• Title/Summary/Keyword: 3D video

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Fast Multi-View Synthesis Using Duplex Foward Mapping and Parallel Processing (순차적 이중 전방 사상의 병렬 처리를 통한 다중 시점 고속 영상 합성)

  • Choi, Ji-Youn;Ryu, Sae-Woon;Shin, Hong-Chang;Park, Jong-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1303-1310
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    • 2009
  • Glassless 3D display requires multiple images taken from different viewpoints to show a scene. The simplest way to get multi-view image is using multiple camera that as number of views are requires. To do that, synchronize between cameras or compute and transmit lots of data comes critical problem. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is an algorithm for generating various virtual viewpoint images using a limited number of views and depth maps. In this paper, because the virtual view image can be express as a transformed image from real view with some depth condition, we propose an algorithm to compute multi-view synthesis from two reference view images and their own depth-map by stepwise duplex forward mapping. And also, because the geometrical relationship between real view and virtual view is repetitively, we apply our algorithm into OpenGL Shading Language which is a programmable Graphic Process Unit that allow parallel processing to improve computation time. We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.

Development of a Facility Management System for Underground Conduits Using Web Technologies (웹 기술을 이용한 지하 공동구의 시설물 관리 시스템 개발)

  • Ku, Kyong-I;Kim, Ji-Yoon;Ahn, Hyo-Jin;Kim, Joo-Sung;Kang, Jae-Mo;Kim, Youug-Jin;Kim, Yoo-Sung
    • Journal of Korea Spatial Information System Society
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    • v.7 no.2 s.14
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    • pp.29-38
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    • 2005
  • Even though underground conduits have became important city-infra structures which should be exhaustively and efficiently managed, there is few systems which supports the well-defined facility management standards. Due to the lack of the supporting systems, experts must visit underground conduits scattered several cities over the country to see and check the status of the underground conduits including built-in facilities. This type of management gives us a little bit delayed status information at the end of so much time and money costs. In this paper, to solve this problem and manage the conduit synthetically, we developed a web-based facility management system for underground conduits by using information technologies. The developed management system has a simplified map drawing interface to depict the overall architectures and locations of underground conduits and their built-in facilities into sketch maps. And, the system uses the 3D panorama image technology with zooming functions in addition to still images and video images to give the feeling of a spot inspection. Moreover, since the system accumulates the data of repair/reinforcement, occasional inspections and safety diagnosis, conduit managers can synthetically and effectively manage the facilities within underground conduits and themselves.

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A MDA-based Approach to Developing UI Architecture for Mobile Telephony Software (MDA기반 이동 단말 시스템 소프트웨어 개발 기법)

  • Lee Joon-Sang;Chae Heung-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.383-390
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    • 2006
  • Product-line engineering is a dreaming goal in software engineering research. Unfortunately, the current underlying technologies do not seem to be still not much matured enough to make it viable in the industry. Based on our experiences in working on mobile telephony systems over 3 years, now we are in the course of developing an approach to product-line engineering for mobile telephony system software. In this paper, the experiences are shared together with our research motivation and idea. Consequently, we propose an approach to building and maintaining telephony application logics from the perspective of scenes. As a Domain-Specific Language(DSL), Menu Navigation Viewpoint(MNV) DSL is designed to deal with the problem domain of telephony applications. The functional requirements on how a set of telephony application logics are configured can be so various depending on manufacturer, product concept, service carrier, and so on. However, there is a commonality that all of the currently used telephony application logics can be generally described from the point of user's view, with a set of functional features that can be combinatorially synthesized from typical telephony services(i.e. voice/video telephony, CBS/SMS/MMS, address book, data connection, camera/multimedia, web browsing, etc.), and their possible connectivity. MNV DSL description acts as a backbone software architecture based on which the other types of telephony application logics are placed and aligned to work together globally.

Greedy Precedent Frame Transmission Technique in VOD System (VoD 시스템에서 탐욕적 선행 전송 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.3
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    • pp.603-612
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    • 2010
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous VoD system researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose greedy precedent frame transmission technique, GPFT, for guarantee of constant QoS. In GPFT, Streaming VoD server prefetches precedent frames and transmits the frame greedily by increasing the frame transmission rate while the available network bandwidth is high. The GPFT uses the prefetched precedent frames to guarantee the QoS while the available network bandwidth is low. The experiment result shows that the proposed GPFT could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.

A Design of Fractional Motion Estimation Engine with 4×4 Block Unit of Interpolator & SAD Tree for 8K UHD H.264/AVC Encoder (8K UHD(7680×4320) H.264/AVC 부호화기를 위한 4×4블럭단위 보간 필터 및 SAD트리 기반 부화소 움직임 추정 엔진 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.145-155
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Fractional Motion Estimation in 8K UHD($7680{\times}4320$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $10{\times}10$ reference data for interpolation, we design 2D cache buffer which consists of the $10{\times}10$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The gate count is 436.5Kgates. The proposed H.264/AVC Fractional Motion Estimation can support 8K UHD at 30 frames per second by running at 187MHz.

Application of Image Processing Method to Evaluate Ultimate Strain of Rebar (철근의 한계상태변형률 평가를 위한 이미지 프로세싱의 적용)

  • Kim, Seong-Do;Jung, Chi-Young;Woo, Tae-Ryeon;Cheung, Jin-Hwan
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.20 no.3
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    • pp.111-121
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    • 2016
  • In this study, measurements were conducted by image processing to do an in-depth evaluation of strain of rebar in a uniaxial tension test. The distribution of strain and the necking region were evaluated. The image processing is used to analyze the color information of a colored image, so that the parts consistent with desired targets can be distinguished from the other parts. After this process, the image was converted to a binary one. Centroids of each target region are obtained in the binary images. After repeating such process on the images from starting point to the finishing point of the test, elongation between targets is calculated based on the centroid of each target. The tensile test were conducted on grade 60 #7(D22) and #9(D29) rebars fabricated in accordance with ASTM A615 standards. Strain results from image processing were compared to the results from a conventional strain gauge, in order to see the validity of the image processing. With the image processing, the measuring was possible in not only the initial elastic region but also the necking region of more than 0.5(50%) strain. The image processing can remove the measuring limits as long as the targets can be video recorded. It also can measure strain at various spots because the targets can easily be attached and detached. Thus it is concluded that the image processing helps overcome limits in strain measuring and will be used in various ways.

A Design of 4×4 Block Parallel Interpolation Motion Compensation Architecture for 4K UHD H.264/AVC Decoder (4K UHD급 H.264/AVC 복호화기를 위한 4×4 블록 병렬 보간 움직임보상기 아키텍처 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.102-111
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Motion Compensation in 4K UHD($3840{\times}2160$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $9{\times}9$ reference data for interpolation, we design 2D cache buffer which consists of the $9{\times}9$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The maximum operation frequency is 150MHz. The gate count is 161Kgates. The proposed H.264/AVC Motion Compensation can support 4K UHD at 72 frames per second by running at 150MHz.

Analysis of Elementary Students Modeling Using the Globe on the Cause of Seasonal Change (초등학생의 계절 변화 원인에 관한 지구본 활용 모델링 분석)

  • Suk, Yun Su;Yoon, Hye-Gyoung
    • Journal of Korean Elementary Science Education
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    • v.41 no.4
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    • pp.673-689
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    • 2022
  • To understand seasonal changes it is necessary to understand the relationship between celestial bodies in a three-dimensional space, and to this end, modeling activities in which students directly construct, use, evaluate, and modify three-dimensional models are important. In this study, the process of elementary school students using globes and light bulbs to model Earth's motion in a three-dimensional space as a cause of seasonal changes was analyzed. Seventeen sixth graders participated in the modeling process. After exploring phenomena and concepts related to seasonal change, students constructed models using globes and bulbs and used them to explain seasonal changes. Video data recording students' modeling process, students' activity sheets, and transcripts of post-interview were used as research data, and data triangulation was conducted. The modeling level analysis framework was also developed based on previous studies. In particular, the framework was developed in detail in this study in consideration of the concept of Earth's motion as well as understanding model and implementing modeling. In the final analysis framework, the 3D modeling level was classified from level 1 to level 3, and student performance that may appear at each level was specified. As a result of the study, there were two main levels of modeling using globes for elementary school students to explain seasonal changes. The rotation and tilt of the axis of rotation and revolution of the earth were considered but the level at which empirical evidence was not used (level 2), the level at which empirical evidence was used to explain seasonal chages (level 3). However, even when students use empirical evidence, it did not lead to the construction of a scientific model. In this study, the cause was explored in relation to the characteristics of the tool used for modeling.

Multiview Video Sequence CODEC with View Scalability (View Scalability를 고려한 다시점 동영상 코덱)

  • 임정은;손광훈
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.236-245
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    • 2004
  • A multiview sequence CODEC with view scaiability is proposed in this paper. We define a GGOP (Group of GOP) structure as a basic coding unit to efficiently code multiview sequences. 7he proposed CODEC provides flexible GGOP structures based on the number of views and baseline distances among cameras. Multiview sequences encode consists of disparity estimation/compensation, motion estimation/compensation, residual coding and rate control and generates multiview sequence bitstream. The main bitstream is the same as an MPEG-2 mono-sequence bitstream for MPEG-2 compatibility. The auxiliary bitstream contains information concerning the remaining multiview sequences except for the reference sequences. The proposed CODEC with view scalability provides that a number of view flints are selectively determined at the receiver according to the type of display modes. The proposed multiview sequence CODEC is tested with several multiview sequences to determine its flexibility. compatibility with MPEG-2 and view scaiability. In addition, we subjectively confirm that the decoded bitstreams with view scaiability can be Properly displayed by several types of display modes. including 3D monitors.

Photosensitive Materials for Bit-Type 3D Optical Memory (비트타입 3차원 광메모리용 저장매체 연구)

  • Lee, Myeong-Gyu;Kim, Eun-Gyeong;Im, Gi-Su
    • Proceedings of the Optical Society of Korea Conference
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    • 2007.07a
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    • pp.223-224
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    • 2007
  • 광기록의 역사는 1980년대초 Sony와 Philips가 공동 개발한 CD (compact disc: 640MB)의 출현으로부터 시작하여 1996년의 DVD (digital versatile disc: 4.7GB)를 거쳐 최근의 BD (Blu-ray disc: >20GB)에까지 이르고 있다. Read-only memory, recordable, rewritable 등 다양한 저장 및 재생방식이 존재하는데, 이는 레이저 조사에 의한 기록매체의 특성변화의 가역성 (reversibility)에 의존하므로 저장 및 재생방식에 따라 저장매체 또한 다르게 된다. 기록용량의 증가는 레이저의 파장이 짧아지고 동시에 사용된 렌즈의 개구수 (NA: Numerical aperture)가 증가함에 따른 빔 spot size의 감소에 기인한다. 회절한계를 극복하여 빔의 spot size를 줄이고자 하는 연구는 현재도 전세계적으로 활발히 이루어지고 있고 이러한 노력의 일환으로 어느 정도의 추가적인 저장용량 증가는 가능할 수 있으나, 2차원 방식으로는 대용량 광정보기록 (수백 GB ${\sim}$ TB급)의 실현은 불가능하다는 것이 일반적인 예상이다. 한편 장기적으로 기존의 2차원 정보기록방식을 대체하고 저장용량을 획기적으로 증가시킬 수 있는 bit-type 3차원 광정보기록의 개념이 1990년을 전.후로 처음으로 제시되었다. 이는 2차원 bit 정보가 수십 내지 수백 개의 다층 (multi-layer) 형태로 기록되는 방식인데, 그동안 산업체의 관심이 상대적으로 높지 않았던 이유는 영화, 음악 등 엔터테인먼트 시장성 확대를 위해 Blu-ray disc나 HD-DVD에 대한 연구개발에 치중해왔기 때문이다. 하지만 최근 급변하는 정보시스템 서비스 환경 속에서 정보유통량이 기하급수적으로 증가하고 있고 개인이 취급하는 정보량도 2010년경에는 수백 GB 단위가 될 것으로 예상되고 있으며 디지털 방송, 네트워크를 기반으로 한 서비스 수요 뿐 만 아니라 전자도서관이나 VOD (Video on Demand) 서비스 사업에 필수적인 수 TB급의 대용량 저장장치에 대한 수요 또한 크게 증가할 것으로 전망된다. 이에 따라 점차 그 물리적 한계에 다다르고 있는 기존의2차원 정보저장방식을 대체하고 저장용량을 획기적으로 증가시킬 수 있는3차원 정보기록(> $10^{13}$ $bits/cm^3$)에 대한 필요성이 대두된다.

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