1 |
G. Lastowka, "ID theft, RMT, & Lineage," TerraNova, http://terranova.blogs.com/terra_nova/2006/07/id_theft_rmt_nc.html%20/, Jul. 2006.
|
2 |
A.S. Irwin, and J. Slay, "Detecting Money Laundering and Terrorism Financing Activity in Second Life and World of Warcraft," 2010 INTERNATIONAL CYBER RESILIENCE CONFERENCE, pp. 41, 2010.
|
3 |
S. Gianvecchio, Z. Wu, M. Xie, and H. Wang, "Battle of botcraft: fighting bots in online games with human observational proofs," ACM conference on Computer and communications security, pp. 256-268, Nov. 2009.
|
4 |
K.T. Chen, A. Liao, H.K.K. Pao and H.H. Chu, "Game bot detection based on avatar trajectory," Entertainment Computing-ICEC, vol. 5309, pp. 94-105, Sep. 2008.
|
5 |
Y. Mishima, K. Fukuda and H. Esaki, "An analysis of players and bots behaviors in MMORPG," Advanced Information Networking and Applications, pp. 870-876, Mar. 2013.
|
6 |
A.R. Kang, H.K. Kim and J. Woo, "Chatting pattern based game BOT detection: do they talk like us?," KSII Transactions on Internet and Information Systems, vol. 6 no. 11, pp. 2866-2879, Jun. 2013.
DOI
|
7 |
A.R. Kang, J. Woo, J. Park and H.K. Kim, "Online game bot detection based on party-play log analysis," Computers & Mathematics with Applications, vol. 65, no. 9, pp.1384-1395, May. 2013.
DOI
ScienceOn
|
8 |
R.V. Yampolskiy, and V. Govindaraju, "Embedded noninteractive continuous bot detection," Computers in Entertainment, vol. 5, no. 2, pp. 7, May. 2008.
DOI
|
9 |
A. Fujita, H. Itsuki and H. Matsubara, "Detecting Real Money Traders in MMORPG by Using Trading Network", AIIDE, Oct. 2011.
|
10 |
B. Keegan, M.A. Ahmed, D. Williams, J. Srivastava and N. Contractor, "Dark gold: Statistical properties of clandestine networks in massively multiplayer online games", Social Computing, pp. 201-208, Aug. 2010.
|
11 |
H. Kwon, K. Woo, H. Kim, C.K. Kim, and H.K. Kim, "Surgical strike: A novel approach to minimize collateral damage to game BOT detection," Annual Workshop on Network and Systems Support for Games, pp. 1-2, Dec. 2013.
|
12 |
I. Constantiou, M.F. Legarth and K.B. Olsen, "What are users' intentions towards real money trading in massively multiplayer online games?," Electronic Markets, vol. 22, no. 2, pp. 105-115, Jun. 2012.
DOI
|
13 |
S. Mitterhofer, C. Platzer, C. Kruegel and E. Kirda, "Server-side bot detection in massive multiplayer online games," IEEE Security and Privacy, pp.29-36, 2009.
|
14 |
M. Ahmad, B. Keegan, J. Srivastava, D. Williams and N. Contractor, "Mining for gold farmers: Automatic detection of deviant players in mmogs," Computational Science and Engineering, vol. 4, pp. 340-345, Aug. 2009.
|
15 |
M.A. Ahmad, B. Keegan, A. Roy, D. Williams, J. Srivastava and N. Contractor, "Guilt by association? Network based propagation approaches for gold farmer detection," Advances in Social Networks Analysis and Mining, pp.121-126, Aug. 2013.
|
16 |
B. Keegan, M.A. Ahmad, D. Williams, J. Srivastava and N. Contractor, "What can gold farmers teach Us About criminal networks?," XRDS: Crossroads, vol. 17, no. 3, pp. 11-15, 2011.
DOI
|
17 |
Q.H. Wang, V. Mayer-Schonberger and X. Yang, "The determinants of monetary value of virtual goods: An empirical study for a cross-section of MMORPGs," Information Systems Frontiers, vol. 15, no. 3, pp.481-495, 2013.
DOI
|
18 |
J. Lee, J. Lim, W. Cho and H.K. Kim, "I know what the BOTs did yesterday: full action sequence analysis using Naive Bayesian algorithm," Annual Workshop on Network and Systems Support for Games, pp. 1-2, Dec. 2013.
|
19 |
J. Lee, J. Lim, W. Cho and H.K. Kim, "In-Game Action Sequence Analysis for Game BOT Detection on the Big Data Analysis Platform," 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems, pp. 403-414, Jan. 2015.
|
20 |
Y. Wang and S.D. Mainwaring, "Human-Currency Interaction : Learning from Virtual Currency Use in China," SIGCHI Conference on Human Factors in Computing Systems, pp. 25-28, Apr. 2008.
|
21 |
E. Castronova, D. Williams, C. Shen, R. Ratan, L. Xiong, Y. Huang, and B. Keegan, "As real as real? Macroeconomic behavior in a large-scale virtual world," New Media & Society, vol. 11, no. 5, pp. 685-707, Nov. 2009.
DOI
|
22 |
R. Thawonmas, Y. Kashifuji and K.T. Chen, "Detection of MMORPG Bots Based on Behavior Analysis," International Conference on Advances in Computer Entertainment Technology, pp. 91-94, Dec. 2008.
|
23 |
K. Woo, H. Kwon, H.C. Kim, C.K. Kim and H.K. Kim, "What can free money tell us on the virtual black market," ACM SIGCOMM, vol. 41, no. 5, pp. 392-393, Aug. 2011.
|
24 |
J. Woo and H.K. Kim, "Survey and Research Direction on Online Game Security," Workshop at SIGGRAPH Asia, pp. 19-25, Nov. 2012.
|
25 |
G. Ekberg, "The Swedish Law that Prohibits the Purchase of Sexual Services Best Practices for Prevention of Prostitution and Trafficking in Human Beings," iolence against women, vol. 10, no. 10, pp. 1187-1218, Oct. 2004.
DOI
|
26 |
K.T. Chen and L.W. Hong, "User Identification based on Game-Play Activity Patterns," ACM SIGCOMM workshop on Network and system support for games, pp. 7-12, Set. 2007.
|