• 제목/요약/키워드: 3D pattern

검색결과 2,627건 처리시간 0.026초

폴리머 적층 시스템을 이용한 다양한 3 차원 미세 구조물 제작에 관한 연구 (A Study on the Fabrication of Various 3D Microstructures using Polymer Deposition System)

  • 김종영
    • 한국정밀공학회지
    • /
    • 제29권6호
    • /
    • pp.686-692
    • /
    • 2012
  • Solid free-form fabrication (SFF) technology was developed to fabricate three-dimensional (3D) scaffolds for tissue engineering (TE) applications. In this study, we developed a polymer deposition system (PDS) and created 3D microstructures using a bioresorbable polycaprolactone (PCL) polymer. Fabrication of 3D scaffolds by PDS requires a combination of several devices, including a heating system, dispenser, and motion controller. The system can process a polymer with extremely high precision by using a 200 ${\mu}m$ nozzle. Based on scanning electron microscope (SEM) images, both the line width and the piled line height were fine and uniform. Several 3D micro-structures, including the ANU pattern (a pattern named after Andong National University), $45^{\circ}$ pattern square, frame, cylindrical, triangular, cross-shaped, and hexagon, have been fabricated using the polymer deposition system.

Grid method에 의한 3차원 형상의 평면전개를 위한 optimal matrix 표준화 연구 -$18{\sim}24$세 여성 Upper Front Shell을 중심으로- (Optimal Matrix Standardization for Pattern Flattening Using Grid Method -Focused on Young Women's Upper Front Shell-)

  • 최영림;남윤자;최경미
    • 한국의류학회지
    • /
    • 제30권8호
    • /
    • pp.1242-1252
    • /
    • 2006
  • Many applications in computer graphics require complex, highly detailed models. However, to control processing time, it is often desirable to use approximations in place of excessively detailed models. Therefore, we have developed the notion of an optimal matrix to simplify the model surface which can then rapidly obtain high quality 2D patterns by flattening the 3D surface. Firstly, the woman's 3D body was modeled based on Size Korea data. Secondly, the 3D model was divided by shell and block for the pattern draft. Thirdly, each block was flattened by the grid and bridge method. Finally, we select the optimal matrix and demonstrate it's efficiency and quality. The proposed approach accommodates surfaces with darts, which are commonly utilized in the clothing industry to reduce the deformation of surface forming and flattening. The resulting optimal matrix could be an initiation of standardization for pattern flattening. This can facilitate much better approximations, in both efficiency and exactness.

OPTO-Top패턴주사기에 의한 자동차부품의 3차원모델링 (3D Modelling of Moblie Part Using OPTO- Top Pattern Scanner)

  • 한승희;오원진;배연성
    • 한국측량학회:학술대회논문집
    • /
    • 한국측량학회 2004년도 춘계학술발표회논문집
    • /
    • pp.291-298
    • /
    • 2004
  • Effective 3 dimensional modelling is to be essential work for design of construction, mechanic and industrial part. Especially, it makes possible for reverse design. It need rapidity, accuracy, reality. Data acquisition method for modelling are contact 3dimensional measurement system, LASER scanner, Pattern scanner, and digital photogrammetry. This study introduce to 3 dimensional modelling methods and analysis of these method. We tried to 3D modelling of automobile part using OPTO-Top pattern scanner which system have rapidity and accuracy, and compared effectiveness of each method. The 3D display web environment was made.

  • PDF

물체 인지 알고리즘 (OBJECT RECOGNITION ALGORITHM)

  • 손호웅;조현철;김영경
    • 지구물리
    • /
    • 제7권4호
    • /
    • pp.247-253
    • /
    • 2004
  • 3차원 형상화를 통한 분석이 많은 분야에서 연구 및 적용되고 있다. 3차원 형상화는 사진영상의 중첩에서 (3차원)레이저 스캐닝(laser scanning)으로 발전을 하여 가고 있으며, 각 방법이 각기 그 자체로서 발전을 해가고 있는 추세이다. 본 연구에서는 물체에 대한 데이터베이스를 구축하여 대상 이미지에 대하여 기하학적 패턴 매칭(patter matching)을 기반으로 한 인지(인식) 알고리즘을 도입하여 3차원 형상화를 통한 지질 및 지반조사를 위한 기초 기술로 활용하고자 하였다. 물체의 외형적인 성질에 기반하며 특별한 광원없이 물체를 인지할 수 있는 3차원 형상화 알고리즘은 지질 및 지반조사 분야 외에서도 많은 도움이 될 것이다.

  • PDF

FCM을 이용한 3차원 영상 정보의 패턴 분할 (The Pattern Segmentation of 3D Image Information Using FCM)

  • 김은석;주기세
    • 한국정보통신학회논문지
    • /
    • 제10권5호
    • /
    • pp.871-876
    • /
    • 2006
  • 본 논문은 공간 부호화 패턴들을 이용하여 3차원 얼굴 정보를 정확하게 측정하기 위하여 초기 얼굴 패턴 영상으로부터 이미지 패턴을 검출하기 위한 새로운 알고리즘을 제안한다. 획득된 영상이 불균일하거나 패턴의 경계가 명확하지 않으면 패턴을 분할하기가 어렵다. 그리고 누적된 오류로 인하여 코드화가 되지 않는 영역이 발생한다. 본 논문에서는 이러한 요인에 강하고 코드화가 잘 될 수 있도록 FCM 클러스터링 방법을 이용하였다. 패턴 분할을 위하여 클러스터는 2개, 최대 반복횟수는 100, 임계값은 0.00001로 설정하여 실험하였다. 제안된 패턴 분할 방법은 기존 방법들(Otsu, uniform error, standard deviation, Rioter and Calvard, minimum error, Lloyd)에 비해 8-20%의 분할 효율을 향상시켰다.

3차원 쉐이핑 기술을 활용한 스포츠 브래지어 개발 (Development of Sports Brassiere Pattern Using 3D Shaping Technology)

  • 김소영
    • 한국의류산업학회지
    • /
    • 제21권4호
    • /
    • pp.480-487
    • /
    • 2019
  • This study used 3D technology to develop a multi-functional sports brassiere with increased comfort and fit that can be worn as a base layer during exercise or as underwear. A 75A size industrial lingerie figure was used to develop a standard pattern. 3D tools for scanning and pattern making, such as Vivid 910, Geomagic Design X, 2C-AN and Yuka CAD were used. The sports brassiere was designed as a tank top style with dual structure and linings attached to a pad utilized with a sport brassiere mold cup. 3D outer and lining's pattern was differently developed in consideration of the body's curvature with pad's shape and structure. Shoulder and neck part reduction rates were adjusted to increase the neck areas fit that considered the nude pattern's structure due to uncomfortableness felt by wearers who were uncomfortable with the neck areas fit on existing brand products. The reduction rate was also set differently on each part. For example, the reduction rate on outer side panel was set strongly to increase the breast's volume. Two products, developed by a 3D sports brassiere and previously released product, were worn on 8 subjects in their 20's to evaluate fit, comfort, and purchase preferences. The evaluation proved that newly developed 3D products were superior to comparative products. The results of the clothing pressure measurement indicate that the newly developed sports brassiere's front part had less pressure on upper bust and shoulder areas compared to comparative products as well as showed less pressure on the back side, which shows improved wearing comfort compared to comparative products.

가상 착의 시 고어드스커트의 패턴 제도 요인이 실루엣에 미치는 영향 (The Pattern Draft Factors Affecting the Silhouette of Gored Skirts in Virtual Clothing Simulation)

  • 최순희;김여숙
    • 한국지역사회생활과학회지
    • /
    • 제24권3호
    • /
    • pp.399-409
    • /
    • 2013
  • The purpose of this study is to compare how the number of panels, the amount of flare and the flare starting point affect the silhouette of the gored skirt. This study consisted of (1) creation of 3D body representations (2) comparison of silhouette between 3D virtual gored skirt and actual gored skirt by pilot experiment (3) pattern drafting of twenty-seven different gored skirts for 3D body representations (4) a computer simulation of twenty-seven different gored skirts for visualization and assessment (5) visual inspection of twenty-seven different 3D virtual gored skirts (6) comparison of ham shapes and measurements for the node and size analysis. A visual inspection of twenty-seven different 3D virtual gored skirts showed clear differences by the amount of flare and the flare starting point ; however, there was notably less difference in the width of ham among six-piece, eight-piece and ten-piece panels. This demonstrated that there was less influence on the number of panels than the amount of flare width of ham and extent of ham for the 3D virtual gored skirt.

여성용 바지 패턴 설계를 위한 3차원 밀착 패턴 여유량 부가와 레플리카 조합 방법 (Methods of Merging a 3D Replica and Ease Distribution for Woman's Pant Patterns)

  • 오염군;홍경희
    • 한국의류학회지
    • /
    • 제36권4호
    • /
    • pp.443-455
    • /
    • 2012
  • In this research, a woman matched to the average Korean standard size specification of 21-24 years of age was scanned using Cyberware. Rapidform 2004 was used to separate the body zone into fit zone, action zone and design zone, depending on the function of the lower body. Each divided body zone expanded radially using 'offset' by 1.60mm at the cross section of the waist, and 6.36mm at the hip level. Resultant ease values were 1cm and 4cm along the waistline and hipline (respectively), as recommended in previous research. 2C-AN program and Yuka CAD was used to develop a pant pattern from the enlarged 3D body surface blocks. A total of five pants were constructed using conventional fabrics for light weight formal pants. The appearance of the experimental pants were evaluated by five clothing-major evaluators using a questionnaire that consisted of 21 questions. In addition, functional aspects of the experimental pants were also evaluated by wearer while performing five postures for the measurement of ease of movement. It was found that, the method of regional offset and suggested 3D to 2D pattern development generate reasonably good pant patterns. Among the pattern block arrangements, the method B was evaluated as the best way to generate formal pants from the tight-fit pattern, which fit smoothly over the lower body for maintaining ease of movement.

교반조 바닥의 방해판이 유동특성 및 입자부유에 미치는 특성 (Characteristic of flow pattern and Particle Suspension in a Bottom Baffled Agitated Vessel)

  • 이영세
    • 한국산학기술학회논문지
    • /
    • 제16권2호
    • /
    • pp.1549-1554
    • /
    • 2015
  • 교반조 바닥에 방해판이 부착된 경우 유동특성 및 입자부유특성을 실험적으로 연구하였다. 입자의 유동상태는 교반조 바닥 중심으로부터 상승류가 증가하였다. 입자부유 실험으로부터 에크만 경계층의 발달에 의해 입자부유가 촉진됨을 알았다. 본 실험범위 내에서의 임펠러 및 교반조 바닥 방해판의 최적조건을 다음과 같이 나타내었다. 교반임펠러 최적조건 : $n_p=6$, d/D=0.5, b/d=0.3, 교반조 바닥 방해판 최적조건 ; $n_b=6$, $d_b/D=0.5$, $b_w/D=0.05$.

가상 착의 시뮬레이션을 이용한 래글런 소매 패턴 변화에 따른 착의 시 정량적 분석 가능성 모색 (A Study on Based on the Possibility of Quantitative Analysis using Virtual Clothing Simulation according to Raglan Sleeve Pattern Types)

  • 이예진;이병철
    • 한국생활과학회지
    • /
    • 제21권2호
    • /
    • pp.299-314
    • /
    • 2012
  • The purpose of this study was to explore effects of pattern alteration using a virtual clothing simulation approach in combination with 3D analysis software. Three raglan sleeves of different patterns were worn by an avatar using virtual clothing simulation with silk and cotton as the test fabrics. It was observed that the silhouette and hemline shape were affected differently based on raglan sleeve pattern and fabric type. By examining clothing pressure distribution, the cotton fabric designs and pattern shapes provided for a variety of influences on armhole and bust regions as well as the back sleeve area. For representative locations, cross section circumstance, cross section area, and volume were measured by using 3D analysis and the resulting correlation between the 2D and 3D data were investigated. Among different fabrics, there was little difference between the 2D and 3D clothing surface area. However, when using 3D analysis, clothing volume was significantly affected by different fabrics and pattern types. By simultaneously adopting the virtual simulator and 3D analysis, quantitative assessment of virtual clothing simulation was successfully conducted. In light of the results of this study, the resulting methodology is expected to be used as a comprehensive evaluation tool for virtual clothing simulation wear testing.