• 제목/요약/키워드: 3D kinematics

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자동차 공정 시뮬레이션의 3D 지그 키네마틱 정보 모델링을 위한 효율적 방법 연구 (A Study of Efficient Method of 3D JIG Kinematic Modeling for Automobile Process Simulation)

  • 고민석;곽종근;조희원;박창목;왕지남;박상철
    • 한국CDE학회논문집
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    • 제14권6호
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    • pp.415-423
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    • 2009
  • Because of the fast changing car design and increasing facilities, manufacturing process of cars is getting more complex now a days. Particularly, car manufacturing system that consist of automated devices, applies various simulation techniques to validate device motion and detect collision. To cope with this problem, traditional manufacturing system deployed test-run with the real devices. However, increased computing power in a contemporary manufacturing system changes it into realistic 3D simulation environment. Similarly, managed device data that was generated using 2D traditionally, can be converted to 3D realistic simulation. The existing problem with 3D simulation is disjoint data interaction between different work stations. Consequently, JIGs, fixing the car part accurately, are changed according to fixing position on the part or a part shape properties. In practice, the 3D JIG data has to be managed according to kinematic information, but not of its features. However, generating kinematic information to the 3D model repeatedly according to frequent change in part is not explained in current literatures. To fill this knowledge gap, this paper suggests an improving method of rendering 3D JIG kinematics information to simulation model. Thereafter, it shows the result of implementation.

로봇발전과 기구학의 역할 (The Role of Kinematics in Robot Development)

  • 염영일
    • 제어로봇시스템학회논문지
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    • 제20권3호
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    • pp.333-344
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    • 2014
  • This is the survey paper on the role of kinematics in robot development. The robot is considered as a form of mechanical systems which includes closed-chain loop system, open-chain loop system and closed and open switching system. To analyze these systems, kinematic notations has been developed in kinematics of mechanical theory since 1955 and has been applied in robotics. Several kinematic notations including Denavit-Hartenberg notations have been reviewed. The status of development of the spherical motor which has a great impact on the future robot advancement has reviewed, and research activity on a spherical motor and its application to 3-D spatial mechanisms at UNIST is introduced. For the open and closed switching mechanical systems, the bipedal robots' walking theories using Zero Moment Point are reviewed. And current status regarding bipedal robots based on newly developed passive dynamic walking theory is reviewed with the research activity at UNIST on this subject.

Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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Dynamic three-dimensional shoulder kinematics in patients with massive rotator cuff tears: a comparison of patients with and without subscapularis tears

  • Yuji Yamada;Yoshihiro Kai;Noriyuki Kida;Hitoshi Koda;Minoru Takeshima;Kenji Hoshi;Kazuyoshi Gamada;Toru Morihara
    • Clinics in Shoulder and Elbow
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    • 제25권4호
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    • pp.265-273
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    • 2022
  • Background: Massive rotator cuff tears (MRCTs) with subscapularis (SSC) tears cause severe shoulder dysfunction. In the present study, the influence of SSC tears on three-dimensional (3D) shoulder kinematics during scapular plane abduction in patients with MRCTs was examined. Methods: This study included 15 patients who were divided into two groups: supraspinatus (SSP) and infraspinatus (ISP) tears with SSC tear (torn SSC group: 10 shoulders) or without SSC tear (intact SSC group: 5 shoulders). Single-plane fluoroscopic images during scapular plane elevation and computed tomography (CT)-derived 3D bone models were matched to the fluoroscopic images using two-dimensional (2D)/3D registration techniques. Changes in 3D kinematic results were compared. Results: The humeral head center at the beginning of arm elevation was significantly higher in the torn SSC group than in the intact SSC group (1.8±3.4 mm vs. -1.1±1.6 mm, p<0.05). In the torn SSC group, the center of the humeral head migrated superiorly, then significantly downward at 60° arm elevation (p<0.05). In the intact SSC group, significant difference was not observed in the superior-inferior translation of the humeral head between the elevation angles. Conclusions: In cases of MRCTs with a torn SSC, the center of the humeral head showed a superior translation at the initial phase of scapular plane abduction followed by inferior translation. These findings indicate the SSC muscle plays an important role in determining the dynamic stability of the glenohumeral joint in a superior-inferior direction in patients with MRCTs.

자연스러운 자세 제어를 위한 귀납적 역운동학 알고리즘 (Inductive Inverse Kinematics Algorithm for the Natural Posture Control)

  • 이범로;정진현
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제8권4호
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    • pp.367-375
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    • 2002
  • 역운동학 알고리즘은 다관절체의 엔드 이펙터를 제어하기 위한 매우 유용한 방법이다. 대부분의 역운동학 처리 과정에서 주된 관심사는 다관절체가 가지는 자세의 형태 자체가 아니라 제어되는 다관절체의 엔드 이펙터의 위치와 방향이다. 그러나 삼차원 캐릭터 애니메이션과 같은 종류의 응용 분야에 있어서는 엔드 이펙터의 정확한 위치와 방향보다는 다관절체의 전체적으로 자연스러운 자세 자체가 훨씬 더 중요한 요소이다. 실제로 애니메이터가 기존의 역운동학 기법을 사용해서 인체와 같이 다수의 물리적인 제약조건을 가지는 인간형 삼차원 캐릭터의 자세를 자연스럽게 제어하기 위해서는 많은 시행착오를 겪어야만 하기 때문에 이를 보완하는 특별한 알고리즘이 요구된다. CCD(Cyclic Coordinate Descent) 알고리즘은 기하학적인 검색을 통해 원하는 위치에 엔드 이펙터를 위치시키는 해를 구하는 역운동학 방식의 하나로서 사용자 상호작용을 통한 다관절체의 자세 제어에 적합하다. 그러나 CCD 알고리즘의 해는 초기 자세에 강력하게 종속되어 있기 때문에 초기 자세에 따라서 서로 다른 많은 해들을 얻게 된다. 본 논문에서는 인간형 캐릭터의 자세 제어를 위해 균등 자세 지도를 이용한 귀납적 역운동학 알고리즘을 제안한다. 균등자세 지도의 학습 알고리즘은 인간의 다양한 자세를 왜곡 없이 양자화하기 때문에 균등 자세 지도를 이용해서 기술되는 모든 자세들은 사실적인 자세임을 보장한다. 그러므로 균등 자세 지도를 통해 계산된 다관절체의 엔드 이펙터가 원하는 삼차원 위치와 가장 가까운 자세를 추출해 냄으로써 자연스러운 자세를 가지는 역운동학의 결과를 얻을 수 있다. 이러한 방식은 키 프레임 기반 삼차원 캐릭터 애니메이션의 제작과 3차원 게임, 그리고 가상 현실 등의 분야에 유용하게 적용될 수 있다.

자동교시기능을 갖는 로봇의 3차원 오프라인 시뮬레이터 개발 (Development of Off-line Simulator for Robots with Auto-teaching)

  • 신행봉;정동연;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2003년도 춘계학술대회 논문집
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    • pp.319-326
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The industrial robot with 4 and 6 axes modeled SM5 and AMI respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 정동연;한성현
    • 한국생산제조학회지
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    • 제11권3호
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    • pp.21-27
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 ares SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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A 3-D BICONICAL OUTFLOW MODELING OF GAS KINEMATICS FOR TYPE 2 AGNs

  • Bae, Hyun-Jin;Woo, Jong-Hak
    • 천문학회보
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    • 제41권1호
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    • pp.40.2-41
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    • 2016
  • To understand the observed kinematics in the narrow-line region (NLR) of type 2 AGNs, we construct a model of 3-D biconical outflow combined with a thin dust plane. The model consists of two identical cones whose apex is located at the nucleus, and the cones are axisymmetric with respect to the bicone axis. After we define the properties of the bicone and the dust plane, we calculate a spatially integrated velocity and velocity dispersion along the line-of-sight using various physical parameters. As we test the effect of model parameters, we find three key parameters determining the integrated kinematics: intrinsic outflow velocity, bicone inclination, and the amount of dust extinction. The velocity dispersion increases as the intrinsic outflow velocity or the bicone inclination increases, while the velocity shift increases as the amount of dust extinction increases. We confirm that the integrated velocity dispersion can be a good indicator of the intrinsic outflow velocity unless dust extinction is not very strong (>~80%), while the effect of dust extinction can be alleviated by combining the integrated velocity and the velocity dispersion. Based on the simulated velocity distributions using the 3-D models, the variety of the observed [O $_{III}$] line profiles of type 2 AGNs can be well reproduced. In addition, we perform Monte Carlo simulations based on the different sets of model parameters. By comparing the model results with the observed [O $_{III}$] kinematics of ~39,000 SDSS type 2 AGNs (Woo et al. 2016), we find that the observed [O $_{III}$] velocity-velocity dispersion distribution is well reproduced by the biconical outflow model, enabling us to constrain the intrinsic physical parameters of outflows.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 한덕기;김휘동;조흥식;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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3D 수화 애니메이션을 위한 팔과 손의 키 프레임 에디터 (A Keyframe Editor of Arms and Hands for 3D Sign-Language Animation)

  • 이종우;김상운
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.548-551
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    • 1999
  • We design a keyframe editor of arms and hands for 3D sign-language animation using inverse kinematics. In the previous study, we acquired only the joint angles of two arms after selecting arbitrarily the shapes of hands. In this paper, both joint angles of arms and hands are calculated by the same transformation matrix of the inverse kinematics. In the method, the design window of arm gestures can be converted into that of hand shapes by clicking a button. Experimental results show a possibility that the proposed method could be used for building up the sign-language communication dictionaries.

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