• Title/Summary/Keyword: 4자관점

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A Study on Cloud Service Quality by Using Importance-Performance Analysis (IPA 기법을 적용한 클라우드 서비스 품질 분석)

  • Park, So Hyun;Lee, Kuk Hie;Park, Sung Sik
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.2
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    • pp.73-91
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    • 2016
  • This study sheds light on the quality aspect of cloud computing services as next IT platform. Three tasks of the research are to extract the quality factors of cloud service from the user's viewpoint, empirically analyze the perceptual differences between the user group and the provider group by applying the IPA technique, and suggest some quality factors that need to be improved. Based on the previous researches and focus group evaluation, 13 quality factors have been established. Two field surveys have been performed respectively to collect the perceptual importance and satisfaction level of the users and the providers. It is shown that the quality satisfaction of the user group is lower than the quality perceived by the providers. And there exist significant differences between two groups in respect to quality importance level and IPA matrix. In conclusion, 6 quality factors that need to be improved are suggested such as service functionality, service availability, interoperability, scalability, confidentiality, and provider's responsiveness.

Protecting Game Developers Under the Works-for-hire Clause of Copyright Law (게임개발자 창작 권리보호 방안에 관한 소고 -저작권법의 업무상저작물제도를 중심으로)

  • Choi, Ji-Sun
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.73-91
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    • 2011
  • This paper investigates the possibilities of protecting game developers under the work-for-hire provision of copyright law. Fundamentally, the work-for-hire clause provides the authorship status to companies, not to game developers. Some argue that the clause is especially appropriate in software industries including game industries because they are new and different from typical types of copyright industries. However, game industries are different from software industries as well as typical types of copyright industries in that they have both cultural (artistic) as well as industrial characteristics. Game developers not being provided with the authorship status may be one of the reasons for the disputes related to turnover and knowledge leakage. This paper mainly suggests three kinds of solutions: first, protecting the moral right even in the work-for-hire provision; second, protecting game developers as coauthorship; and third, providing monetary compensation as it is in employee invention.

A study of RMT buyer detection for the collapse of GFG in MMORPG (MMORPG에서 GFG 쇠퇴를 위한 현금거래 구매자 탐지 방안에 관한 연구)

  • Kang, Sung Wook;Lee, Jin;Lee, Jaehyuk;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.4
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    • pp.849-861
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    • 2015
  • As the rise in popularity of online games, the users start exchanging rare items for real money. As RMT (Real Money Trade) is prevalent, GFG (Gold Farming Group) who abuse RMT shows up. GFG causes social problems such as identity theft, privacy leaks. Because they needs many bot characters to gather game items. In addition, GFG induce RMT that makes in-game problems such as a destroying game economy, account hacking. Therefore, It is very important work to collapse GFG at the perspective of social and in-game. In this paper, we proposed a fundamental method for detecting RMT buyers for the collapse of GFG at the perspective of buyer by Law of Demand and Supply. We found two type of RMT by analyzing actual game data and detected RMT buyers with high recall ratio of 98% by ruled-based detection.

An Analysis of the Word Problem in Elementary Mathematics Textbook from a Practical Contextual Perspective (초등 수학 교과서의 문장제에 대한 실제적 맥락 관점에서의 분석)

  • Kang, Yunji
    • Education of Primary School Mathematics
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    • v.25 no.4
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    • pp.297-312
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    • 2022
  • Word problems can lead learners to more meaningfully learn mathematics by providing learners with various problem-solving experiences and guiding them to apply mathematical knowledge to the context. This study attempted to provide implications for the textbook writing and teaching and learning process by examining the word problem of elementary mathematics textbooks from the perspective of practical context. The word problem of elementary mathematics textbooks was examined, and elementary mathematics textbooks in the United States and Finland were referenced to find specific alternatives. As a result, when setting an unnatural context or subject to the word problem in elementary mathematics textbooks, artificial numbers were inserted or verbal expressions and illustrations were presented unclearly. In this case, it may be difficult for learners to recognize the context of the word problem as separate from real life or to solve the problem by understanding the content required by the word problem. In the future, it is necessary to organize various types of word problems in practical contexts, such as setting up situations in consideration of learners in textbooks, actively using illustrations and diagrams, and organizing verbal expressions and illustrations more clearly.

A Classification of the Web Design Concepts Elicitation Techniques Based on Design Elements (디자인 관점에서 본 웹 디자인 콘셉트 도출 기법의 분류)

  • Jung, Seol-Bin;Joo, Bok-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.231-237
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    • 2011
  • Elicitation of design concepts is the most important process in web-site design, but it is not an easy task to average designers. In this paper, we have analyzed most of the good web designs and classified them into seven large categories mainly based on design elements. This framework will give a guidance to average designers to easily tackle the elicitation process of web design concepts.

Policy Implications of Creative-Based Strategies and Culture-Art Creative Urban Policy in Japan: Focusing on Kanazawa and Yokohama (일본의 문화예술창조도시정책과 창조기반전략의 정책적 함의: 가나자와와 요코하마를 중심으로)

  • Na, Jumong
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.4
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    • pp.642-659
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    • 2016
  • This study examines the characteristics of creative city policy for Japanese culture and arts creation cities and finds the implications of culture and arts city policy by reexamining the examples of Kanazawa and Yokohama from the viewpoint of creation-based strategy of the city. The policy implications of creative-based strategies are as follows. First, in terms of the governance of the creative-based strategy, Kanazawa conducted governance through a citizen-led cooperative network, while Yokohama promoted creative city policy through a local government-led cooperative network. Second, The mechanism of action of the endogenous resources of Kanazawa and Yokohama was different. Third, the territorial embeddedness in Kanazawa and Yokohama was easy for pedestrians to access to the customer center in the creation core area. Both cities have good access to domestic and international demand, and amenity is well established.

Effects of Interior Plantscape for Wayfinding in Built Environment (실내 환경의 경로탐색을 위한 실내녹화 효과)

  • Chung, Sung-Hye
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.7 no.4
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    • pp.79-88
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    • 2004
  • 본 연구는 실내 환경의 경로탐색을 위한 실내녹화 효과의 적용 및 그로 인한 실내녹화의 환경 분석을 위해 수행되었다. 이 환경 분석은 실내공간 이용자들의 공간 인지의 어려움을 개선하고자 하는데 그 기초를 두고 있으며, 이 공간 인지의 불편함을 일으키는 인자인 환경적 설계 특징을 개선하고자 한다. 이러한 환경적 인자의 설정을 통해 실내 환경 개선 및 환경적 설계기준이 마련되어진다. 본 연구에는 4학년 학부생 57명이 선정되었고, Spielberger 상태 특성 불안 검사를 통해 불안정도가 높은 피험자와 불안정도가 낮은 피험자 두 그룹으로 범주화하였다. 실험 참여자들은 건물 실내 환경의 지정된 공간을 찾아가는 두개의 다른 경로탐색 환경을 인지하도록 하였다. 원래의 건물 실내 환경공간과 시뮬레이션 작업에 의한 실내녹화 공간이 설치된 새로운 건물 실내 환경공간의 두개의 경로탐색 환경이 본 실험에 이용되었다. 실험 참여자들은 실내녹화 공간이 설치된 경로탐색이 용이한 공간을 인지함으로써 the STAI, the Hospital Anxiety and Depression Scale, the Positive and Negative Affect Scale이 개선되었고, 불안정도가 낮은 피험자들이 불안정도가 높은 피험자에 비해 실내녹화 공간이 설치된 경로탐색이 용이한 공간을 좀더 적극적으로 인지하는 것으로 나타났다. 본 연구의 의의는 실내녹화 공간의 경로탐색 효과를 규명하고, 실내 환경의 미학적 환경계획을 시행하여 실내공간 이용자들의 미학적 관점 및 공간 인지를 높이는데 기여하였다는 점이다.

Developing a B2C Channel Relationship Model: Between Apparel Consumers and Department Stores (B2C경로 관계모델 개발에 관한 연구: 백화점 의류 소비자를 대상으로)

  • Lee, Soo-Jin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.12
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    • pp.1412-1423
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    • 2003
  • 본 연구는 소비자-기업간 관계마케팅모델을 개발하는 데 주된 목적을 갖고 있다. 본 연구모델은 소비자를 단순한 환경변수의 하나로 인식해왔던 기존 마케팅의 통합적 관점을 비판하고 소비자를 사업의 동반자로써 인식하는 소비자 중심의 관계마케팅 모델을 제안하였다. 소비자 중심의 관계모델은 소비자를 기업 이익의 원천으로 보는 통합적 관점이 아닌, 소비자를 사업관계의 동반자로 인식하는 내부화 (internalization)를 관계마케팅의 궁극적인 목표로 제시하였다. 소비자들의 관계 내부화를 위한 관계강도(relationship strength)와 4개의 선행변수-analogy, approbation, availability, stakes-로 구성된 관계마케팅구조방정식 모델을 유통경로의 최종 단계인 소비자-소매업자(C-R)그리고 소비자-제조업자(C-M)관계에 적용하였다 서울의 5개 백화점 소비자들로부터 수집된 자료는 AMOS 4.0과 SPSS 10.0프로그램을 통해 분석한 결과, 본 연구의 제안모델은 통계적으로 검증되었고, 검증된 결과는 나아가 소매업자-소비자-제조업자의 3자 네트웍을 바탕으로 한 총체적 관점의 관계 내부화 모델 설계를 위한 하나의 실증 예로 사용 될 수 있음을 시사하고 있다.

Meaning Making for the Experience of Retaking College Entrance Examination (대학입시 재수경험에 대한 의미화작업)

  • Sanghun Lee;Taeyun Jung
    • Korean Journal of Culture and Social Issue
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    • v.20 no.4
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    • pp.365-389
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    • 2014
  • The present study aimed at investigating how those students who retook college entrance examination(or RCEE) appreciate the experience. For this purpose, three persons from each cell at the 2(satisfaction with college life: high vs. low) by 2 (evaluation of RCEE: positive vs. negative) combination among those who participated in Lee and Jung study (2014) were selected and were interviewed. Qualitative data analysis based on phenomenological approach produced seven categories and 19 subcategories, which were grouped on the temporal dimension. First, when they were at the midst of this RCEE experience, the college students saw this as adversity that should be overcome while they underwent a limit of pain they could bear. Second, the college students evaluated this experience as upgrading my life with wound left unseen. Finally, they assigned to both of the positive and negative aspects of RCEE experience the meaning that the experience made them accept themselves as they were. Given these results, implications, limitations of this study were discussed.

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Current Technological and Market Trend in Multi-Fiber Optical Connectors (다심 광커넥터 기술 동향 및 수요 분석)

  • Chun, O.G.;Jeong, M.Y.;Ahn, S.H.;Choy, T.G.;Kim, S.H.;Kim, J.S.;Park, C.S.;Chun, K.Y.
    • Electronics and Telecommunications Trends
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    • v.8 no.4
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    • pp.143-156
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    • 1993
  • ISDN 을 구축하기 위한 망구조로 ISDN 의 다양한 서비스 수용 관점에서 Single Star 형 망구조가 가장 잠재력이 우수한 구조로 평가되고 있으며 Single Star 형 구조로 구축될 때 High Count Optical Fiber Cable 과 광커넥터 (단심, 다심) 가 요구된다. 그중 광커넥터는 광 가입자 망의 구축을 위해 필수적인 부품으로서 기술 추세는 다심화, 복합 기능화, 소형화, 저가격화, 고성능화, 고신뢰성화의 방향으로 진행되고 있다. 본 고에서는 향후 국내에서 적용 가능한 광케이블용 다심 광커넥터 개발을 위하여 외국에서 개발되어 있는 제품의 정렬원리, 정렬 구조 및 제조기술을 분석하였으며 또한 국내의 수요를 분석하였다. 수요 분석은 과거의 생산 실적 자료가 없는 이유로 정량적 분석법보다는 전화 가입자 수요 자료와 가입자 선로의 광케이블 계획, 그리고 광 CATV 가입자 예측 자료를 이용한 정성적인 방법을 적용하였다.