• 제목/요약/키워드: 3D graphic simulation

검색결과 131건 처리시간 0.026초

그라비어 인쇄에서 비도피지의 잉크 침투 시뮬레이션에 관한 연구 (A Study on the Simulation of Ink Penetration into the Uncoated Papers in Gravure Printing)

  • 서예리;윤종태
    • 한국인쇄학회지
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    • 제28권1호
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    • pp.1-13
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    • 2010
  • Gravure printing and manufacturing of advanced electronic components in a way that is going extra hold position. It is to print the electronic components of the rapid productivity improvements as well as cost-saving and environment-friendly industries such as the transition is a big advantage. However the mechanism of gravure is difficult to study scientifically because of high speed and excessively small size of the cell. To approach the mechanism we experimented using gravure printability. The condition of variables of IGT is pressure and velocity. By using Flow-3D simulation software, we built up the theoretical model under the constant variables. Then, we compared the real test with the simulation results. Therefore, it is studied the mechanism of gravure scientifically and it can be analysed the effect of the variable conditions.

수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스 (A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments)

  • 김보현
    • 산업공학
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    • 제16권2호
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    • pp.258-267
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    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.

차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램 (Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor)

  • 한종규;김두현;김성수;유완석;김상섭
    • 한국자동차공학회논문집
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    • 제8권3호
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    • pp.190-197
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    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

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A New Methodology for Advanced Gas Turbine Engine Simulation

  • M.S. Chae;Y.C. Shon;Lee, B.S.;J.S. Eom;Lee, J.H.;Kim, Y.R.;Lee, H.J.
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2004년도 제22회 춘계학술대회논문집
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    • pp.369-375
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    • 2004
  • Gas turbine engine simulation in terms of transient, steady state performance and operational characteristics is complex work at the various engineering functions of aero engine manufacturers. Especially, efficiency of control system design and development in terms of cost, development period and technical relevance implies controlling diverse simulation and identification activities. The previous engine simulation has been accomplished within a limited analysis area such as fan, compressor, combustor, turbine, controller, etc. and this has resulted in improper engine performance and control characteristics because of limited interaction between analysis areas. In this paper, we propose a new simulation methodology for gas turbine engine performance analysis as well as its digital controller to solve difficulties as mentioned above. The novel method has particularities of (ⅰ) resulting in the integrated control simulation using almost every component/module analysis, (ⅱ) providing automated math model generation process of engine itself, various engine subsystems and control compensators/regulators, (ⅲ) presenting total sophisticated output results and easy understandable graphic display for a final user. We call this simulation system GT3GS (Gas Turbine 3D Graphic Simulator). GT3GS was built on both software and hardware technology for total simulation capable of high calculation flexibility as well as interface with real engine controller. All components in the simulator were implemented using COTS (Commercial Off the Shelf) modules. In addition, described here includes GT3GS main features and future works for better gas turbine engine simulation.

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운동경기 VR Simulation을 위한 나무 사실감 연구 "가상현실 나무의 그림자와 거리감을 중심으로" (A Study on the VR Simulation Program for the Sport of Realistic Trees)

  • 신화현;박대우
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.378-382
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    • 2010
  • 승마, 사격, 골프 등 운동경기에서 현장 화면을 구성하는 배경 그래픽은 경기의 승패를 좌우하는 중요한 요소이다. 하지만 이들 경기는 현장에서 직접 해야 하는 한계성이 있으며, 운동경기의 게임이나 simulation에서는 실시간 운용인 이유로 배경의 사실감 표현이 떨어진다. 본 논문에서는 이 한계성 극복을 위해서 경기 현장에서의 사진을 3d graphic으로 변환하여 모델링 한다. z-depth를 이용한 원근감을 표현하기 위한 특수 기법을 분석 연구하여 운동경기의 VR(virtual reality) simulation 배경 개발에 관한 연구를 한다. 본 연구를 통하여 현장감 있는 운동 경기 VR 배경을 구현 하여 스포츠 과학과 디자인학 발전에 기여하게 될 것이다.

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유니버셜 관절을 이용한 유연 레이저 영상 구현 (An Implementation of Smooth laser image using universal joint)

  • 김태강;이건영
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.347-347
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    • 2000
  • Nowadays, the Laser image is used to realize multi-media show for events, an advertising media and 3D simulation, realization of video image and so on. It is a hot issue to realize the laser image like computer graphic image. The image used in laser projector is vector graphic image that is described by linking point to point. A computer makes this continuous vector graphic images so that the image shows as an animation. A control signal converted by a computer makes the laser projector draw image. Two motors and universal joint are used to realize 2D laser image in this study. Developing a controller applied Look-ahead algorithm and software to interface with personal computer, This study is the chief aim of improving difference of moving velocity that is appeared from edge of vector graphic image and disparity of graphic density.

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총합적 경관평가시스템 구축을 위한 3차원 공간차폐 시뮬레이션 및 미디어화 분석기술 (A Development of 3D Simulation and Quantitative Analysis Method for Urban Landscape Design Evaluation System)

  • 김석태
    • 한국산학기술학회논문지
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    • 제13권11호
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    • pp.5140-5147
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    • 2012
  • 경관을 제어할 수 있는 공공의 제도만으로는 지역적 특성을 반영한 체계적이며 유연성 있는 규제가 힘들며, 정량적 지표의 산출이 전제되지 않을 경우 공공사회의 협의가 불가능하기 때문에 도시정보시스템에 연동시킬 수 있는 전산모델화가 가능한 차폐도 분석 시뮬레이션 방법론의 개발은 매우 의미 있는 연구라 할 수 있다. 이에 본 연구는 3차원 그래픽엔진을 이용한 분석시뮬레이션 기술 및 미디어화 방법론을 제안하고, 이를 도시정보시스템의 데이터와 접목하여 최적안을 도출함으로서, 향후 도시정보시스템에서 활용될 수 있는 분석모델로의 가능성을 제시하였다.

잉크젯 프린팅에서 해상력에 관한 컴퓨터 시뮬레이션 연구 (A Study on the Simulation of the Resolution for Ink-Jet Printing)

  • 이지은;윤종태;구철회
    • 한국인쇄학회지
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    • 제28권1호
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    • pp.51-63
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    • 2010
  • Ink-jet is part of the non impact printing that shooting the ink drop from the nozzle to paper. It is very silence and express good color. There are two types of printing that continuous and drop on demand. But drop on demand process is becoming the mainstream. these days, LCD, PDP is passed more than semiconductor industry. And we expect organic EL, FED as a next display. But product equipment, main component and technology have a gap between an advanced country and us nevertheless physical development. Expecially, previous process part is depended on imports. Ink-jet printing technology that there isn't complicated photo lithography process is attracted, so ink-jet printing resolution is more embossed. But there were not many of ink-jet resolution thesis but ink-jet head or nozzle. Because, to out of the ink from the nozzle is unseeable and hard to experiment. Therefore this thesis was experimented and simulated how can ink-jet printer improved resolution by flow-3d simulation package program.

3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현 (Implementation of an User Interface Developing Tool for 3D Simulator)

  • 윤가림;전준영;김영봉
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

컴퓨터 그래픽을 이용한 경복궁 근정전 건축 시뮬레이션 (The Architectural Simulation for Kenjeongjun of Kyungbok Palace Using Computer Graphics)

  • 이강훈;이항찬
    • 디지털콘텐츠학회 논문지
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    • 제9권2호
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    • pp.269-276
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    • 2008
  • 근래에 우리의 전통문화에 대한 관심이 높아짐에 따라 문화재를 보존, 보수 그리고 복원하는 사업이 활발히 진행되고 있다. 이러한 여러 계획 중에서 가장 규모가 큰 것이 경복궁 복원계획이며 1989년이래로 지속적인 단계별 복원공사가 진행 중이다. 이를 위하여 각종 건축물에 대한 실측조사가 진행되었고 이를 기록하여 향후 유지보수를 위한 기초자료로 남기고 있다. 본 논문에서는 이러한 자료들을 바탕으로 일반인들이 우리의 전통건축물의 내부 모습뿐 아니라 각종 부재들과 건축 과정을 쉽게 이해할 수 있도록 3D 컴퓨터 그래픽 기법을 이용하였다. 즉 경복궁의 중심 건물인 근정전을 3D 그래픽으로 제작하고 건축 과정을 동영상으로 제작 하였다. 이러한 디지털 컨텐츠를 통해 외국인이나 일반인이 한국의 전통 건축양식을 쉽게 이해할 수 있도록 하는 것을 목적으로 한다.

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