pipelining. The memory bandwidth efficiency increases because of using the shared memory of CUDA. Various asynchronous transfer configurations which can overlap the kernel execution and data transfer between host and CUDA are implemented with the page-locked host memory. Experimental results show that the maximum 31.3 speedup is obtained according to CPU time. The maximum 30.3% decreases in the computation time among various configurations.

저화질 방송미디어의 고품질 변환 기술 개발 현황

  • Jo, Suk-Hui;Ra, Sang-Jung
    • Broadcasting and Media Magazine
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    • v.27 no.4
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    • pp.23-34
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    • 2022
  • 과거에 제작된 SD/HD급 미디어에 대한 수요가 증가하고 영상처리 기술 분야에서의 인공지능 적용이 확산되면서 딥러닝 기반 저화질 미디어의 고품질 변환 기술 연구가 활발히 수행되고 있다. 본고에서는 SD/HD급으로 기제작된 저화질 미디어를 FHD(Full HD)나 4K-UHD(Ultra HD) 등 고품질 시청 환경에 적합하도록 화질을 개선하여 고품질 미디어로 변환하는데 필요한 주요 요소 기술 및 이를 적용한 고품질 변환 시스템의 개발 현황에 대하여 살펴본다.

A Feature Point Recognition Ratio Improvement Method for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 인식률 향상 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.419-425
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    • 2020
  • The market size of immersive 360-degree video contents, which are noted as one of the main technology of the fourth industry, increases every year. However, since most of the images are distributed through illegal distribution networks such as Torrent after the DRM gets lifted, the damage caused by illegal copying is also increasing. Although filtering technology is used as a technology to respond to these issues in 2D videos, most of those filtering technology has issues in that it has to overcome the technical limitation such as huge feature-point data volume and the related processing capacity due to ultra high resolution such as 4K UHD or higher in order to apply the existing technology to immersive 360° videos. To solve these problems, this paper proposes a feature-point recognition ratio improvement method for immersive 360-degree videos using deep learning technology.

Implementation of a Viterbi decoder operated in 4 Dimensional PAM-5 Signal of 1000Base-T (1000BASE-T의 4조 PAM-5 신호 상에서 동작하는 비터비 디코더의 구현)

  • Jung, Jae-Woo;Chung, Hae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1579-1588
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    • 2014
  • The LAN method is the most widely used in domestic high-speed internet access and rapidly moving to 1 Gbps Ethernet from 100 Mbps one to provide high-speed services such as UHD TV. The 1000BASE-T PHY with 4 pairs UTP transmits a PAM-5 signal at the 125 MHz clock per each pair to achieve 1 Gbps rate. In order to correct errors over the channel, the transmitter uses a TCM which is combined the convolutional encoder and PAM-5, and the receiver uses the Viterbi decoder. In this paper, we implement a Viterbi decoder which can correct two pair errors and operate at the least 125 MHz clock speed. Finally, we will verify the error correction function and the operating speed of the implemented decoder with a logic analyzer.

Low-power Hardware Design of Deblocking Filter in HEVC In-loop Filter for Mobile System (모바일 시스템을 위한 저전력 HEVC 루프 내 필터의 디블록킹 필터 하드웨어 설계)

  • Park, Seungyong;Ryoo, Kwangki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.585-593
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    • 2017
  • In this paper, we propose a deblocking filter hardware architecture for low-power HEVC (High-Efficiency Video Coding) in-loop for mobile systems. HEVC performs image compression on a block-by-block basis, resulting in blockage of the image due to quantization error. The deblocking filter is used to remove the blocking phenomenon in the image. Currently, UHD video service is supported in various mobile systems, but power consumption is high. The proposed low-power deblocking filter hardware structure minimizes the power consumption by blocking the clock to the internal module when the filter is not applied. It also has four parallel filter structures for high throughput at low operating frequencies and each filter is implemented in a four-stage pipeline. The proposed deblocking filter hardware structure is designed with Verilog HDL and synthesized using TSMC 65nm CMOS standard cell library, resulting in about 52.13K gates. In addition, real-time processing of 8K@84fps video is possible at 110MHz operating frequency, and operation power is 6.7mW.

Analysis of Signal Integrity of High Speed Serial Interface for Ultra High Definition Video Pattern Control Signal Generator (UHD급 영상패턴 제어 신호발생기를 위한 고속 시리얼 인터페이스의 신호 무결성 분석)

  • Son, Hui-Bae;Kweon, Oh-Keun
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.726-735
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    • 2014
  • In accordance with 4K UHD(Ultra High Definition) LCD television's higher resolution and data expansion, LCD TV had to face problems such as increasing numbers of cables and tangible skews problems among cables. The V-by-One HS is a new interface technology in the path between the image processing IC and timing control (TCON) board. The variable speed from 600 Mbps to 3.75 Gbps effectively meets the requirements of various different pixel rates. In this paper, we use the V-by-One HS interface to illustrate our proposed simulation method of frequency resonance mode and PCB design approach to model the effects of signal integrity for high speed video signal using an IBIS models.

Implementation of External Memory Expansion Device for Large Image Processing (대규모 영상처리를 위한 외장 메모리 확장장치의 구현)

  • Choi, Yongseok;Lee, Hyejin
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.606-613
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    • 2018
  • This study is concerned with implementing an external memory expansion device for large-scale image processing. It consists of an external memory adapter card with a PCI(Peripheral Component Interconnect) Express Gen3 x8 interface mounted on a graphics workstation for image processing and an external memory board with external DDR(Dual Data Rate) memory. The connection between the memory adapter card and the external memory board is made through the optical interface. In order to access the external memory, both Programmable I/O and DMA(Direct Memory Access) methods can be used to efficiently transmit and receive image data. We implemented the result of this study using the boards equipped with Altera Stratix V FPGA(Field Programmable Gate Array) and 40G optical transceiver and the test result shows 1.6GB/s bandwidth performance.. It can handle one channel of 4K UHD(Ultra High Density) image. We will continue our study in the future for showing bandwidth of 3GB/s or more.

Design of High-Speed Multi-Layer PCB for Ultra High Definition Video Signals (UHD급 영상구현을 위한 다층인쇄회로기판의 특성 임피던스 분석에 관한 연구)

  • Jin, Jong-Ho;Son, Hui-Bae;Rhee, Young-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1639-1645
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    • 2015
  • In UHD high-speed video transmission system, when a signal within certain frequency region coincides electrically and structurally, the system becomes unstable because the energy is concentrated, and signal flux is interfered and distorted. For the instability, power integrity analysis should be conducted. To remove the signal distortion for MLB, using a high-frequency design technique for EMI phenomenon, EMI which radiates electromagnetic energy fluxed into power layer was analyzed considering system stabilization. In this paper, we proposed an adaptive MLB design method which minimizes high-frequency noise in MLB structure, enhances signal integrity and power integrity, and suppresses EMI. The characteristic impedance for multi-layer circuit board proposed in this study were High-Speed Video Differential Signaling(HSVDS) line width w = 0.203, line gap d = 0.203, beta layer height h = 0.145, line thickness t = 0.0175, dielectric constant εr = 4.3, and characteristic impedance Zdiff = 100.186Ω. When high-speed video differential signal interface board was tested with optimized parameters, the magnitude of Eye diagram output was 672mV, jittering was 6.593ps, transmission frequency was 1.322GHz, signal to noise was 29.62dB showing transmission quality improvement of 10dB compared to previous system.

Generation of Spatial Adjacency Map and Contents File Format for Ultra Wide Viewing Service (울트라 와이드 뷰잉 서비스를 위한 공간 유사도 맵 생성 및 울트라 와이드 뷰잉 콘텐츠 저장 방법)

  • Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.473-483
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    • 2017
  • Since the advent of 3D and UHD contents, demand for high-quality panoramic images has been increasing. The UWV(Ultra-Wide Viewing) service uses a wider viewing angle than conventional panoramas to provide a lively experience for users and enhance their understanding of the event. In this paper, we propose a spatial adjacency map generation method and an UWV file storage format technology to provide UWV service. The spatial adjacency map measures the similarity between images and generate the position information of the images based on similarity. And the stitching time of the image can be shortened through the generated position information. Through the spatial adjacency map, we generate the large screen content quickly. The UWV file format which is based on ISOBMFF process spatial adjacency map and videos and support random access. In this paper, we design the UWV player to verify the spatial adjacency map and UWV file format and show the result of experiments.