• Title/Summary/Keyword: 3D video system

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Changes of visual discomfort depending on velocity of lateral motion and motion-in-depth in stereoscopic images (양안식 영상에서 깊이 방향 모션과 수평 방향 모션 속도에 의한 시각적 불편함의 변화)

  • Lee, Seong-Il;Jung, Yong Ju;Sohn, Hosik;Ro, Yong Man;Park, Hyun Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.4-7
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    • 2010
  • 3D 콘텐츠에 대한 관심이 증가함에 따라 3D 시청 및 제작에 대한 가이드라인의 필요성도 함께 증가하고 있다. 3D 안정 시청 가이드 라인은 3D 시청으로 인한 시청자의 시각적 불쾌감이나 피로감을 방지하는데 목적을 두고 있으며, 최근 일본의 3DC에서는 과도한 수렴-조절 불일치를 방지하기 위해 양안 시차 $1^{\circ}$를 쾌적 시차 범위로 권고하고 있다. 하지만 이 쾌적 시차는 절대적인 수치가 아니며, 콘텐츠의 특성 및 시청 조건에 따라 변하는 것으로 추정된다. 본 논문에서는 쾌적 시차를 갖는 3D 영상 콘텐츠에서 객체의 모션으로 인해 양안시차가 시공간적으로 변할 때, 야기되는 시각적 불편함의 변화에 대하여 관찰한다. 특히, 깊이 방향 모션 및 수평 방향 모션에서 객체의 속도 변화에 대한 시각적 피로감의 정도를 주관적 평가를 통하여 측정한다.

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Implementation of a MPEG-4 Video Player for Embedded Systems (임베디드 시스템을 위한 MPEG-4 동영상 플레이어 구현)

  • Kim, Soo-Han;Lee, Myeong-Won;Jhang, Seong-Tae
    • The KIPS Transactions:PartD
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    • v.14D no.3 s.113
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    • pp.311-318
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    • 2007
  • A wearable computer has appeared as the next generation computer with the development of embedded system technique in our country, although it has not been applicable well since the hardware and software capabilities are limited for multimedia service. We have implemented a MPEG-4 video player to provide with such multimedia application service using the embedded systems. This paper illustrates the development of MPEG-4 video player operating on the wearable computer named WPS(Wearable Personal Station), the wristwatch PC developed at ETRI.

An effective indoor video surveillance system based on wide baseline cameras (Wide baseline 카메라 기반의 효과적인 실내공간 감시시스템)

  • Kim, Woong-Chang;Kim, Seung-Kyun;Choi, Kang-A;Jung, June-Young;Ko, Sung-Jea
    • Journal of IKEEE
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    • v.14 no.4
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    • pp.317-323
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    • 2010
  • The video surveillance system is adopted in many places due to its efficiency and constancy in monitoring a specific area over a long period of time. However, many surveillance systems composed of a single static camera often produce unsatisfactory results due to their lack of field of view. In this paper, we present a video surveillance system based on wide baseline stereo cameras to overcome the limitation. We adopt the codebook algorithm and mathematical morphology to robustly model the foreground pixels of the moving object in the scene and calculate the trajectory of the moving object via 3D reconstruction. The experimental results show that the proposed system detects a moving object and generates a top view trajectory successfully to track the location of the object in the world coordinates.

A Study on the 3D Video Generation Technique using Multi-view and Depth Camera (다시점 카메라 및 depth 카메라를 이용한 3 차원 비디오 생성 기술 연구)

  • Um, Gi-Mun;Chang, Eun-Young;Hur, Nam-Ho;Lee, Soo-In
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.549-552
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    • 2005
  • This paper presents a 3D video content generation technique and system that uses the multi-view images and the depth map. The proposed uses 3-view video and depth inputs from the 3-view video camera and depth camera for the 3D video content production. Each camera is calibrated using Tsai's calibration method, and its parameters are used to rectify multi-view images for the multi-view stereo matching. The depth and disparity maps for the center-view are obtained from both the depth camera and the multi-view stereo matching technique. These two maps are fused to obtain more reliable depth map. Obtained depth map is not only used to insert a virtual object to the scene based on the depth key, but is also used to synthesize virtual viewpoint images. Some preliminary test results are given to show the functionality of the proposed technique.

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Effective Broadcasting and Caching Technique for Video on Demand over Wireless Network

  • Alomari, Saleh Ali;Sumari, Putra
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.919-940
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    • 2012
  • Video on Demand (VOD) is a multimedia service which allows a remote user to select and then view video at his convenience at any time he wants, which makes the VOD become an important technology for many applications. Numerous periodic VOD broadcasting protocols have been proposed to support a large number of receivers. Broadcasting is an efficient transmission scheme to provide on-demand service for very popular movies. This paper proposes a new broadcasting scheme called Popularity Cushion Staggered Broadcasting (PCSB). The proposed scheme improves the Periodic Broadcasting (PB) protocols in the latest mobile VOD system, which is called MobiVoD system. It also, reduces the maximum waiting time of the mobile node, by partitioning the $1^{st}$ segment of the whole video and storing it in the Local Media Forwarder (LMF) exactly in the Pool of RAM (PoR), and then transmitting them when the mobile nodes miss the $1^{st}$ broadcasted segment. The results show that the PCSB is more efficient and better than the all types of broadcasting and caching techniques in the MobiVoD system. Furthermore, these results exhibits that system performance is stable under high dynamics of the system and the viewer's waiting time are less than the previous system.

Research and Development of 3 Dimensional Imaging Media Technology in Korea

  • Son, Jung-Young;Chun, You-Seek
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.45-50
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    • 1998
  • Several 3 dimensional image display systems were recently developed in Korea. These are a holographic video system based on pulse laser illumination, ad 8-view 3 dimensional image system capable of displaying computer generated 3 dimensional images and multiview 3 dimensional imaging system based on moving aperture and holographic screens of both transmission and reflection types. All these systems require no special glasses to watch and works impressively.

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Design and Implementation of 3D Push Service System based on Stereoscopic Video AF (스테레오스코픽 비디오 AF기반 3D Push 서비스 시스템 설계 및 구현)

  • Yun, Kugjin;Cheong, Won-Sik;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.51-54
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    • 2012
  • 본 논문에서는 스테레오스코픽 비디오 응용 포맷(Stereoscopic video Application Format)을 기반으로 IP환경에서 3차원 광고, 홍보 및 교육 등에 직접적으로 적용될 수 있는 3D Push 서비스 시스템을 제안한다. 스테레오스코픽 비디오 응용 포맷은 모바일 및 고정형 환경에서 스테레오스코픽 비디오 저장 및 전송을 위한 파일 포맷으로서 다양한 3D 디바이스에 공통으로 적용될 수 있으며 국제표준(ISO/IEC 23000-11)으로 채택되었다. 제안한 시스템은 스테레오스코픽 콘텐츠를 토대로 프로그램 저작을 위한 저작 및 저장을 위한 저작도구, 저작된 프로그램을 스케줄링하고 각 클라이언트의 요청에 따라 전송 관리하는 서버 및 프로그램에 따라 자동 3D 디스플레이 및 사용자 인터랙션을 제공하는 플레이어로 구성된다. 또한, 제안하는 시스템은 국제표준을 토대로 다양한 3D 디바이스와 호환성을 제공하며 모바일 및 고화질 3차원 서비스를 제공할 수 있으며, 각 사이트 과금에 따라 3D 프리미엄 서비스 및 Non-tapeless기반의 원격관리 3D Push 서비스를 제공하는 장점을 가진다.

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Design and Implementation of Hybrid Network Associated 3D Video Broadcasting System (이종망 연동형 3D 비디오 방송시스템 설계 및 구현)

  • Yun, Kugjin;Cheong, Won-Sik;Lee, Jinyoung;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.687-698
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    • 2014
  • ATSC is currently working on standardization of hybrid 3DTV broadcasting service in heterogenous network environment after completion of service-compatible 3DTV broadcasting service standard based on broadcasting channel. This paper proposes a convergence 3D video broadcasting method on broadcasting and IP network while guaranteeing a Full-HD 3D quality without degrading the image quality of legacy DTV. Specifically, this paper describes transmission of the 3D additional video using the ISO/IEC 23009-1 DASH, robust synchronization method under heterogenous network environments and system target decoder model for hybrid 3DTV receiver. Based on experimental results, we confirm that proposed technologies can be used as a core technology in the hybrid 3DTV standardization and a reference model for a development of hybrid 3DTV encoder and receiver.

A Study for analysis of Inverse Kinematics system to Character Animations & Motion Graphics education

  • Cho, Hyung-ik;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.149-156
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    • 2021
  • Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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