• Title/Summary/Keyword: 3D Textile

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Transverse Low Velocity Impact Failure Behavior of Triaxial Braided Composite Tube with Different Braiding Angles (Triaxial braiding 기술을 이용한 원형 튜브의 횡방향 저속충격파괴 거동분석)

  • Sim, Ji-hyun;Park, Sung-min;Kim, Ji-hye;Shin, Dong-woo;Chon, Jin-sung;Kim, Jae-kwan;Bae, Jin-Seok
    • Textile Coloration and Finishing
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    • v.28 no.4
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    • pp.246-252
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    • 2016
  • In comparison to metal alloys, braided composite features a high impact resistance and crash energy absorption potential, and also it still remained competitive stiffness and strength properties. Braiding angle is one of the most important parameters which affect the mechanical behaviors of braided composite. This paper presents transverse low velocity impact failure behavior analysis on the carbon 3D triaxial braided composite tube with the braiding angle of $20^{\circ}$, $50^{\circ}$ and $80^{\circ}$. The flexural behaviour of 3D triaxial braided composite tube under bending loads was studied by conducting quasistatic three point bending test. Also, the low velocity impact responses of the braided composite tubes were also tested to obtain load-displacement curves and energy absorption. Consequently, the increase of the braided angle, the peak load also increases owing to the bigger bending stiffness.

A study on thermal behavior of energy textile by performing in-situ thermal response test and numerical simulation (현장 열응답 시험과 수치해석을 통한 터널에 적용된 에너지 텍스타일의 열적 거동 연구)

  • Lee, Chul-Ho;Park, Moon-Seo;Min, Sun-Hong;Jeoung, Jae-Hyeung;Choi, Hang-Seok
    • Proceedings of the Korean Geotechical Society Conference
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    • 2010.09a
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    • pp.325-335
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    • 2010
  • A new geothermal energy source obtained from a tunnel structure has been studied in this paper. The geothermal energy is extracted through a textile-type ground heat exchanger named "Energy Textile" that is installed between a shotcrete layer and a guided drainage geotexitle. A test bed was constructed in an abandoned railway tunnel to verify the geothermal heat exchanger system performed by the energy textile. To evaluate the applicability of the energy textile, we measured the thermal conductivity of shotcrete and lining samples which were prepared in accordance with a common mixture design. An overall performance of the energy textile installed in the test bed was evaluated by carrying out a series of in-situ thermal response test. In addition, a 3-D finite volume analysis (FLUENT) was adopted to simulate the operation of the ground heat exchanger being encased in the energy textile with the consideration of the effect of the shotcrete and lining thermal conductivity.

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Study on long-term monitoring of heat exchanger installed in the tunnel lining (터널 라이닝 내부에 설치한 열교환기의 현장모니터링 연구)

  • Lee, Chulho;Park, Moonseo;Choi, Hangseok;Sohn, Byunghu;Jeoung, Jaehyeung
    • 한국신재생에너지학회:학술대회논문집
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    • 2011.05a
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    • pp.195.1-195.1
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    • 2011
  • This paper presents an experimental study on a new potential geothermal energy source obtained from tunnel structures. An "energy textile", which is a textile-type ground heat exchanger, was fabricated between a shotcrete layer and a guided drainage geotextile in the tunnel lining system. To examine the long-term thermal behavior of the energy textile, the difference in temperatures of the inlet and outlet fluid circulating through the heat exchange pipe within the energy textile was monitored using a constant-temperature water bath. Daily heat exchange rate of the energy textile during cooling operation was estimated from the measured temperatures of the inlet and outlet fluid through the energy textile. The air and ground temperature was also continuously monitored. The operation of the energy textile as a ground heat exchanger was simulated using a 3D numerical CFD model (Fluent). The thermal conductivity of shotcrete and concrete lining components and temperature variation of air in the tunnel were incorporated in the model. The numerical analysis shows a good agreement with the long-term monitoring result.

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Natural Dyeing of Sangju Silk with Mulberry Extract Solution (오디 추출액을 이용한 상주실크의 천연염색)

  • Lee, Kwang-Woo;Lee, Jun-Hee;Eum, Su-Jang;Bae, Eun-Mi;Kim, Tae-Yeon;Yoon, Seok-Han
    • Textile Coloration and Finishing
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    • v.22 no.3
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    • pp.207-213
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    • 2010
  • Natural dyeing of Sangju silk for graveclothes with mulberry extract solution was studied. The anthocyanidin dye in the extracted mulberry solution was markedly influenced by pH condition, which resulted in the changed maximum light absorption from a $\lambda$max of 525nm in acidic condition to 380nm in alkaline condition possibly due to the irreversible transformation of anthocyanidin to cyanidin form of the dye. The color fastness properties to both light and washing were good when the fabrics were dyed at $80^{\circ}C$ with the mulberry-extracted solution upto twice extraction.

Texture mapping of 3D game graphics - characteristics of hand painted texture (3D게임그래픽의 텍스쳐 매핑-손맵의 특징)

  • Sohn, Jong-Nam;Han, Tae-Woo
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.331-336
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    • 2015
  • The texture mapping used for the low-polygon models is one of the important workflows in the graphical representation of the 3D game. Only one hand painted texture is mapped on the surface of the 3D model and represents the color of the material and visual sense of touching by itself in that process. In the 3D game graphics, it is very important to visualize the textile sensation such as protruding and denting. It can be interpreted by the Gestalt Law to recognize a plane as a 3D sense of volume. Moreover, the concept of Affordance is necessary to recognize and perceive the textile sensation. It means visual recognizing of that relationship in the learning process. In this paper, The questionnaire survey targeting 3D game graphic designers is carried out. By analyzing the survey results, we suggest the important characteristic in the process of making hand painted texture.

Study on Developing Western Women's 3D Bodice and Jacket of the Late 19th to Early 20th Century - Based on the Pattern Drafting Book of Gordon S. S. - (19세기 말 20세기 초 서양 여성 3D 바디스 및 재킷 개발 - Gordon S. S.의 패턴북을 중심으로 -)

  • Ryu, Kyunghwa;Kim, Yanghee
    • Fashion & Textile Research Journal
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    • v.23 no.6
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    • pp.744-757
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    • 2021
  • This study aims to develop a bodice and a jacket in 3D of the late 19th to early 20th based on the pattern drafting book of Gordon S. S., which contains body measurement method and pattern drafting system. The findings of this research are as follows. First, female tops of the late 19th to early 20th century are categorized as outer, jacket, vest, and bodice. Of these, this study highlights the jacket, which can be divided into 4 types: 4 kinds of basic jacket, 2 kinds of riding jacket, bolero jacket, and newmarket jacket. Second, by referring to Gordon's pattern drafting system and book, a bodice was developed in 3D format based on the adherence to the following steps: analysis of the pattern drafting system, pattern drafting, 3D virtual simulation, 3D virtual fitting analysis, and the pattern correction. A bodice pattern corrected by 3D virtual clothing simulation results was proposed. Last, a basic sleeve and collar pattern for a basic jacket was drafted, which was followed by the correction and transformation of the bodice pattern. The jacket developed shows great fit except for the issues at the armhole line and shoulder, which were caused by the unique shape of the sleeves(big sleeve head) of the time. The study attempted to develop the past costumes in 3D, providing the basis for interdisciplinary research in the field of fashion history field and suggesting a new approach for the virtual restoration of costumes. Future studies should target to 3D virtual simulation in accordance to the 3D avatar pose in the developed virtual costume.

The Standardization of Developing Method of 3-D Upper Front Shell of Men in Twenties (20대 성인 남성 상반신앞판현상의 평면 전개를 위한 표준화 연구)

  • Cui, Ming-Hai;Choi, Young-Lim;Nam, Yun-Ja;Choi, Kueng-Mi
    • Fashion & Textile Research Journal
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    • v.9 no.4
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    • pp.418-424
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    • 2007
  • The purpose of this study is to propose a standard of converting 3D shape of men in twenties to 2D patterns. This can be a basis for scientific and automatic pattern making for high quality custom clothes. Firstly, representative 3D body shape of men was modeled. Then the 3D model was divided into 3 shells, front, side and back. Among them, the front shell was divided into 4 blocks by bust line and princess line. Secondly, curves are generated on each block according to matrix combination by grid method. Then triangles were developed into 2D pieces by reflecting the 3D curve length. The grid was arranged to maintain outer curve length. Next, the area of developed pieces and block were calculated and difference ratio between the block area and the developed pieces' area is calculated. Also, area difference ratio by the number of triangles is calculated. The difference ratio was represented as graphs and optimal section is selected by the shape of graphs. The optimal matrix was set considering connection with other blocks. Curves of torso upper front shell were regenerated by the optimal matrix and developed into pieces. We validated it's suitability by comparing difference ratio between the block area and the developed pieces' area of optimal section. The results showed that there was no significant difference between block area and the pieces' area developed by optimal matrix. The optimal matrix for 2D developing could be characterized as two types according to block's shape characteristics, one is affected by triangle number, the other is affected by number of raws more than columns. Through this study, both the 2D pattern developing from 3D body shape and 3D modeling from 2D pattern is possible, so it's standardization also possible.

A Comparison of Women's Basic Pattern Using 3D Scanner - Between the Bunka and the Secoli Patterns - (3D scanner를 이용한 여성복 원형의 착의공극량 비교 - 신문화식과 세꼴리식 -)

  • Choi, Young-Lim;Kim, Hee-Eun
    • Fashion & Textile Research Journal
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    • v.6 no.6
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    • pp.749-755
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    • 2004
  • This paper was conducted to compare the methods of women's basic pattern and the problems by analyzing the space between skin and clothing using 3D scanner and thereupon, proposed the solutions. The Bunka pattern of Japan Bunka Women's University(Bunka) and the Secoli pattern of Italy istituto carlo secoli(Secoli) were used. The subject who has nearly the same body size with N type of National anthropometric survey of Korea in 1997 was picked out. In the result of analyzing the space between skin and clothing of each pattern by 3D Scanner, there exist significant differences in the chest and bust parts. The Bunka has more space than the Secoli at bust part, especially between bust points. Because the Bunka has the bust dart which was made from only the bust girth, it couldn't reflect the difference of each human body. Whereas the Secoli has the bust dart which gave a consideration the difference between the bust girth and the chest girth, it has more even space between skin and clothing.

A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation (3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계)

  • Lim, Ji-Young
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.347-353
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows; 1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

Development of Torso Pattern for Underweight Female in their 20s~30s - Using Clo 3D program - (20~30대 저체중 성인여성의 토르소원형 설계 - Clo 3D 프로그램 적용 사례 -)

  • Lim, Jiyoung
    • Fashion & Textile Research Journal
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    • v.15 no.6
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    • pp.963-970
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    • 2013
  • The purpose of this study was to develop torso pattern of underweight female in their 20s~30s by using Clo 3D virtual garment simulation system. The results were as follows; first, as a result of analyzing torso somatotype, underweight women showed lower average than average values of whole women in their twenties and thirties in the items such as length, width, circumference, thickness except for height. Second, by using 3D virtual garment simulation, new torso pattern considered underweight female was development. The basic numerical formula were as follows ; bust girth B/2+3.5, armhole depth B/4+0.5, front waist girth W/4+0.5+0.7, back waist girth W/4+0.5-0.7, front hip girth H/4+1+0.5, back hip girth H/4+1-0.5, chest width B/6+3.1, back width B/6+4.5, neck width B/12+0.2 and neck depth B/12+1.7. Third, by reducing hollowed amount of front, back, and side line, and hollowed amount of back center line, the reduced quantity was included to darts amount. Number of dart was adjusted to two pieces so that darts amount was equally distributed to two darts. Forth, according to the results of the new torso pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new torso pattern was appropriate for the underweight women. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns, and also for future 3D pattern production program development.