• Title/Summary/Keyword: 3D Video Coding

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Performance analysis of the HEVC based 3DV Coding (HEVC 기반 3DV 부호화 성능 분석)

  • Park, Dae-Min;Son, So-Hee;Choi, Haechul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.214-215
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    • 2014
  • 3차원 비디오 부호화를 위한 표준안을 제정하기 위해 국제 표준화 기구인 JCT-3V(Joint Collaborative Team on 3D Video Coding Extension Development)에서는 3차원 비디오 부호화기술에 대한 표준화가 진행되고 있다. 본 논문은 현재 JCT-3V에서 HEVC(High Efficiency Video Coding) 기반으로 표준화가 진행 중인 3D-HEVC 부호화 기술들에 대해 살펴보고 그 부호화 및 복잡도 성능을 분석하였다. 이러한 성능 분석은 향후 3D-HEVC 기술에 대한 알고리즘 개발을 위한 기술 선별 및 조정에 유용할 것으로 판단된다.

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Fast Mode Decision using Global Disparity Vector for Multi-view Video Coding (다시점 영상 부호화에서 전역 변이 벡터를 이용한 고속 모드 결정)

  • Han, Dong-Hoon;Cho, Suk-Hee;Hur, Nam-Ho;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.328-338
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    • 2008
  • Multi-view video coding (MVC) based on H.264/AVC encodes multiple views efficiently by using a prediction scheme that exploits inter-view correlation among multiple views. However, with the increase of the number of views and use of inter-view prediction among views, total encoding time will be increased in multiview video coding. In this paper, we propose a fast mode decision using both MB(Macroblock)-based region segmentation information corresponding to each view in multiple views and global disparity vector among views in order to reduce encoding time. The proposed method achieves on average 40% reduction of total encoding time with the objective video quality degradation of about 0.04 dB peak signal-to-noise ratio (PSNR) by using joint multi-view video model (JMVM) 4.0 that is the reference software of the multiview video coding standard.

Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.709-722
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    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

A Method for Improving Anchor Picture Quality of Multiview Video Coding Scheme (다시점 비디오 부호화의 기준 영상 화질 향상 방법)

  • Park, Min-Woo;Park, Jong-Tae;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.388-400
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    • 2008
  • This paper introduces a cost-effective method fur improving anchor picture quality of a multiview video coding scheme that is mainly based on chroma compensation. Proposed method is applied to both INTER $16{\times}16$ and SKIP modes in only anchor P-pictures. By testing using JVT common test conditions, simulation results show that proposed method can obtain the average BD-PSNR gains fur U and V as 0.136 dB and 0.127 dB, respectively, while maintaining almost same performance for Y (luminance). For the range of low bit-rates, it is observed that average BD-PSNR gains of Y, U, and V are 0.141 dB, 0.494 dB and 0.525 dB, respectively. Necessary computational complexity is very marginal because the number of anchor P-pictures is only 4.18% in comparison with whole coded sequences, however it can be found that the proposed method can significantly improve the coding efficiencies of color components.

EFFICIENT MULTIVIEW VIDEO CODING BY OBJECT SEGMENTATION

  • Boonthep, Narasak;Chiracharit, Werapon;Chamnongthai, Kosin;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.294-297
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    • 2009
  • Multi-view video consists of a set of multiple video sequences from multiple viewpoints or view directions in the same scene. It contains extremely a large amount of data and some extra information to be stored or transmitted to the user. This paper presents inter-view correlations among video objects and the background to reduce the prediction complexity while achieving a high coding efficiency in multi-view video coding. Our proposed algorism is based on object-based segmentation scheme that utilizes video object information obtained from the coded base view. This set of data help us to predict disparity vectors and motion vectors in enhancement views by employing object registration, which leads to high compression and low-complexity coding scheme for enhancement views. An experimental results show that the superiority can provide an improvement of PSNR gain 2.5.3 dB compared to the simulcast.

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Multi-view Video Coding using View Interpolation (영상 보간을 이용한 다시점 비디오 부호화 방법)

  • Lee, Cheon;Oh, Kwan-Jung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.12 no.2
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    • pp.128-136
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    • 2007
  • Since the multi-view video is a set of video sequences captured by multiple array cameras for the same three-dimensional scene, it can provide multiple viewpoint images using geometrical manipulation and intermediate view generation. Although multi-view video allows us to experience more realistic feeling with a wide range of images, the amount of data to be processed increases in proportion to the number of cameras. Therefore, we need to develop efficient coding methods. One of the possible approaches to multi-view video coding is to generate an intermediate image using view interpolation method and to use the interpolated image as an additional reference frame. The previous view interpolation method for multi-view video coding employs fixed size block matching over the pre-determined disparity search range. However, if the disparity search range is not proper, disparity error may occur. In this paper, we propose an efficient view interpolation method using initial disparity estimation, variable block-based estimation, and pixel-level estimation using adjusted search ranges. In addition, we propose a multi-view video coding method based on H.264/AVC to exploit the intermediate image. Intermediate images have been improved about $1{\sim}4dB$ using the proposed method compared to the previous view interpolation method, and the coding efficiency have been improved about 0.5 dB compared to the reference model.

Improved Contour Region Coding Method based on Scalable Depth Map for 3DVC (계층적 깊이 영상 기반의 3DVC에서 윤곽 부분 화질 개선 기법)

  • Kang, Jin-Mi;Jeong, Hye-Jeong;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.492-500
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    • 2012
  • In this paper, improved contour region coding method is proposed to accomplish better depth map coding performance. First of all, in order to use correlation between color video and depth map, a structure in SVC is applied to 3DVC. This can reduce bit-rate of the depth map while supporting the video to be transferred via various collection of network. As the depth map is mainly used to synthesize videos from different views, corrupted contour region can damage the overall quality of video. We hereby adapt a new differential quantization method when separating the contour region. The experimental results show that the proposed method can improve video quality by 0.06~0.5dB which translate the bit rate saving by 0.1~1.15%, when compared to the reference software.

Analysis of Depth Map Resolution for Coding Performance in 3D Video System (깊이영상 해상도 조절에 따른 3 차원 비디오 부호화 성능 분석)

  • Lee, Do Hoon;Yang, Yun mo;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.452-454
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    • 2015
  • This paper provides the coding performance comparisons of depth map resolution in 3D video system. In multiview plus depth map system, depth map is used for synthesis view rendering, and affects to synthesis views quality. In the paper, we show the experimental results as depth map resolution in 3D video system, and show performance variation as dilation filter.

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Simplified Depth Modeling in HEVC-based 3D Video Coding (HEVC-기반 3차원 비디오 부호화에서 깊이 모델링 간소화 방법)

  • Song, Yunseok;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.2
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    • pp.28-32
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    • 2013
  • In this paper, we present a method to reduce complexity of depth modeling modes (DMM) that are used in the current 3D-HEVC standardization. DMM adds four modes to the existing HEVC intra prediction modes for accurate object edge representation in the depth map. Especially, Mode 3 requires distortion calculation of numerous pre-defined wedgelets, inducing high complexity. The proposed method employs absolute differences of neighboring pixels in the sides of the reference block to find high intensity changing positions. Based on such positions, the number of wedgelet candidates is reduced to six and distortion calculation is skipped for irrelevant wedgelets. Experimental results show complexity reduction by 3.1% on average, while maintaining similar coding performance.

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Multi-View Video Coding Using Illumination Change-Adaptive Motion Estimation and 2D Direct Mode (조명변화에 적응적인 움직임 검색 기법과 2차원 다이렉트 모드를 사용한 다시점 비디오 부호화)

  • Lee, Yung Ki;Hur, Jae Ho;Lee, Yung Lyul
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.321-327
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    • 2005
  • A MVC (Multi-view Video Coding) method, which uses both an illumination change-adaptive ME (Motion Estimation)/DC (Motion Compensation) and a 2D (Dimensional) direct mode, is proposed. Firstly, a new SAD (Sum of Absolute Difference) measure for ME/MC is proposed to compensate the Luma pixel value changes for spatio-temporal motion vector prediction. Illumination change-adaptive (ICA) ME/MC uses the new SAD to improve both MV (Motion Vector) accuracy and bit saving. Secondly, The proposed 2D direct mode that can be used in inter-view prediction is an extended version of the temporal direct mode in MPEG-4 AVC. The proposed MVC method obtains approximately 0.8dB PSNR (Peak Signal-to-Noise Ratio) increment compared with the MPEG-4 AVC simulcast coding.