• Title/Summary/Keyword: 3D Texture

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A Study on Shape from Patterns (3차원 물체의 형상 인식에 관한 연구)

  • Kim, Do-Nyun;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
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    • 1990.07a
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    • pp.542-545
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    • 1990
  • Texture provides an important source of information about the local orientation of visible surfaces. In this study the 3D shape of a textured surface is recovered from its perspective projection image on the assumption that the texture is homogeneously distributed. To recover 3D structure, the distorting effects of the perspective projection must be distinguished from properties of the texture. In this study, paraperspective projection, approximation of perspective projection, has employed.

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A Low Power 3D Graphics Accelerator Considering Both Active and Standby Modes for Mobile Devices (모바일기기의 동작모드와 대기모드를 모두 고려한 저전력 3차원 그래픽 가속기)

  • Kim, Young-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.2
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    • pp.57-64
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    • 2007
  • This paper proposed the low power texture cache for mobile 3D graphics accelerators. It is very important to reduce the leakage power in the standby mode for mobile 3D graphics accelerators and the memory access latency of texture mapping in the active mode which needs a large memory bandwidth. The proposed structure reduces the leakage power using variable threshold values of power mode transitions according to the selected texture filtering algorithms of application programs, which has the run time gain for texture mapping. In the trace driven cache simulation the proposed structure shows the best 7% performance gain to the previous MSA cache according to the new performance metric considering both normalized leakage power and run time impact.

A Three-Dimensional Facial Modeling and Prediction System (3차원 얼굴 모델링과 예측 시스템)

  • Gu, Bon-Gwan;Jeong, Cheol-Hui;Cho, Sun-Young;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.9-16
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    • 2011
  • In this paper, we describe the development of a system for generating a 3-dimensional human face and predicting it's appearance as it ages over subsequent years using 3D scanned facial data and photo images. It is composed of 3-dimensional texture mapping functions, a facial definition parameter input tool, and 3-dimensional facial prediction algorithms. With the texture mapping functions, we can generate a new model of a given face at a specified age using a scanned facial model and photo images. The texture mapping is done using three photo images - a front and two side images of a face. The facial definition parameter input tool is a user interface necessary for texture mapping and used for matching facial feature points between photo images and a 3D scanned facial model in order to obtain material values in high resolution. We have calculated material values for future facial models and predicted future facial models in high resolution with a statistical analysis using 100 scanned facial models.

Generation and Comparison of 3-Dimensional Geospatial Information using Unmanned Aerial Vehicle Photogrammetry Software (무인항공사진측량 소프트웨어를 이용한 3차원 공간정보 생성 및 비교)

  • Yang, Sung-Ryong;Lee, Hak-Sool
    • Journal of the Society of Disaster Information
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    • v.15 no.3
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    • pp.427-439
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    • 2019
  • Purpose: We generated geospatial information of unmanned aerial vehicle based on various SW and analyzed the location accuracy of orthoimage and DSM and texture mapping of 3D mesh. Method: The same unmanned aerial image data is processed using two different SW, and spatial information is generated. Among the generated spatial information, the orthoimage and DSM were compared with the spatial information generation results of the unmanned aerial photogrammetry SW by performing quantitative analysis by calculating RMSE of horizontal position and vertical position error and performing qualitative analysis. Results: There were no significant differences in the positional accuracy of the orthoimage and DSM generated by each SW, and differences in texture mapping in 3D mesh. The creation of the 3D mesh indicated the impact of the Unmanned Aerial Photogrammetry SW. Conclusion: It is shown that there is no effect of SW on the creation of orthoimage and DSM for geospatial analysis based on unmanned aerial vehicle. However, when 3D visualization is performed, texture mapping results are different depending on SW.

3-D analysis of textures using structural approaches (구조적인 접근방법을 이용한 텍스춰 영상의 3차원 해석)

  • 홍현기;명윤찬;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.8
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    • pp.96-104
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    • 1996
  • In this paper, we propose a new algorithm that obtains the surfac eorientation of the texture image using structural approaches. The proposed method showed that structural approaches can be effectively used in 3-D analysis of textures as well as description and segmentation without additional information. By examining fourier power spectrum of the texture image, we detemine the tilt of the textured surface. Then, 1-D projection information of the texture in the obtained tilt direction is used to compute the slant. Using the obtained information, we can compute the vanishing point, and rearrange the textured surface with lines converging to the vanishing point and lines perpendicular to the tilt direction. In the experimental results, we have ascertained the proposed algorithm can make a rpecise 3-D analysis of structural textures.

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The Comparison of Subjective Textures of Knit Fabric by Presentation Methods of Visual Images (니트소재의 영상정보 제시 방법에 따른 주관적 질감 비교)

  • Ju, Jeong-Ah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.5
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    • pp.800-807
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    • 2008
  • The purpose of this study is to compare the subjective texture of actual objects and their picture images on the Internet to find out a method to present visual images in order to supply information similar real objects. For this study, seven knit fabrics and four presentation methods of visual images including twice magnifications and two dimensions of 2D and 3D. The results of this study were as follows: There are significant differences among subjective textures evaluated by touching seven fabrics actually and we can verify the effects of fiber contents and loop length of knit on textures. We can find out differences of texture depending on presentation methods. In case of 2D evaluation of knits fabrics, visual images of real size present a little exact information on roughness and heaviness whereas those of twice magnification do roughness, wetness, softness and luster. And 3D images give us more exact information of textures on softness, heaviness and warmness, but rather twice enlarged 3D image can't supply an information of heaviness texture.

A Study on 3D Face Modelling based on Dynamic Muscle Model for Face Animation (얼굴 애니메이션을 위한 동적인 근육모델에 기반한 3차원 얼굴 모델링에 관한 연구)

  • 김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.322-327
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    • 2003
  • Based on dynamic muscle model to construct efficient face animation in this paper 30 face modelling techniques propose. Composed face muscle by faceline that connect 256 point and this point based on dynamic muscle model, and constructed wireframe because using this. After compose standard model who use wireframe, because using front side and side 2D picture, enforce texture mapping and created 3D individual face model. Used front side of characteristic points and side part for correct mapping, after make face that have texture coordinates using 2D coordinate of front side image and front side characteristic points, constructed face that have texture coordinates using 2D coordinate of side image and side characteristic points.

A New Watermarking Algorithm for 3D Stereoscopic Image based on Depth and texture images (깊이 및 텍스쳐 영상 기반의 3D 입체 영상을 위한 워터마킹 알고리즘)

  • Seo, Young-Ho;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.551-561
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    • 2014
  • Since the depth and texture images have been widely used for generating 3-dimensional stereoscopic image, the security of them have been focused. In this paper, we propose a new watermarking technique for copyright of stereo and multiview images which is generated in an arbitrary viewpoint by depth and texture image. After the mark space is selected for preserving watermark through DIBR (depth-image-based rendering) process which uses 3D warping, the texture image is transformed to the frequency coefficient using 2D DCT (discrete cosine transform). Some parts of them are quantized, which is the corresponding process to watermarking. The embedded watermark is not conformed by eyes, so we identified the invisibility of the proposed method. In case of appling attacks of general image process, we also identified the robustness of it.

Prediction of Deformation Texture Based on a Three-Dimensional Crystal Plasticity Finite Element Method (3차원 결정소성 유한요소해석을 통한 변형 집합조직 예측)

  • Jung, K.H.;Kim, D.K.;Im, Y.T.;Lee, Y.S.
    • Transactions of Materials Processing
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    • v.21 no.4
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    • pp.252-257
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    • 2012
  • Crystallographic texture evolution during forming processes has a significant effect on the anisotropic flow behavior of crystalline material. In this study, a crystal plasticity finite element method (CPFEM), which incorporates the crystal plasticity constitutive law into a three-dimensional finite element method, was used to investigate texture evolution of a face-centered-cubic material - an aluminum alloy. A rate-dependent polycrystalline theory was fully implemented within an in-house program, CAMPform3D. Each integration point in the element was considered to be a polycrystalline aggregate consisting of a large number of grains, and the deformation of each grain in the aggregate was assumed to be the same as the macroscopic deformation of the aggregate. The texture evolution during three different deformation modes - uniaxial tension, uniaxial compression, and plane strain compression - was investigated in terms of pole figures and compared to experimental data available in the literature.

High-quality Texture Extraction for Point Clouds Reconstructed from RGB-D Images (RGB-D 영상으로 복원한 점 집합을 위한 고화질 텍스쳐 추출)

  • Seo, Woong;Park, Sang Uk;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.61-71
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    • 2018
  • When triangular meshes are generated from the point clouds in global space reconstructed through camera pose estimation against captured RGB-D streams, the quality of the resulting meshes improves as more triangles are hired. However, for 3D reconstructed models beyond some size threshold, they become to suffer from the ugly-looking artefacts due to the insufficient precision of RGB-D sensors as well as significant burdens in memory requirement and rendering cost. In this paper, for the generation of 3D models appropriate for real-time applications, we propose an effective technique that extracts high-quality textures for moderate-sized meshes from the captured colors associated with the reconstructed point sets. In particular, we show that via a simple method based on the mapping between the 3D global space resulting from the camera pose estimation and the 2D texture space, textures can be generated effectively for the 3D models reconstructed from captured RGB-D image streams.