• Title/Summary/Keyword: 3D mapping

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Adaptive Bit-Reliability Mapping for LDPC-Coded High-Order Modulation Systems (LDPC 부호화 고차 변조 시스템을 위한 신뢰성 기반의 적응적 비트 매핑 기법)

  • Joo, Hyeong-Gun;Hong, Song-Nam;Shin, Dong-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12C
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    • pp.1135-1141
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    • 2007
  • In this paper, an adaptive bit-reliability mapping is proposed for the bit-level Chase combining in LDPC-coded high-order modulation systems. Contrary to the previously known bit-reliability mapping that assigns the information (or parity) bits to more (or less) reliable bit positions, the proposed mapping adaptively assigns codeword bits to the bit positions of various reliabilities by considering the characteristics of code and protection levels of bits in high-order modulation symbol. Compared with the symbol-level Chase combining and the constellation rearrangement bit mapping, the proposed mapping gives $0.7{\sim}1.3$ dB and $0.1{\sim}1.0$ dB performance gain at $FER=10^{-3}$ with no additional complexity, respectively. Adaptive bit-reliability mappings are derived for various environments and the validity of them is confirmed through simulation.

2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.371-380
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    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.

Generation and Comparison of 3-Dimensional Geospatial Information using Unmanned Aerial Vehicle Photogrammetry Software (무인항공사진측량 소프트웨어를 이용한 3차원 공간정보 생성 및 비교)

  • Yang, Sung-Ryong;Lee, Hak-Sool
    • Journal of the Society of Disaster Information
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    • v.15 no.3
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    • pp.427-439
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    • 2019
  • Purpose: We generated geospatial information of unmanned aerial vehicle based on various SW and analyzed the location accuracy of orthoimage and DSM and texture mapping of 3D mesh. Method: The same unmanned aerial image data is processed using two different SW, and spatial information is generated. Among the generated spatial information, the orthoimage and DSM were compared with the spatial information generation results of the unmanned aerial photogrammetry SW by performing quantitative analysis by calculating RMSE of horizontal position and vertical position error and performing qualitative analysis. Results: There were no significant differences in the positional accuracy of the orthoimage and DSM generated by each SW, and differences in texture mapping in 3D mesh. The creation of the 3D mesh indicated the impact of the Unmanned Aerial Photogrammetry SW. Conclusion: It is shown that there is no effect of SW on the creation of orthoimage and DSM for geospatial analysis based on unmanned aerial vehicle. However, when 3D visualization is performed, texture mapping results are different depending on SW.

Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1177-1179
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    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

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3D Visualization Technique for Occluded Objects in Integral Imaging Using Modified Smart Pixel Mapping

  • Lee, Min-Chul;Han, Jaeseung;Cho, Myungjin
    • Journal of information and communication convergence engineering
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    • v.15 no.4
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    • pp.256-261
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    • 2017
  • In this paper, we propose a modified smart pixel mapping (SPM) to visualize occluded three-dimensional (3D) objects in real image fields. In integral imaging, orthoscopic real 3D images cannot be displayed because of lenslets and the converging light field from elemental images. Thus, pseudoscopic-to-orthoscopic conversion which rotates each elemental image by 180 degree, has been proposed so that the orthoscopic virtual 3D image can be displayed. However, the orthoscopic real 3D image cannot be displayed. Hence, a conventional SPM that recaptures elemental images for the orthoscopic real 3D image using virtual pinhole array has been reported. However, it has a critical limitation in that the number of pixels for each elemental image is equal to the number of elemental images. Therefore, in this paper, we propose a modified SPM that can solve this critical limitation in a conventional SPM and can also visualize the occluded objects efficiently.

Specification and Implementation of Projective Texturing Node in X3D

  • Kim, In-Kwon;Jang, Ho-Wook;Yoo, Kwan-Hee;Ha, Jong-Sung
    • International Journal of Contents
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    • v.12 no.2
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    • pp.1-5
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    • 2016
  • Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis's method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.

SYMMETRIC BI-DERIVATIONS IN PRIME RINGS

  • Jung, Yong-Soo
    • Journal of applied mathematics & informatics
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    • v.5 no.3
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    • pp.819-826
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    • 1998
  • The purpose of this paper is to prove the following results; (1) Let R be a prime ring of char $(R)\neq 2$ and I a nonzero left ideal of R. The existence of a nonzero symmetric bi-derivation D : $R\timesR\;\longrightarrow\;$ such that d is sew-commuting on I where d is the trace of D forces R to be commutative (2) Let m and n be integers with $m\;\neq\;0.\;or\;n\neq\;0$. Let R be a noncommutative prime ring of char$ (R))\neq \; 2-1\; p_1 \;n_1$ where p is a prime number which is a divisor of m, and I a nonzero two-sided ideal of R. Let $D_1$ ; $R\;\times\;R\;\longrightarrow\;and\;$ $D_2\;:\;R\;\times\;R\;longrightarrow\;R$ be symmetric bi-derivations. Suppose further that there exists a symmetric bi-additive mapping B ; $R\;\times\;R\;\longrightarrow\;and\;$ such that $md_1(\chi)\chi + n\chi d_2(\chi)=f(\chi$) holds for all $\chi$$\in$I, where $d_1 \;and\; d_2$ are the traces of $D_1 \;and\; D_2$ respectively and f is the trace of B. Then we have $D_1=0 \;and\; D_2=0$.

Three-Dimensional Grid Generation Method for an Orthogonal Grid at the Boundary by Using Boundary Element Method (경계요소법을 이용한 경계에 직교하는 삼차원 격자형성법)

  • Jeong H. K.;Kwon J. H.
    • 한국전산유체공학회:학술대회논문집
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    • 1995.10a
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    • pp.82-89
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    • 1995
  • In the present paper, a method of nearly orthogonal grid generation in an arbitrary simply-connected 3D domain will be presented. The method is a new direct and non-iterative scheme based on the concept of the decomposition of the global orthogonal transformation into consecutive mapping of a conformal mapping and an auxiliary orthogonal mapping, which was suggested by King and Leal [4]. In our numerical scheme. Kang and Leal's method is extended from 2D problems to 3D problems while the advantage of the non-iterative algorithm is maintained. The essence of the present mapping method is that an iterative scheme can be avoided by introducing a preliminary step. This preliminary step corresponds to a conformal map and is based on the boundary element method(BEM). This scheme is applied to generate several nearly-orthogonal grid systems which are orthogonal at boundaries.

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Implementation of Gray-to-Gray 3D Crosstalk Reduction using Look-Up Table and Sub-Field Mapping (룩업 테이블 및 서브필드 맵핑을 이용한 계조 레벨 간 3D 크로스토크 저감 기술 구현)

  • Hong, Jae-Geun;Chung, Hae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.928-936
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    • 2013
  • 3D crosstalk is one of the disturbing things to recognize 3D images. This is caused by the phenomenon that input image for left eye is transferred at the right eye and right eye is transferred at the left eye because of the imperfect isolation by the device characteristics. In this paper, we review the 3D PDP (Plasma Display Panel) operation using active shutter glasses and crosstalk measurement method and investigate the major cause of 3D crosstalk and extend conventional 3D crosstalk using full white and full black image input to Gray-to-Gray (GtoG) 3D crosstalk. We suggest a specific method to reduce Gray-to-Gray 3D crosstalk by using Look up Table (LUT) and sub-field mapping in PDP. And then, we verify the method by measuring GtoG 3D crosstalk rate through specific test images and numerical results.

3D Mesh Simplification from Range Image Considering Texture Mapping (Texture Mapping을 고려한 Rang Image의 3차원 형상 간략화)

  • Kong, Changhwan;Kim, Changhun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.23-28
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    • 1997
  • We reconstruct 3D surface from range image that consists of range map and texture map, and simplify the reconstructed triangular mesh. In this paper, we introduce fast simplification method that is able to glue texture to 3D surface model and adapt to real-time multipled level-of detail. We will verify the efficiency by applying to the scanned data of Korean relics.

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