• Title/Summary/Keyword: 3D Spatial Data

Search Result 849, Processing Time 0.029 seconds

A Study on Position Matching Technique for 3D Building Model using Existing Spatial Data - Focusing on ICP Algorithm Implementation - (기구축 공간데이터를 활용한 3차원 건물모델의 위치정합 기법 연구 - ICP 알고리즘 구현 중심으로 -)

  • Lee, Jaehee;Lee, Insu;Kang, Jihun
    • Journal of Cadastre & Land InformatiX
    • /
    • v.51 no.1
    • /
    • pp.67-77
    • /
    • 2021
  • Spatial data is becoming very important as a medium that connects various data produced in smart cities, digital twins, autonomous driving, smart construction, and other applications. In addition, the rapid construction and update of spatial information is becoming a hot topic to satisfy the diverse needs of consumers in this field. This study developed a software prototype that can match the position of an image-based 3D building model produced without Ground Control Points using existing spatial data. As a result of applying this software to the test area, the 3D building model produced based on the image and the existing spatial data show a high positional matching rate, so that it can be widely used in applications requiring the latest 3D spatial data.

Data Transformation and Display Technique for 3D Visualization of Rainfall Radar (강우레이더의 3차원 가시화를 위한 데이터 변환 및 표출기법)

  • Kim, Hyeong Hun;Park, Hyeon Cheol;Choi, Yeong Cheol;Kim, Tae Su;Choung, Yun Jae
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.2
    • /
    • pp.352-362
    • /
    • 2017
  • This paper proposes an algorithm for automatically converting and displaying rainfall radar data on a 3D GIS platform. The weather information displayed like rainfall radar data is updated frequently and large-scale. Thus, in order to efficiently display the data, an algorithm to convert and output the data automatically, rather than manually, is required. In addition, since rainfall data is extracted from the space, the use of the display image fused with the 3D GIS data representing the space enhances the visibility of the user. To meet these requirements, this study developed the Auto Data Converter application that analyzes the raw data of the rainfall radar and convert them into a universal format. In addition, Unity 3D, which has good development accessibility, was used for dynamic 3D implementation of the converted rainfall radar data. The software applications developed in this study could automatically convert a large volume of rainfall data into a universal format in a short time and perform 3D modeling effectively according to the data conversion on the 3D platform. Furthermore, the rainfall radar data could be merged with other GIS data for effective visualization.

Developing a 3D Indoor Evacuation Simulator using a Spatial DBMS (공간 DBMS를 활용한 3차원 실내 대피 경로 안내 시스템)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.16 no.4
    • /
    • pp.41-48
    • /
    • 2008
  • Currently used 3D models, which are mostly focused on visualization of 3D objects and lack topological structure, have limitation in being used for 3D spatial analyses and applications. However, implementing a full topology for the indoor spatial objects is less practical due to the increase of complexity and computation time. This study suggests an alternative method to build a 3D indoor model with less complexity using a spatial DBMS. Storing spatial and nonspatial information of indoor spaces in DB tables enables faster queries, computation and analyses. Also it is possible to display them in 2D or 3D using the queried information. This study suggests a 2D-3D hybrid data model, which combines the 2D topology constructed from CAD floor plans and stored in a spatial DBMS and the 3D visualization functionality. This study showed the process to build the proposed model in a spatial DBMS and use spatial functions and queries to visualize in 2D and 3D. And, then, as an example application, it illustrated the process to build an indoor evacuation simulator.

  • PDF

Building Large-scale CityGML Feature for Digital 3D Infrastructure (디지털 3D 인프라 구축을 위한 대규모 CityGML 객체 생성 방법)

  • Jang, Hanme;Kim, HyunJun;Kang, HyeYoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.39 no.3
    • /
    • pp.187-201
    • /
    • 2021
  • Recently, the demand for a 3D urban spatial information infrastructure for storing, operating, and analyzing a large number of digital data produced in cities is increasing. CityGML is a 3D spatial information data standard of OGC (Open Geospatial Consortium), which has strengths in the exchange and attribute expression of city data. Cases of constructing 3D urban spatial data in CityGML format has emerged on several cities such as Singapore and New York. However, the current ecosystem for the creation and editing of CityGML data is limited in constructing CityGML data on a large scale because of lack of completeness compared to commercial programs used to construct 3D data such as sketchup or 3d max. Therefore, in this study, a method of constructing CityGML data is proposed using commercial 3D mesh data and 2D polygons that are rapidly and automatically produced through aerial LiDAR (Light Detection and Ranging) or RGB (Red Green Blue) cameras. During the data construction process, the original 3D mesh data was geometrically transformed so that each object could be expressed in various CityGML LoD (Levels of Detail), and attribute information extracted from the 2D spatial information data was used as a supplement to increase the utilization as spatial information. The 3D city features produced in this study are CityGML building, bridge, cityFurniture, road, and tunnel. Data conversion for each feature and property construction method were presented, and visualization and validation were conducted.

Development of Data Automation Algorithm for GIS Service in Universal 3D Graphics Engine (범용 3D 그래픽 엔진의 GIS 정보 서비스를 위한 데이터 자동변환 알고리즘 개발)

  • Kim, Hyeong Hun;Park, Hyeon Cheol;Choi, Hyeoung Wook;Gang, Su Myung;Choung, Yun Jae
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.3
    • /
    • pp.581-592
    • /
    • 2017
  • Geographic Information System (GIS) is a method of expressing objects in a space. Currently, many research and developments are being conducted to implement 3D GIS. In previous studies, 3D GIS applications have been developed using Unity 3D, which is a 3D engine with good development accessibility. However, it requires manual work to enter various formats of GIS data, making it difficult to immediately reflect GIS data that change frequently. To improve this problem, this study developed a method for automatically reading and outputting various GIS data from the existing Unity 3D application. The improved application could read Satellite Images, Aerial Photographs, Digital Elevation Models (DEM) and Shapefiles with no transformation through other commercial programs, and they could be implemented as 3D objects. This study automated the GIS data conversion which had been manually performed and as a result, the manpower, time, and resources required for 3D GIS implementation can be saved.

Design of a Mapping Framework on Image Correction and Point Cloud Data for Spatial Reconstruction of Digital Twin with an Autonomous Surface Vehicle (무인수상선의 디지털 트윈 공간 재구성을 위한 이미지 보정 및 점군데이터 간의 매핑 프레임워크 설계)

  • Suhyeon Heo;Minju Kang;Jinwoo Choi;Jeonghong Park
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.61 no.3
    • /
    • pp.143-151
    • /
    • 2024
  • In this study, we present a mapping framework for 3D spatial reconstruction of digital twin model using navigation and perception sensors mounted on an Autonomous Surface Vehicle (ASV). For improving the level of realism of digital twin models, 3D spatial information should be reconstructed as a digitalized spatial model and integrated with the components and system models of the ASV. In particular, for the 3D spatial reconstruction, color and 3D point cloud data which acquired from a camera and a LiDAR sensors corresponding to the navigation information at the specific time are required to map without minimizing the noise. To ensure clear and accurate reconstruction of the acquired data in the proposed mapping framework, a image preprocessing was designed to enhance the brightness of low-light images, and a preprocessing for 3D point cloud data was included to filter out unnecessary data. Subsequently, a point matching process between consecutive 3D point cloud data was conducted using the Generalized Iterative Closest Point (G-ICP) approach, and the color information was mapped with the matched 3D point cloud data. The feasibility of the proposed mapping framework was validated through a field data set acquired from field experiments in a inland water environment, and its results were described.

Study on 3D Object (Building) Update and Construction Method for Digital Twin Implementation (디지털 트윈 구현을 위한 3차원 객체(건물) 갱신 및 구축 방안 연구)

  • Kwak, Byung-Yong;Kang, Byoung-Ju
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.44 no.4
    • /
    • pp.186-192
    • /
    • 2021
  • Recently, the demand for more precise and demand-oriented customized spatial information is increasing due to the 4th industrial revolution. In particular, the use of 3D spatial information and digital twins which based on spatial information, and research for solving social problems in cities by using such information are continuously conducted. Globally, non-face-to-face services are increasing due to COVID-19, and the national policy direction is also rapidly progressing digital transformation, digitization and virtualization of the Korean version of the New Deal, which means that 3D spatial information has become an important factor to support it. In this study, physical objects for cities defined by world organizations such as ISO, OGC, and ITU were selected and the target of the 3D object model was limited to buildings. Based on CityGML2.0, the data collected using a drone suitable for building a 3D model of a small area is selected to be updated through road name address and building ledger, which are administrative information related to this, and LoD2.5 data is constructed and urban space. It was intended to suggest an object update method for a 3D building among data.

Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.1177-1179
    • /
    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

  • PDF

Technique of Serving 3D GSIS Data on the Internet (인터넷3D GSIS를 위한 3차원 데이터의 효율적 구축 및 생성방안)

  • Kang, In-Joon;Lee, Jun-Seok
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.10 no.1 s.19
    • /
    • pp.19-26
    • /
    • 2002
  • To provide 3D GSIS data on the internet, 3D data structures need to be researched and applied for spatial analysis for subsurface modeling. As for GSIS software R&D trend the following things have pointed out : 3-dimensional geo-processing technologies, internet-based application system development, distributed processing technologies for large volume of spatial information, real-time geo-data processing methodologies, Among them research scope within Internet-based application system or Web-based GSIS generally contains core parts of software development such as Internet application, large volume of spatial database handling, real-time spatial data processing, spatial data transfer and transformation, and volumetric display of processing results. This study shows the method of providing 3D GSIS on the internet using VRML model, which are made of DEM data, draped aerial photo, and VRML script programming. And it is also studied that offering 3D GSIS engine on the internet and precise texture mapping using satellite image and aerial photos.

  • PDF

Texture Image Generation Technique Considering Storage Optimization of 3D-Spatial Data (3차원 공간자료의 저장 공간 최적화를 고려한 텍스쳐 생성기법 연구)

  • Jin, Gi-Ho;Ha, Sung-Ryong
    • Journal of Digital Contents Society
    • /
    • v.15 no.4
    • /
    • pp.457-464
    • /
    • 2014
  • Recently, interests in space information data are increasing due to the initiation of spatial information open platform service by the Ministry of Land, Infrastructure and Transport. The purpose of this study is optimizing management and storing of the texture data, one kinds of 3D-spatial data. First, extract 3D-spatial data through the aerial triangulation and 3D-writing using raw image taken with the Multi-directional aerial camera and the vertical aerial camera. And develop the method to create single texture data and related technique by align and place corresponding 3D-spatial data to optimal storage space. Through experiment, the results show effect of 8 times of storage capacity reduction compared to existing single-file storage method, additionally, new method can improve file management efficiency in comparison with multiple file storage method. The results of this study can be cornerstone of three-dimensional space information management when dealing with bulk data, and utilizations will be enhanced through the further studies and algorithm improvement.