• Title/Summary/Keyword: 3D hole object

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Boundary Noise Removal and Hole Filling Algorithm for Virtual Viewpoint Image Generation (가상시점 영상 생성을 위한 경계 잡음 제거와 홀 채움 기법)

  • Ko, Min-Soo;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8A
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    • pp.679-688
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    • 2012
  • In this paper, performance improved hole-filling algorithm including boundary noise removing pre-process which can be used for an arbitrary view synthesis with given two views is proposed. Boundary noise usually occurs because of the boundary mismatch between the reference image and depth map and common-hole is defined as the occluded region. These boundary noise and common-hole created while synthesizing a virtual view result in some defects and they are usually very difficult to be completely recovered by using only given two images as references. The spiral weighted average algorithm gives a clear boundary of each object by using depth information and the gradient searching algorithm is able to preserve details. In this paper, we combine these two algorithms by using a weighting factor ${\alpha}$ to reflect the strong point of each algorithm effectively in the virtual view synthesis process. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

Real-time Gaussian Hole-Filling Algorithm using Reverse-Depth Image (반전된 Depth 영상을 이용한 실시간 Gaussian Hole-Filling Algorithm)

  • Ahn, Yang-Keun;Hong, Ji-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.53-65
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    • 2012
  • Existing method of creating Stereoscopy image, creates viewpoint image from the left and right by shooting one object with 2 lens in certain distance. However, in case of 3-D TV using Stereoscopy camera, the necessity to transmit 2 viewpoint images from the left and right simultaneously, increases the amount of bandwidth. Various and more effective alternatives are under discussion. Among the alternatives, DIBR(Depth Image Based Rendering) creates viewpoint images from the left and right using one image and its Depth information, thus decreasing the amount of transmitted bandwidth. For this reason, there have been various studies on Algorithm to create DIBR Image in existing Static Scene. In this paper, I would like to suggest Gaussian Hole-filling solution, which utilizes reverse-depth image to fill the hole naturally, while minimizing distortion of background. In addition, we have analyzed the effectiveness of each Algorithm by comparing and calculating its functions.

The Development of adaptive optical dimension measuring system (적응형 광학 치수 측정 장치 개발)

  • 윤경환;강영준;백성훈;강신재
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.690-695
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    • 2004
  • A new dimension measuring method for the measurement of diameter of an object has been developed using laser triangulation. The 3-D data of an object was calculated from the 2dimensional image information obtained by the laser stripe using the laser triangulation. The system can measure the diameter of hole not only in a normal plane but also in an incline plane. We can experiment with magnification that is optimized according to size of object using zoom lens. In this paper, the theoretical formula and calibration of the system were described. The measuring precision of the system was investigated by experiment.

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A Study on Filling Polygonal Holes in a Polygon-based Reverse Engineering System (폴리곤 기반 역공학 시스템의 구멍메움에 관한 연구)

  • Jeon, Yong-Tae;Park, Kwang-Hyun;No, Hyung-Min;Choi, Young
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.4
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    • pp.140-147
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    • 2004
  • In reverse engineering, the whole surfaces of the three-dimensional product are measured using 3D positional scanners. The raw triangle meshes constructed from a scanned point set are not well fitted for direct use in the downstream engineering or graphic activities. No object can be fully described by a single scan. Although multiple scans are usually taken and aligned to achieve a complete model, a set of scanned points does not entirely wrap the whole object. This is because some surfaces may be inaccessible to the scanner, so some portion of the scanned surface may be missing. This paper discusses the algorithms of a hole-filling that are crucial to refine the triangle meshes. In this paper, the holes are filled with flat triangles first by subdivision operation and then smoothed with neighboring triangles. This process continues until it converges to a certain user-defined iteration number. Examples are given and discussed to validate the system.

3D Measurement of TSVs Using Low Numerical Aperture White-Light Scanning Interferometry

  • Jo, Taeyong;Kim, Seongryong;Pahk, Heuijae
    • Journal of the Optical Society of Korea
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    • v.17 no.4
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    • pp.317-322
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    • 2013
  • We have proposed and demonstrated a low numerical aperture technique to measure the depth of through silicon vias (TSVs) using white-light scanning interferometry. The high aspect ratio hole like TSV's was considered to be impossible to measure using conventional optical methods due to low visibility at the bottom of the hole. We assumed that the limitation of the measurement was caused by reflection attenuation in TSVs. A novel interference theory which takes the structural reflection attenuation into consideration was proposed and simulated. As a result, we figured out that the low visibility in the interference signal was caused by the unbalanced light intensity between the object and the reference mirror. Unbalanced light can be balanced using an aperture at the illumination optics. As a result of simulation and experiment, we figured out that the interference signal can be enhanced using the proposed technique. With the proposed optics, the depth of TSVs having an aspect ratio of 11.2 was measured in 5 seconds. The proposed method is expected to be an alternative method for 3-D inspection of TSVs.

A Study on the 3D Representation of 2D Projection Data using Epipolar Geometry (Epipolar 기하학을 이용한 2차원 투영 데이터의 3차원 표현에 관한 연구)

  • Yu, Seon-Guk;Wang, Ge;Kim, Nam-Hyeon;Kim,Yong-Uk;Kim, Hui-Jung
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.5
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    • pp.212-219
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    • 2002
  • In this paper, the epipolar geometry, genera17y used as a pin-hole camera model, is newly adapted to our proposed method that enables the affine reconstruction of the 3D object from two projected views. The proposed method models the projective projection of inherent X-ray imaging system, obviates the need to attach artifirially constructed material on the body, and requires none of the prior-knowledge regarding to intrinsic and extrinsic parameters of two X-ray imaging systems. The optimum numerical solution is obtained by applying the least mean square estimator to corresponding points on two projected X-ray planes. The performance of this proposed method is Quantitatively analyzed using computer synthesized model of Cochlear implantation electrodes. In simulated experiments, the propnsed method is insensitive to the added random noise, the scaling factor change, the center point change, and rotational angular change between two projection planes, as well as enables the stable 3D reconstruction in least square sense even in worst testing cases.

Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

Frame-rate Up-conversion using Hierarchical Adaptive Search and Bi-directional Motion Estimation (계층적 적응적 탐색과 양방향 움직임 예측을 이용한 프레임율 증가 방법)

  • Min, Kyung-Yeon;Park, Sea-Nae;Sim, Dong-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.3
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    • pp.28-36
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    • 2009
  • In this paper, we propose a frame-rate up-conversion method for temporal quality enhancement. The proposed method adaptively changes search range during hierarchical motion estimation and reconstructs hole regions using the proposed bi-direction prediction and linear interpolation. In order to alleviate errors due to inaccurate motion vector estimation, search range is adaptively changed based on reliability and for more accurate, motion estimation is performed in descending order of block variance. After segmentation of background and object regions, for filling hole regions, the pixel values of background regions are reconstructed using linear interpolation and those of object regions are compensated based on the proposed hi-directional prediction. The proposed algorithm is evaluated in terms of PSNR with original uncompressed sequences. Experimental results show that the proposed algorithm is better than conventional methods by around 2dB, and blocky artifacts and blur artifacts are significantly diminished.

Foreground Extraction and Depth Map Creation Method based on Analyzing Focus/Defocus for 2D/3D Video Conversion (2D/3D 동영상 변환을 위한 초점/비초점 분석 기반의 전경 영역 추출과 깊이 정보 생성 기법)

  • Han, Hyun-Ho;Chung, Gye-Dong;Park, Young-Soo;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.243-248
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    • 2013
  • In this paper, depth of foreground is analysed by focus and color analysis grouping for 2D/3D video conversion and depth of foreground progressing method is preposed by using focus and motion information. Candidate foreground image is generated by estimated movement of image focus information for extracting foreground from 2D video. Area of foreground is extracted by filling progress using color analysis on hole area of inner object existing candidate foreground image. Depth information is generated by analysing value of focus existing on actual frame for allocating depth at generated foreground area. Depth information is allocated by weighting motion information. Results of previous proposed algorithm is compared with proposed method from this paper for evaluating the quality of generated depth information.

Real-time Virtual-viewpoint Image Synthesis Algorithm Using Kinect Camera

  • Lee, Gyu-Cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1016-1022
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    • 2014
  • Kinect is a motion sensing camera released by Microsoft in November 2010 for the Xbox360 that is used to produce depth and color images. Because Kinect uses an infrared pattern, it generates holes and noises around an object's boundaries in the obtained images. The flickering phenomenon and unmatched edges also occur. In this paper, we propose a real time virtual-view video synthesis algorithm which results in a high quality virtual view by solving these problems stated above. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.