• Title/Summary/Keyword: 3D-SPACE

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Measurement of Rock Slope Joint using 3D Image Processing (3차원 영상처리를 이용한 암반 사면의 절리 측정에 관한 연구)

  • Lee, Seung-Ho;Hwang, Jeong-Cheol;Sim, Seok-Rae;Jeong, Tae-Young
    • Proceedings of the Korean Geotechical Society Conference
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    • 2005.03a
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    • pp.854-861
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    • 2005
  • Studied accuracy and practical use possibility of joint measurement that using 3D laser scanner to rock slope. Measured joint of Rock slope and comparison applied 3 dimension laser scanner and clinometer. 3D laser scanning system preserves on computer calculating to 3 dimension coordinate scaning laser to object. and according to laser measurement method of interior, produce correct vector value from charge-coupled device(CCD) or laser reciver and telegram register and time measuring equipment. Create of object x, y, z point coordinates to 3 dimension space of computer. Such 3 dimension point datum (Point Clouds) forms relocate position informations that exist to practical space to computer space. Practical numerical values related between each other. Compared joint distribution and direction that measured by laser scanner and clinometer. By the result, Distribution of joint projected almost equally. Could get more joint datas by measurement of 3 dimension scanner than measured by clinometer. Therefore, There is effect that objectification of rock slope investigation data, shortening of investigation periods, investigation reduction of cost. could know that it is very effective method in joint measuring.

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Construction Plan of 3D Cadastral Information System on Underground Space (지하공간 3차원 지적정보시스템 구축 방안 연구)

  • Song, Myungsoo;Lee, Sungho
    • Journal of the Korean GEO-environmental Society
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    • v.15 no.6
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    • pp.57-65
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    • 2014
  • Recently, Construction business is changing from on the ground to underground space because of deficit of developing space, creation of green space and of incremental of land compensation expenses. Meanwhile, 3D Topographic, Marine and Cadastral maps need to have Spatial Interrelation. Also, understanding of the information is also needed. Spatial information object registration system is impossible to contact and understanding intelligence mutually because the former one is managed as automatic ID system. Therefore, 3D Object information ID System of underground space is managed based on Object Identifier. Construction of Spatial information integration ID System is required and it will offer Division Code (Ground, Index, Underground) and depth information. We are defined and classified Under Spatial Information in this paper. Moreover, we developed the integration ID System based on UFID for cadastral information Construction. We supposed underground spatial information DB Construction and a developed the way of exploiting 3D cadastral information system through the study. The research result will be the base data of Standard ID system, DB Construction and system Development of National spatial data which is considered together with spatial interrelation.

Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model (인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발)

  • Park, Hye-Jun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.2
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

External Space Characteristics of the Seowon -A case Study of Sangju Area- (서원의 외부공간 특성 -상주지방의 사례연구-)

  • 박영달;신영철
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.3
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    • pp.18-31
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    • 1999
  • The research deals with external space Seowon(lecture hall) dedicated to education and memorial rises in Sangju area of Choson Dynasty. Characteristics of Seowon as follow; 1. Seowon of Sangju area were built from the middle of 17C to the beginning of 18C. Ideological background of building functioning were grafted into the belief in the three God governing Childbirth, the theory of feng-shui(wind-and water-magic) which is in close connection with the principles of yin and yang, and confucianism and the philosophy of lao-tze and chung-tze. The formation of space were horizontally arrangement and vertical arrangement as the first-learning and then-ancestor shrine of Youngnam provinces. 2. Background and factors of site selection were applied geographical feature, tried to connect owner home town. 3. The shape of path of flow were simple of vertical and curved composition, were continued, were stabilized through composition of human scale's space by reasonable internal. A case of Sangju area, D/H ratio of the front area of buildings and courts was as follows. D/H=1>Hyangkyo> houses on the river>temples>lecture halls. D/H ratio ot the backside areas is as follows. D/H=1>Hyangkyo>houses on the river>lecture halls. 4. Inner garden were planted deciduous than evergreen trees with Lagerstroemia indica. Enclosed dominant trees were planted by Pinus densiflora, Querces seuata.construct GEM strain, and examined for the expression and functional stability in microcosms.

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Sketch Annotation Input Technique by using Sketch Box in Collaborative Environments (협업 환경에서 스케치 상자를 이용한 스케치 주석 입력 기법)

  • Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.6
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    • pp.450-453
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    • 2009
  • The sketch technique is being researched as the method of expressing intentions in 3D virtual space for cooperative work. The annotation which is necessary in 3D virtual space 1) not only enables the quick, easy and intuitive delivery of contents" but 2) must enable the input of sketch even on diverse and complicated surfaces and 3) must be expressed to recognize this in various angles in case of having the significance of 3D. Even if the sketch technique settles the precondition of 1), if 2) and 3) are not considered, the annotation is unable to deliver the contents accurately to the participant of cooperative work. Accordingly, a sketch annotation technique which enables the input of annotation even on complicated surfaces and also considers the contents of 3D is proposed using sketch-box technique.

Sampling Techniques for Wireless Data Broadcast in Communication (통신에서의 무선 데이터 방송을 위한 샘플링 기법)

  • Lee, Sun Yui;Park, Gooman;Kim, Jin Young
    • Journal of Satellite, Information and Communications
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    • v.10 no.3
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    • pp.57-61
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    • 2015
  • This paper describes the basic principles of 3D broadcast system and proposes new 3D broadcast technology that reduces the amount of data by applying CS(Compressed Sensing). Differences between Sampling theory and the CS technology concept was described. CS algorithm SS-CoSaMP(Single-Space Compressive Sampling Matched Pursuit) and AMP(Approximate Message Passing) was described. Image data compressed and restored by these algorithm was compared. Calculation time of the algorithm having a low complexity is determined.

Control Strategy for Obstacle Avoidance of an Agricultural Robot (농용 로봇의 장애물 회피알고리즘)

  • 류관희;김기영;박정인;류영선
    • Journal of Biosystems Engineering
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    • v.25 no.2
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    • pp.141-150
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    • 2000
  • This study was carried out to de develop a control strategy of a fruit harvesting redundant robot. The method of generating a safe trajectory, which avoids collisions with obstracles such as branches or immature fruits, in the 3D(3-dimension) space using artificial potential field technique and virtual plane concept was proposed. Also, the method of setting reference velocity vectors to follow the trajectory and to avoid obstacles in the 3D space was proposed. Developed methods were verified with computer simulations and with actual robot tests. Fro the actual robot tests, a machine vision system was used for detecting fruits and obstacles, Results showed that developed control method could reduce the occurrences of the robot manipulator located in the possible collision distance. with 10 virtual obstacles generated randomly in the 3 D space, maximum rates of the occurrences of the robot manipulator located in the possible collision distance, 0.03 m, from the obstacles were 8 % with 5 degree of freedom (DOF), 8 % with 6-DOF, and 4% with 7-DOF, respectively.

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The 3-Dimensional Localization System Based on Beacon Expansion and Coordinate-Space Disassembly (비컨노드 확장과 좌표공간 분해 기반 3차원 위치인식시스템)

  • Lee, Ho Chul;Lee, Dong Myung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.1
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    • pp.80-86
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    • 2013
  • The 3-Dimensional(3D) localization system based on beacon expansion and coordinate-space disassembly for the design of the 3D localization system in indoor environment is proposed and the performance of the proposed system is analyzed in this paper. The localization ratio of the 3D localization system adapts the proposed algorithm is analyzed by the calculation of errors occurred in the coordinates that the mobile node locates. It is indicated that the average error distance of the 3D localization system adapts the proposed algorithm is less than that of the 3D localization system not adapts the proposed algorithm as 0.47m. The localization average distance error in 12 coordinates is indicated that the 1.5m case is less than 2.5m case as 0.38m by some experimentations under the condition that the distances between the ceiling and the mobile node are 1.5m and 2.5m measured from the ceiling respectively. It is seen that the 3D localization system based on beacon expansion and coordinate-space disassembly can improved the degradation of the quality of service that is caused by some conditions and performance differences in sensors.

Characteristics of Distribution Ratio for Skin Friction in Group Piles (무리말뚝의 주면마찰력 분담비율 특성)

  • Lee, Jun-Dae;Ahn, Byung-Chul
    • Journal of the Korean Geotechnical Society
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    • v.22 no.10
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    • pp.47-54
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    • 2006
  • H-pile can be more easily driven than pipe pile by pile driver and shows high skin friction and plugging effect. This experimental study was devoted to investigate skin friction of H group piles in granite soil under laboratory test. Pile arrangements $(1{\times}2,\;1{\times}3,\;2{\times}2,\;2{\times}3,\;3{\times}3)$, pile space (2D,4D,6D), and soil density $(D_r=40%,\;80%)$ were tested. The main results obtained from the model tests can be summarized as follows. Distribution ratio of skin friction for total load decreased by $48{\sim}39%$ (dense soil), $32{sim}27%$ (loose soil) as piles space ratio increases in case of $3{\times}3$ group piles. And the distribution ratio of skin friction by pile settlements under loose soil decreased by about $58{\sim}33.2%$ in $2{\times}2$ group piles and about $65{\sim}38%$ in $3{\times}3$ group piles respectively.

Estimating Human Size in 2D Image for Improvement of Detection Speed in Indoor Environments (실내 환경에서 검출 속도 개선을 위한 2D 영상에서의 사람 크기 예측)

  • Gil, Jong In;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.252-260
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    • 2016
  • The performance of human detection system is affected by camera location and view angle. In 2D image acquired from such camera settings, humans are displayed in different sizes. Detecting all the humans with diverse sizes poses a difficulty in realizing a real-time system. However, if the size of a human in an image can be predicted, the processing time of human detection would be greatly reduced. In this paper, we propose a method that estimates human size by constructing an indoor scene in 3D space. Since the human has constant size everywhere in 3D space, it is possible to estimate accurate human size in 2D image by projecting 3D human into the image space. Experimental results validate that a human size can be predicted from the proposed method and that machine-learning based detection methods can yield the reduction of the processing time.