• 제목/요약/키워드: 3D Process

Search Result 7,547, Processing Time 0.048 seconds

Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
    • /
    • v.11 no.5
    • /
    • pp.13-22
    • /
    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • Korean Journal of Remote Sensing
    • /
    • v.23 no.5
    • /
    • pp.401-408
    • /
    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

Synthesis of Human Body Shape for Given Body Sizes using 3D Body Scan Data (3차원 스캔 데이터를 이용하여 임의의 신체 치수에 대응하는 인체 형상 모델 생성 방법)

  • Jang, Tae-Ho;Baek, Seung-Yeob;Lee, Kun-Woo
    • Korean Journal of Computational Design and Engineering
    • /
    • v.14 no.6
    • /
    • pp.364-373
    • /
    • 2009
  • In this paper, we suggest the method for constructing parameterized human body model which has any required body sizes from 3D scan data. Because of well developed 3D scan technology, we can get more detailed human body model data which allow to generate precise human model. In this field, there are a lot of research is performed with 3D scan data. But previous researches have some limitations to make human body model. They need too much time to perform hole-filling process or calculate parameterization of model. Even more they missed out verification process. To solve these problems, we used several methods. We first choose proper 125 3D scan data from 5th Korean body size survey of Size Korea according to age, height and weight. We also did post process, feature point setting, RBF interpolation and align, to parameterize human model. Then principal component analysis is adapted to the result of post processed data to obtain dominant shape parameters. These steps allow to reduce process time without loss of accuracy. Finally, we compare these results and statistical data of Size Korea to verify our parameterized human model.

A Basic Study of Free-form Concrete Panel Production Process using 3D Plastering Technique (3D Plastering 기법에 의한 Free-form Concrete Panel의 생산 프로세스 기초 연구)

  • Lim, Jeeyoung;oh, Jinhyuk;Kim, Sunkuk
    • Proceedings of the Korean Institute of Building Construction Conference
    • /
    • 2022.04a
    • /
    • pp.71-72
    • /
    • 2022
  • In the case of free-form buildings, it is difficult to reuse the form for panel production because the shape and size of the interior and exterior panels of the building are different. In general, it is a free-form concrete panel (FCP) production technology using the existing plywood formwork, and the form is produced in a different shape each time and is discarded after only one use. The production of these disposable forms requires enormous resources, including materials, labor and time. Hence, it is necessary to develop innovative forms that can be reused for sustainable FCP construction. In this study, a technology has been developed that combines 3D Plastering Technique (3DPT) to produce FCP. By applying this technology to free-form building projects, the time and cost required for FCP production can be reduced. However, specific studies on the production process for this technology have not been done yet. Therefore, the objective of this study is a basic study of free-form concrete panel production process using 3D plastering technique.

  • PDF

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
    • /
    • v.22 no.3
    • /
    • pp.221-228
    • /
    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

A study of mechanical properties with FDM 3D printing layer conditions (FDM 3D Printing 적층조건에 따른 기계적 물성의 연구)

  • Kim, Bum-Joon;Lee, Hong-Tae;Sohn, Il-Seon
    • Design & Manufacturing
    • /
    • v.12 no.3
    • /
    • pp.19-24
    • /
    • 2018
  • Fused deposition Modeling (FDM) is one of the most widely used for the prototype of parts at ease. The FDM 3D printing method is a lamination manufacturing method that the resin is melted at a high temperature and piled up one by one. Another term is also referred to as FFF (Fused Filament Fabrication). 3D printing technology is mainly used only in the area of prototype production, not in production of commercial products. Therefore, if FDM 3D printer is applied to the product process of commercial products when considered, the strength and dimensional accuracy of the manufactured product is expected to be important. In this study, the mechanical properties of parts made by 3D printing with FDM method were investigated. The aim of this work is to examine how the mechanical properties of the FDM parts, by changing of processing FDM printing direction and the height of stacking layer is affected. The effect of the lamination direction and the height of the stacking layer, which are set as variables in the lamination process, by using the tensile specimen and impact specimen after the FDM manufacturing process were investigated and analyzed. The PLA (Poly Lactic Acid) was used as the filament materials for the 3D printing.

Optimal 3-D Packing using 2-D Slice Data for Multiple Parts Layout in Rapid Prototyping (신속시작작업에서 2차원 단면데이터를 이용한 3차원 물체의 최적자동배치를 위한 알고리즘의 개발)

  • 허정훈;이건우;안재홍
    • Korean Journal of Computational Design and Engineering
    • /
    • v.2 no.3
    • /
    • pp.195-210
    • /
    • 1997
  • In Rapid Prototyping process, the time required to build multiple prototype parts can be reduced by packing several parts optimally in a work volume. Interactive arrangement of the multiple parts is a tedious process and does not guarantee the optimal placement of all the parts. In this case, packing is a kind of 3-D nesting problem because parts are represented by STL files with 3-D information. 3-D nesting is well known to be a problem requiring an intense computation and an efficient algorithm to solve the problem is still under investigation. This paper proposes that packing 3-D parts can be simplified into a 2-D irregular polygon nesting problem by using the characteristic of rapid prototyping process that the process uses 2-dimensional slicing data of the parts and that slice of the STL parts are composed of polygons. Our algorithm uses no-fit-polygon (NFP) to place each slice without overlapping other slices in the same z-level. The allowable position of one part at a fixed orientation for given parts already packed can be determined by obtaining the union of all NFP's that are obtained from each slice of the part. Genetic algorithm is used to determine the order of parts to be placed and orientations of each part for the optimal packing. Optimal orientation of a part is determined while rotating it about the axis normal to the slice by finite angles and flipping upside down. This algorithm can be applied to any rapid prototyping process that does not need support structures.

  • PDF

Chromate Conversion Coating on 3D Printed Aluminum Alloys (3D 프린팅으로 제조한 알루미늄 합금의 크로메이트 코팅)

  • Shin, Hong-Shik;Kim, Hyo-Tae;Kim, Ki-Seung;Choi, Hye-Yoon
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.21 no.2
    • /
    • pp.109-115
    • /
    • 2022
  • The demand for metal 3D printing technology is increasing in various industries. The materials commonly used for metal 3D printing include aluminum alloys, titanium alloys, and stainless steel. In particular, for applications in the aviation and defense industry, aluminum alloy 3D printing parts are being produced. To improve the corrosion resistance in the 3D printed aluminum alloy outputs, a post-treatment process, such as chromate coating, should be applied. However, powdered materials, such as AlSi7Mg and AlSi10Mg, used for 3D printing, have a high silicon content; therefore, a suitable pretreatment is required for chromate coating. In the desmut step of the pretreatment process, the chromate coating can be formed only when a smut composed of silicon compounds or oxides is effectively removed. In this study, suitable desmut solutions for 3D printed AlSi7Mg and AlSi10Mg materials with high silicon contents were presented, and the chromate coating properties were studied accordingly. The smut removal effect was confirmed using an aqueous desmut solution composed of sulfuric, nitric, and hydrofluoric acids. Thus, a chromate coating was successfully formed. The surfaces of the aluminum alloys after desmut and chromate coating were analyzed using SEM and EDS.

A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments (수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스)

  • Kim, Bo-Hyun
    • IE interfaces
    • /
    • v.16 no.2
    • /
    • pp.258-267
    • /
    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.