• Title/Summary/Keyword: 3D simulation

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The 1D-3D Simulation for Smoke Ventilation in a Rescue Station of a Railroad Tunnel under the Fire (장대 터널 내 구난역의 열차 화재 시 제연을 위한 1D-3D 연계 해석)

  • Jung, Jae-Hyuk;Hur, Nahm-Keon;Lee, Jung-Pyo;Kim, Jin-Kon
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.22 no.10
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    • pp.665-671
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    • 2010
  • In the present study a 1D-3D numerical simulation was performed to analyze the fire safety in a rescue station of a long railroad tunnel equipped with a mechanical ventilation. The behavior of hot air was studied for the emergency operation mode of ventilation system in case of fire in the rescue station. The 1D simulation was carried out for entire tunnel region. Detailed 3D CFD simulation was performed for the rescue station area in the central region of the tunnel by using the result of the 1D simulation as the boundary condition of the 3D simulation. Various type of cross passage installation were evaluated for the prevention of smoke diffusion to suggest the optimized interval of the cross passages in the rescue tunnel.

Simulation Technology of 3D Fabrics (3차원 입체 직물의 시뮬레이션 기술)

  • Park, Jung Hyun
    • Textile Coloration and Finishing
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    • v.31 no.3
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    • pp.214-224
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    • 2019
  • This investigation reported the simulation technologies to design the 3-dimensional fabrics such as 3 dimensional multi-layered fabric, 3 dimensional braided fabric and spacer fabric. The simulation system or software has been actively used to develop products of 3 dimensional fabric which can be reduced development costs and time. Thus, many countries such as Japan, Germany, China, and U.K. show great interests on simulation technologies for developing new materials and processes including 3 dimensional fabric field. In this study, simulation systems have been reviewed for the 3 dimensional fabric design system from Mikawa Textile Research Center, Japan; ProCad and ProFab from Karl Mayer and Texion, Germany; xComposites from China; TexGen from Nottingham University, U.K.; TexPro from Young Woo CnI, Korea, respectively.

Geographical and Equipment Modeling for 3D Excavation Simulation

  • Moon, Sungwoo;Jo, Hwani;Ku, Hyeonggyun;Choi, Sungil
    • International conference on construction engineering and project management
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    • 2017.10a
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    • pp.242-244
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    • 2017
  • Excavation for construction is implemented in natural geographical terrain using a variety of construction equipment. Therefore, 3D excavation simulation requires integration of geographical and equipment modeling. This paper proposes a technique that integrates geographical and equipment modeling for 3D simulations of construction excavation. The geographical model uses a digital map to show ground surface changes during excavation and the equipment model shows equipment movement and placement. This combination produced a state of the art 3D simulation environment that can be used for machine guidance. An equipment operator can use the 3D excavation simulation to help construction equipment operators with decisions during excavation work and consequently improve productivity.

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A Comparison Analysis of Usability Evaluation for Simulation Learning based on Web 3D and Virtual Reality (웹 3D와 가상현실 시뮬레이션 학습의 사용성 평가 비교분석)

  • So, Yo-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.719-729
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    • 2016
  • This study is analyzed by comparing the evaluation of usability and study achievement for simulation learning based on Web 3D and VR and it is aimed to verify the characteristics of the virtual reality through a difference in studying effect between each learning method. Therefore, this study is analyzed by comparing the evaluation of usability and study achievement for the CSI Forensics Lab simulation content that has been developed in two learning methods for scientific experiments of DNA analysis with the 75 university students of Life Science as a population(Web 3D=37, VR=38). The results of the study, in usability of user task action, exploratory and navigation, Web 3D simulation learning was positive in a significant difference, but in usability of satisfaction, VR simulation learning was positive in a significant difference. In study achievement, Web 3D simulation learning was slightly higher but did not confirm the significant differences between both of learning.

REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation (3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계)

  • Lim, Ji-Young
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.347-353
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows; 1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

Automated Generation of a Construction Schedule Based on the Work Method Template for 4D Simulation (4D 시뮬레이션을 위한 공법 템플릿 기반의 건설공정 자동 생성)

  • Song, Sung-Yol;Yang, Jeong-Sam;Myung, Tae-Sik
    • IE interfaces
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    • v.25 no.2
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    • pp.216-228
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    • 2012
  • BIM-based 4D simulation makes people easily understand complex construction process using 3D graphics model and helps them review and identify the construction schedule in each phase of the construction process. Moreover, 4D simulation can be used as reference data to determine the validity of the process in the design phase and will be utilized as a measure for checking the construction process. Therefore 4D simulation of construction improves efficiency of project management. However, current commercial applications available for 4D simulation do not provide sufficient functions for connection of 3D models and process information. In this paper, we propose an automated generation method through the definition of the process based on a work method template and developed the template based schedule generation system (TSGS).

A fast gamma-ray dose rate assessment method for complex geometries based on stylized model reconstruction

  • Yang, Li-qun;Liu, Yong-kuo;Peng, Min-jun;Li, Meng-kun;Chao, Nan
    • Nuclear Engineering and Technology
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    • v.51 no.5
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    • pp.1436-1443
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    • 2019
  • A fast gamma-ray dose rate assessment method for complex geometries based on stylized model reconstruction and point-kernel method is proposed in this paper. The complex three-dimensional (3D) geometries are imported as a 3DS format file from 3dsMax software with material and radiometric attributes. Based on 3D stylized model reconstruction of solid mesh, the 3D-geometrical solids are automatically converted into stylized models. In point-kernel calculation, the stylized source models are divided into point kernels and the mean free paths (mfp) are calculated by the intersections between shield stylized models and tracing ray. Compared with MCNP, the proposed method can implement complex 3D geometries visually, and the dose rate calculation is accurate and fast.

Design of Driver License Simulation Model using 3D Graphics for beginner (운전연습생을 위한 3D 그래픽을 적용한 운전면허 시뮬레이터의 설계)

  • Won, Ji Woon;Seo, Hee Suk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.2
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    • pp.29-37
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    • 2009
  • Recently, the structure of simulation environment is important issue in all fields. In case of the training for operating the machines which are costly such as airplanes or spaceships, simulators could be helpful for decreasing the costs and training effects by simulating real situation. When we get the driving license, too many peoples are waiting for their turns because of limited cars and testing spaces in Korea. To solve this problem, we've designed and developed the basic design for the simulators. We suggested the Computer 3D Simulation Model for practice of a drives's license. The concept of this simulator was from a 3D Racing-game which suit for driving exercise. We provide users with handle-controlled simulation setting in order that users feel reality as if they drive really through this simulator. We also use 'force-feedback' system which give handle vibration in case users collide against obstacles or exceed the line since users can absorb the simulation program and feel the sense for the real. This paper is the study about modeling the driving exercise model made use of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.