• Title/Summary/Keyword: 3D textiles

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Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model (인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발)

  • Park, Hye-Jun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.2
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Effects of Challenges and Skills on Flow-focused on a 2D Shopping Mall and a 3D Shopping Mall (도전감과 능력이 플로우에 미치는 영향 -20 쇼핑몰과 30 쇼핑몰을 중심으로-)

  • Yang, Hee-Soon;Lee, Yu-Ri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.4
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    • pp.573-585
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    • 2008
  • Flow has attracted more interests in consumer behaviors, with pleasure and fantasy getting more important in shopping. "Flow" means the experience with which consumers feel as pleased and satisfied as in playing pleasantly, and the optimal experience they feel when they are indulged in an activity. The purpose of this study is to investigate the relationships among challenges, skills, flow experience, and future behavioral intention in online shopping malls. In addition, a 3D shopping mall and a 2D shopping mall were selected as the stimuli in order to examine the differences in flow experience in accordance with web site types. A survey questionnaire was developed and 700 data(2D group: n=380, 3D group: n=320) were used for analysis. Data were analyzed through structural equation model to explore effects of challenges and skills on flow. The results of this study are summarized as follows. First, the perception of higher challenges and skills led to positive flow experience and higher time distortion. Second, the higher the level of time distortion was, the higher the flow experience was. This means that a shopping mall will increase flow experience, if it is interesting enough to be unaware of time passing. Third, flow experience had a positive influence on future behavioral intention. Finally, in all variables except skills, the impact of 3D shopping mall is greater than that of 2D shopping mall, which means that web site types affect flow experience.

Visual Effect and 3D Clothing Air Volume in Manufactured Jacket Pattern for the Optical illusion of Obese Women in Middle Age (중년 비만 여성의 기존 재킷 패턴 특성에 따른 착시효과 및 공극량 분석)

  • Sohn, Boo-Hyun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.8 s.145
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    • pp.1114-1124
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    • 2005
  • The purpose of the paper is to find the elements of jacket pattern far the obese women who went to slenderize their shape by optical illusion. Representative four subjects participated in wear tests. Subjective evaluation of the visual appearance we collected and, at the same time, 3D clothing air volume was observed for the four types of experimental jackets. As results it was found that narrower shoulder width, back upper width, and front waist width resulted in slender look, however, back abdomen width and front shoulder length induced more slender appearance in waist area. The result of the distance between clothing and skin measured by 3D scanner clearly demonstrated the distribution of ease due to the elements of pattern, which is useful to find the pattern variables responsible for the slender appearance of the obese women.

Drafting Method of Upper Bodice Pattern using 3-D Anthropometric Data for Elderly Women (노년 여성 3-D 입체형상 데이터를 활용한 상반신 원형 설계방법 연구)

  • Suh, Chu-Yeon;Park, Soon-Jee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.5
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    • pp.846-858
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    • 2008
  • This study was designed to propose a method to draft bodice block pattern from 3D body scan data. Subjects were ten elderly women in their 60's, who wear basic size(B: 94cm, W: 82cm) garment. Scanning was done using 3D whole body scanner(WB4, Cyberware). Measurements for 3D data and cross section were attained using Auto CAD, by which a upper bodice pattern for elderly women was drawn on the basis of short measured method. The results are as following: As for most items, no significant differences were shown between measurements from Martin's anthropometry and those from 3D scan data, suggesting measurement from 3D scan data could be used to draft a pattern. The drafting equations acquired were as follows; width of pattern=B/2+5.5, width of waist=W/2+3.5cm, dart amount=8cm. Dart distributions were 23%(B.P.) : 20%(front armpit) : 17%(side seam) : 18%(back armpit) : 15%(back protruded point) : 7% (center back line). Through wearing test using 5-point Likert scale, resultant pattern was evaluated as appropriate for elderly women's pattern to get over 4 point. As a result, it might be said that 3D scanning application is effective for elderly women in that it doesn't take time so much as Martin's anthropometry and that their body shape vary compared with those of young women.

Subjective Wear Test and Fit of Women's Sports Underwear Made of Cool-Touch Fabric (냉감소재로 제작한 여성 스포츠 언더웨어의 피트성과 착용시 주관적 평가)

  • Kim, Soyoung;Lee, Heeran;Choi, Jiyoung;Hong, Kyunghi
    • The Korean Journal of Community Living Science
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    • v.28 no.4
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    • pp.505-514
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    • 2017
  • Although studies on the development of cool touch fabrics have been conducted widely, the effects of fitted pattern on enhancing the cooling sensation are insufficient. To investigate the effect of cool-touch fabric and fit of women's sports underwear, 3D and 2D patterns of sleeveless top and sports leggings were constructed. The performance of cool touch was tested by the Qmax value and wear test with nine subjects. Objective fit evaluation was observed by 3D virtual clothing using Clo software. Subjects rated wearing sensation such as 'cooling sensation, fit, wear comfort and preferences of purchase' using Likert's scale in the environmental chamber at $25^{\circ}C$, 45 %RH. The Qmax value of the cool touch fabric was higher than that of the PET fabric, which was well reflected in 'cooling sensation', especially in the case of a tight-fitted 3D pattern. The cooling sensation of the cool-touch fabric was not significantly elevated with 3D tight pattern as long as the size of the 2D pattern was similar to that of 3D pattern. However, the purchase preference was highly correlated with 3D fit and wear comfort.

A Study on the Comparative Evaluation of wearing Fitness of Women′s Ready-made Jackets Using 3D Scanner (3D Scanner를 이용한 여성용 기성복 재킷의 착의적합성에 관한 비교평가연구)

  • Kim, Haekyung;Eunyoung Suk;Park, Soonjee;Chuyeon Suh;Jiyoung Lim
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.10
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    • pp.1707-1718
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    • 2001
  • 본 연구 목적은 3차원 인체 스캐너를 이용하여 여자 기성복 재킷의 여유량을 비교, 분석하는 것으로, 2사이즈 7브랜드의 재킷의 공극량을 계측하여 분석하였다. 첫째, 재킷 단면둘레 분석 결과, B85(품), B8(허리)를 제외하고 브랜드간에 유의한 차이를 나타내지 않아, 전반적으로, 브랜드간 제품치수에는 차이가 없는 것으로 나타났다. 둘째, 인체와 재킷의 단면둘레 분석 결과, 재킷의 배둘레를 제외한 모든 항목에서 유의한 차이가 나타나 피험자, 재킷 모두 사이즈에 따라 유의적인 차이 가 있음을 알 수 있다. 셋째, 기본사이즈 B85에서는 허리를 제외하고는 패턴 F가 가장 여유량이 많은 것으로 나타났으나, B88의 경우, 부위별로 각기 다른 패턴에서 여유량이 가장 많은 것으로 나타나, 각 부분마다 브랜드별로 그레이딩 룰이 다름을 알 수 있다. 넷째, 착의 단면은 인체와 의복간의 여유량 분포를 명백히 보여주며, 어깨, 가슴, 엉덩이처럼 몸에 밀착되는 부위는 다른 부위에 비해 패턴간, 각도별 변이가 적은 것으로 나타났다. 품, 허리, 배에서는 옆보다는 앞, 뒤로, 가슴에서는 앞뒤 좌우의 30$^{\circ}$방향, 엉덩이의 경우, 옆, 뒤보다는 앞쪽에 여유량이 집중되어 있는 것으로 나타났다. 다섯째, 브랜드별 평균공극길이에 대한 분산분석 결과, 전반적으로 패턴 F가 가장 공극량이 많고, 패턴 D가 작은 것으로 나타났다. 여섯째, 사이즈별 평균공극길이에 대한 t-검정 결과, 품과 배 부분에서, B88이 B85보다 공극량이 적은 것으로 나타나, 기준부위인 가슴, 허리, 엉덩이 부분뿐만 아니라 품, 배둘레의 치수에 대응할 수 있도록 그레이딩 룰 값을 산정하여야 함을 알 수 있다.

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Verification of the Accuracy of Photogrammetry in 3D Full-Body Scanning -A Case Study for Apparel Applications-

  • Eun Joo Ryu;Lu Zhang;Hwa Kyung Song
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.137-151
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    • 2023
  • Stationary 3D whole-body scanners generally require 5 to 20 seconds of scanning time and cannot effectively detect armpit and crotch areas. Therefore, this study aimed to analyze the accuracy of a photogrammetric technique using a multi-camera system. First, dimensional accuracy was analyzed using a mannequin scan, comparing the differences between the scan-derived measurements and the direct measurements, with an allowable tolerance of ISO 20685-1:2018. Only 2 of 59 measurement items (ankle height and upper arm circumference, specifically) exceeded the ISO 20685-1:2018 criteria. When compared with the results of the eight stationary whole-body scanners assessed by the literature, the photogrammetric technique was found to have the advantage of scanning the top of the head, armpit, and crotch areas clearly. Second, this study found the photogrammetric technique is suitable for obtaining the body scans because it can minimize the perform scanning, resulting in a reduction of measurement errors due to breathing and uncontrolled movements. The error rate of the photogrammetry method was much lower than that of stationary 3D whole-body scanners.

3D Measurement of Skin Deformation for the Design of a Tight-fitting Torso Pattern (밀착형 셔츠 설계를 위한 피부변형의 3차원 측정)

  • Park, Hye-Jun;Wu, Yanjun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.11
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    • pp.1824-1835
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    • 2010
  • This study develops tight-fitting torso patterns for performance garments by taking into account the skin deformation generated directly from a 3D scan during arm movements. The skin deformation caused during the arm movements was scanned after scanning the skin surface stamped with a circle. To create a torso pattern in response to skin deformation, the ratio and direction of the skin deformation were first measured and analyzed so that the 3D human body could be segmented. After translating, the 3D skin surface was segmented into 2D flat patterns, designing nude patterns and reducing them as well as tight-fitting shirts: the skin deformation segment shirts were made in response to the skin deformation. The features of the fabric deformation and the garment pressure were analyzed and evaluated. In comparison with a clothing construction segment shirt, the diameter of the skin deformation segment shirt was smaller as well the ratios of extension and reduction was less. The garment pressure of the skin deformation segment shirt was higher. The skin deformation segment shirt fitted more tightly compared to a clothing construction segment shirt as it covered the body more thoroughly and was as comfortable as the other shirts with less fabric deformation made as the body moved.