• Title/Summary/Keyword: 3D stereoscopic contents

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Real-Time Stereoscopic Image Conversion Using Motion Detection and Region Segmentation (움직임 검출과 영역 분할을 이용한 실시간 입체 영상 변환)

  • Kwon Byong-Heon;Seo Burm-suk
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.157-162
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    • 2005
  • In this paper we propose real-time cocersion methods that can convert into stereoscopic image using depth map that is formed by motion detection extracted from 2-D moving image and region segmentation separated from image. Depth map which represents depth information of image and the proposed absolute parallax image are used as the measure of qualitative evaluation. We have compared depth information, parallax processing, and segmentation between objects with different depth for proposed and conventional method. As a result, we have confirmed the proposed method can offer realistic stereoscopic effect regardless of direction and velocity of moving object for a moving image.

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2D-3D Conversion Method Based on Scene Space Reconstruction (장면의 공간 재구성 기법을 이용한 2D-3D 변환 방법)

  • Kim, Myungha;Hong, Hyunki
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.1-9
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    • 2014
  • Previous 2D-3D conversion methods to generate 3D stereo images from 2D sequence consist of labor-intensive procedures in their production pipelines. This paper presents an efficient 2D-3D conversion system based on scene structure reconstruction from image sequence. The proposed system reconstructs a scene space and produces 3D stereo images with texture re-projection. Experimental results show that the proposed method can generate precise 3D contents based on scene structure information. By using the proposed reconstruction tool, the stereographer can collaborate efficiently with workers in production pipeline for 3D contents production.

Virtual Control of Optical Axis of the 3DTV Camera for Reducing Visual Fatigue in Stereoscopic 3DTV

  • Park, Jong-Il;Um, Gi-Mun;Ahn, Chung-Hyun;Ahn, Chie-Teuk
    • ETRI Journal
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    • v.26 no.6
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    • pp.597-604
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    • 2004
  • In stereoscopic television, there is a trade-off between visual comfort and 3-dimensional (3D) impact with respect to the baseline-stretch of a 3DTV camera. It is necessary to adjust the baseline-stretch at an appropriate the distance depending on the contents of a scene if we want to obtain a subjectively optimal quality of an image. However, it is very hard to obtain a small baseline-stretch using commercially available cameras of broadcasting quality where the sizes of the lens and CCD module are large. In order to overcome this limitation, we attempt to freely control the baseline-stretch of a stereoscopic camera by synthesizing the virtual views at the desired location of interval between two cameras. This proposed technique is based on the stereo matching and view synthesis techniques. We first obtain a dense disparity map using a hierarchical stereo matching with the edge-adaptive multiple shifted windows. Then, we synthesize the virtual views using the disparity map. Simulation results with various stereoscopic images demonstrate the effectiveness of the proposed technique.

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Viewers' Psychophysiological and Self-report Responses to 3D Stereoscopic Display (3D 영상의 입체성이 콘텐츠 특성에 따라 이용자의 심리적 반응에 미치는 효과 - 콘텐츠의 유인가와 각성도를 중심으로 -)

  • Lim, So-Hei;Chung, Ji-In
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.211-222
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    • 2012
  • There has been growing academic interest in revealing the effect of 3D stereoscopic displays, mostly based on the assumption that 3D would enhance the media user's psychological experiences. A 2(Display: 2D, 3D) x 2(Arousal: High, Low) x2(Valence: Positive, Negative) within-between subject experimental design, including both psychophysiological and self-report measurements, was employed to investigate if valence and arousal of the media content interact with the 3D stereo display. The results confirmed that 3D stereo significantly enhances the viewer's skin conductance level, while no meaningful difference for HR was found across the experimental conditions. The viewer's recall memory did not differ depending on the display type either. However, the viewer experienced a greater level of presence and liking of the content when the negative content was displayed in 3D stereo in comparison with the positive content. The practical implications of the results are further discussed.

Design of MPEG-2 Transport Stream specification for stereoscopic video broadcasting service (스테레오스코픽 비디오 방송 서비스를 위한 MPEG-2 전송스트림 구성 방안)

  • Park, Heung-Sik;Kim, Kyu-Heon;Lee, Gun-Hee;Yun, Kug-Jin;Suh, Doug-Young;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.769-782
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    • 2009
  • Stereoscopic video service is one of the most widely adopted technologies for 3-Dimensional technology. However, the stereoscopic video service has not been penetrated into the market since there does not exist a proper transmission method even though the conventional MPEG-2 Transport Stream (TS) has support for broadcast service of mono-scopic video contents. This is partly because the MPEG-2 TS does not support displaying a stereoscopic video content which consists of several composition types widely used in the market. This paper proposes the new MPEG-2 TS specification suitable for transmitting and displaying stereoscopic video contents. In order to show feasibility of the proposal, this paper describes an end-to-end system which is implemented with consideration of the method how to multiplex and de-multiplex stereoscopic video contents as well as keeping backward compatibility with the traditional MPEG-2 TS.

A Study on the 3D Contents Production Technology of Taepyungmu

  • Gu, Ja-bong
    • International Journal of Advanced Culture Technology
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    • v.5 no.1
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    • pp.40-50
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    • 2017
  • Taepyungmu is a performing art that can be called the most skillful dance among Korean dances. It expresses the meaning of honoring the peace and peacefulness of the country in dance. The construction of 3D stereoscopic digital contents for Taepyungmu is in a series of processes such as 3D recording of intangible cultural properties and implementation of hologram contents. The purpose is to try various possibilities through various technologies and methods, to establish a technical basis of the preservation paradigm change of intangible cultural properties and to present a leading direction to realize real digital cultural properties.

The development of 42' 2D/3D switchable display

  • Kang, H.;Jang, M.K.;Kim, K.J.;Ahn, B.C.;Yeo, S.D.;Park, T.S.;Jang, J.W.;Lee, K.I.;Kim, S.T.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1311-1313
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    • 2006
  • Stereoscopic/autostereoscopic systems have been developed in order to express true 3D images, but have never had great success in the practical use. In order to apply 3D display to promising applications such as advertisements and games, we've developed a 42" 2D/3D switchable display. It has characteristics that don't require special glasses for 3D images, use multi-view technology for improving 3D viewing characteristics, and has a 2D/3D switching function to express dynamic 3D contents as well as conventional 2D contents.

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A Development of Depth Budget Control Module for 3D Stereoscopic Image Contents (3차원 입체영상 콘텐츠 제작을 위한 깊이 제어 카메라 모듈 개발)

  • Seo, Chang-Ho;Youn, Joo-Sang;Seo, Jin-Seok;Kim, Nam-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.201-203
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    • 2015
  • 편안한 3차원 입체영상 콘텐츠 제작을 위해선 시청 환경 조건에 부합하는 최적의 제작 방법을 필요로 한다. 현재의 입체영상 제작 과정은 경험자의 지식이나 시청자 실험에 기반 한 가이드라인들을 활용하고 있으나, 특정 제작 환경에 국한되어 있다. 보다 구체적이고 정량적인 가이드라인 도출을 위해선 다양한 카메라 제어 및 시청 환경 요소를 고려한 실험용 입체영상이 제작되고, 그 실험 영상을 기반으로 다양한 시청자 실험 데이터가 구축되어야 한다. 또한, 실험용 입체영상 제작은 단기간에 이루어지고, 실험 목적 변경에 따라 변화 요인을 수용할 수 있어야 한다. 본 논문에서는 다양한 실험용 입체영상 제작을 위해, 상업용 3D 게임 엔진 저작 툴(Unity3D)에서 운용되고, 깊이예산(Depth Budget) 제어가 쉽게 가능한 입체 카메라 모듈을 구현하고, 구현된 모듈을 활용한 입체영상의 제작 예를 보여준다.

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Integrated Color Matching in Stereoscopic Image by Combining Local and Global Color Compensation (지역과 전역적인 색보정을 결합한 스테레오 영상에서의 색 일치)

  • Shu, Ran;Ha, Ho-Gun;Kim, Dae-Chul;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.168-175
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    • 2013
  • Color consistency in stereoscopic contents is important for 3D display systems. Even with a stereo camera of the same model and with the same hardware settings, complex color discrepancies occur when acquiring high quality stereo images. In this paper, we propose an integrated color matching method that use cumulative histogram in global matching and estimated 3D-distance for the stage of local matching. The distance between the current pixel and the target local region is computed using depth information and the spatial distance in the 2D image plane. The 3D-distance is then used to determine the similarity between the current pixel and the target local region. The overall algorithm is described as follow; First, the cumulative histogram matching is introduced for reducing global color discrepancies. Then, the proposed local color matching is established for reducing local discrepancies. Finally, a weight-based combination of global and local matching is computed. Experimental results show the proposed algorithm has improved global and local error correction performance for stereoscopic contents with respect to other approaches.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.