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http://dx.doi.org/10.14400/JDC.2015.13.11.331

Texture mapping of 3D game graphics - characteristics of hand painted texture  

Sohn, Jong-Nam (Dept. of Game Multimedia, Woosong University)
Han, Tae-Woo (Dept. of Game Multimedia, Woosong University)
Publication Information
Journal of Digital Convergence / v.13, no.11, 2015 , pp. 331-336 More about this Journal
Abstract
The texture mapping used for the low-polygon models is one of the important workflows in the graphical representation of the 3D game. Only one hand painted texture is mapped on the surface of the 3D model and represents the color of the material and visual sense of touching by itself in that process. In the 3D game graphics, it is very important to visualize the textile sensation such as protruding and denting. It can be interpreted by the Gestalt Law to recognize a plane as a 3D sense of volume. Moreover, the concept of Affordance is necessary to recognize and perceive the textile sensation. It means visual recognizing of that relationship in the learning process. In this paper, The questionnaire survey targeting 3D game graphic designers is carried out. By analyzing the survey results, we suggest the important characteristic in the process of making hand painted texture.
Keywords
Game Graphic; 3D Game; Texture Mapping; Hand Painted Texture; Tactile Texture;
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