• 제목/요약/키워드: 3D digital design

검색결과 845건 처리시간 0.039초

A Study on Men's Wear Production Using Digital Clothing Program

  • Kang, Yeonkyung;Wu, Sehee;Ko, Young-A;Kim, Anna;Kim, Naeun;Kim, Jong Chan;Kim, Cheeyong;Ko, Hyeong-Seok
    • 한국멀티미디어학회논문지
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    • 제17권2호
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    • pp.266-275
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    • 2014
  • As contemporary men's clothing is becoming slimmer, people consider it important not only the existing simple design, but also intricate design and its fitness that can complement one's body. Therefore, in this study, we reproduced Men's wear fabrication process with 3D process. As a result, it was well received, as it can check the fitness, and allows modifying the design and mixing different texture easily.

디지털 홀로그래픽 입자유속계를 이용한 미세곡관 내부유동 측정 (Measurement of Flow inside Curved Microtube Using a Digital Micro Holographic Particle Velocimetry)

  • 김석;이상준
    • 한국가시화정보학회:학술대회논문집
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    • 한국가시화정보학회 2007년도 추계학술대회
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    • pp.116-118
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    • 2007
  • Three-dimensional (3D) velocity field information of a laminar flow in a curved micro tube of circular cross-section has been measured using a digital micro holographic particle tracking velocimetry (HPTV). The temporal evolution of instantaneous velocity field of a water flow in a curved micro tube of $100\;{\mu}\;m$ and $300\;{\mu}\;m$ in inner diameter was obtained. The 3D mean velocity field distribution was obtained quantitatively by statistical-averaging of instantaneous velocity fields. At low Dean number (De), a secondary flow was not generated in the curved tube. With increasing Dean number, the secondary flow constituted of two large-scale counter-rotating vortices was formed due to enhanced centrifugal force. To reveal the flow characteristics of high Dean numbers, trajectories of fluid particles were evaluated experimentally from the 3D velocity fields data measured by the HPTV technique. The present experimental results, especially the 3D particle trajectories, would be helpful to design and to understand the mixing phenomena in 3D curved passages of various curved micro-tubes or micro-channels.

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디지털 커스터마이징 자동화 기술 동향 (Digital Customized Automation Technology Trends)

  • 송은영
    • 한국의류산업학회지
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    • 제23권6호
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    • pp.790-798
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    • 2021
  • With digital technology innovation, increased data access and mobile network use by consumers, products and services are changing toward pursuing differentiated values for personalization, and personalized markets are rapidly emerging in the fashion industry. This study aims to identify trends in digital customized automation technology by deriving types of digital customizing and analyzing cases by type, and to present directions for the development of digital customizing processes and the use of technology in the future. As a research method, a literature study for a theoretical background, a case study for classification and analysis of types was conducted. The results of the study are as follows. The types of digital customizing can be classified into three types: 'cooperative customization', 'selective composition and combination', 'transparent suggestion', and automation technologies shown in each type include 3D printing, 3D virtual clothing, robot mannequin, human automatic measurement program, AR-based fitting service, big data, and AI-based curation function. With the development of digital automation technology, the fashion industry environment is also changing from existing manufacturing-oriented to consumer-oriented, and the production process is rapidly changing with IT and artificial intelligence-based automation technology. The results of this study hope that digital customized automation technology will meet various needs of personalization and customization and present the future direction of digital fashion technology, where fashion brands will expand based on the spread of digital technology.

자수함 디지털 목업 형상화 시스템 개발 (Development of the CAD Modelling System for the Submarine Digital Mockup)

  • 김성용
    • 한국군사과학기술학회지
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    • 제4권1호
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    • pp.62-72
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    • 2001
  • In the countries of USA, UK, etc, which have the advanced submarine design technologies, the digital mockup actively applies in the naval ship and the submarine design, because it has many advantages such as the reduction of shipbuilding periods and costs, the potential of easier design changes, the combination of visualization with realistic behavior and so on. This paper includes the architecture development methods of digital mockup system and presents the S/W and H/W architecture scheme and the methods of 3D CAD modelling system of a submarine hull and machineries for the conceptual design verification.

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의류수출업체의 3D 디자이너 직무에 대한 질적 연구 (A Qualitative Study on 3D Designer Jobs in Fashion Vendors)

  • 최영림
    • 한국의류산업학회지
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    • 제23권4호
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

스마트팩토리 기반 CPPS를 활용한 Digital Twin 플랫폼 개발 (Development of Digital Twin platform using Smart Factory based CPPS)

  • 이현
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 춘계학술대회
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    • pp.305-307
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    • 2021
  • 본 논문에서는 ICT(Information Communication Technology) 기술을 이용하여 스마트팩토리 기반 CPPS(Cyber Pysical Production System)를 활용한 Digital-Twin 플랫폼 개발과 관련된 연구를 제안한다. 본 연구를 통해 개발된 플랫폼은 선행 제조 공정 계획 단계부터 BOP(Bill of Process) 관리 기능을 포함하여 P3R(Product, Process, Plant, Resource)을 연계한 3D Model 시뮬레이션 기능을 수행한다. 또한 생산 공정, 설비, 레이아웃, 생산량 예측이 가능한 Digital Twin 플랫폼을 제안한다. 본 논문을 통해 제안된 플랫폼은 초기 계획 설계 단계에서부터 제조, 생산, 운영 및 유지보수 단계까지의 전체 스마트팩토리 제조 공정을 관리할 수 있는 특징을 제안하였다.

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Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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증강현실(AR) 영상인식 기술을 적용한 디지털 교과서 디자인 기획 -중학교 과학1 디지털 교과서 중심으로- (Design Plan for Digital Textbooks Applying Augmented Reality Image Recognition Technology -A Study on the Digital Textbooks for Middle School Science 1-)

  • 유영미;조성환
    • 한국콘텐츠학회논문지
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    • 제18권6호
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    • pp.353-363
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    • 2018
  • Digi-Capital 전망 자료에 따르면 전 세계 증강현실(AR) 시장 규모는 2020년까지 급성장해 1,500억 달러에 달할 것으로 예측하고 있다. 특히, 교육 분야에서 고부가가치 효과를 전망하고 있다. 정보통신 기술이 발전하면서 디지털 교과서 또한 인터랙티브한 기능이 추가되어 혁신적인 교육을 선도하고 있다. 이미 미국 등의 선진국에서는 디지털 교과서에 증강현실 기술을 적용한 디지털 교과서를 수업에서 활용하고 있다. 이런 기술적인 전망에 맞춰 중학교 과학1 디지털 교과서에 증강현실 기술을 적용한 디자인 기획 방향을 제안하였다. 현재 중학교 과학1 디지털 교과서를 조사한 결과 단원별 실험 과정이 짧은 동영상만을 제공하고 있었다. 또한 증강현실 수업 사례를 조사한 결과 학습 효과의 우수성에도 불구하고 지속적으로 이어지지 않은데는 실험 장비 구축의 어려움, 기자재(디바이스) 및 3D 디자인 콘텐츠 부족 등임을 알 수 있었다. 이런 요구를 종합하여 중학교 과학1 디지털 교과서의 단원별 실험 과정에 증강현실을 적용한 시나리오와 시스템 구성도를 설계하여 AR 아이콘을 통해 학생들 스스로 증강현실 3D 콘텐츠를 조작하고 탐구할 수 있도록 디자인 하였고 디자인한 모형 평가를 통해 학습 효과의 우수성을 제시하였다. 본 연구는 교육부의 디지털 교과서 개발에 있어 실험이 필수인 과학 과목에 증강현실을 적용한 디지털 교과서가 개발되어 교사와 학생들에게 위험한 실험, 시간 소요가 많은 실험 등을 대체할 수 있는 지속 가능한 효과적인 학습이 될 것으로 기대한다.

3D프린팅 파라메트릭 패션제품 사례분석연구 (Case Analysis Study on 3D printed parametric Fashion Products)

  • 안진욱;장중식
    • 한국융합학회논문지
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    • 제12권12호
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    • pp.169-176
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    • 2021
  • 본 연구는 파라메트릭 디자인 기반의 3D프린팅 패션제품이 늘어나고 있는 가운데, 3D프린팅 파라메트릭 패션제품의 조형성을 탐구하는 것을 목표로 한다. 연구방법으로, 이론적 고찰을 실시하고 3D프린팅 파라메트릭 패션제품의 조형성을 도출한뒤, 3D프린팅 파라메트릭 패션제품의 사례를 수집하여 의류, 신발, 악세사리 총 3가지 유형으로 살펴보았다. 연구결과, 형태적으로는 자연물을 모티브로한 형태를 확인할 수 있었고, 구조적으로는 경제적인 최적구조와 어셈블리구조, 자연물 구조를 확인하였으며 소재의 경우는 복잡형상 구현을 위한 정밀소재를, 색채의 경우는 단색, 무채색 계열과 자연색조합을 사용한다는 것을 알 수 있었다. 본 연구에서 제시한 3D프린팅 파라메트릭 패션제품의 조형성에 대한 이해를 통해 파라메트릭 기반 패션제품의 확산과 조형적 흐름을 이해하는데 기초자료로 사용되기를 기대한다.

디지털 인체 계측 방법의 유형 및 특성 (Types and Characteristics of Digital Anthropometric Methods)

  • 김리라
    • 패션비즈니스
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    • 제25권5호
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    • pp.88-98
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    • 2021
  • In this study, the characteristics of digital anthropometric methods were determined with case studies. These methods were broadly classified into two categories: non-wearable and wearable. Then, these categories were further classified into four types: 3D Scanning, mobile app, smart clothing, and smart tool Among the non-wearable types, the "3D scanning" technique was based on the use of 3D hardware equipment. With this technique, the body shape was measured and the internal body information was obtained. Therefore, it is used in fields of healthcare and fitness. Among the wearable types, "Smart clothing" involves a special clothing that measures human body and a smartphone application. Both the components are linked to a fashion platform, which is based on the measured sizes that help shoppers. The "Smart tool" has the characteristic of measuring only with smart tools and smartphone applications; it does not involve the measurement of images. The common advantage of digital anthropometric methods are as follows: they reduce the time and cost of measurement by enabling self-measurement. Moreover, simple measurements are used to determine the size of anthropometry. Thereafter, it accumulates this data to track the continuous changes in size. From an industrial point of view, digital anthropometric technology should be used to increase sales. The on-demand market can be expanded as global consumers would throng the Korean fashion market. For the consumer, an avatar should be created to fit the user's size. This would provide a fun experience to the user.