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http://dx.doi.org/10.7780/kjrs.2006.22.3.221

Development of Mobile 3D Urban Landscape Authoring and Rendering System  

Lee Ki-Won (Dept. of Information System Engineering, Hansung University)
Kim Seung-Yub (Dept. of Information System Engineering, Hansung University)
Publication Information
Korean Journal of Remote Sensing / v.22, no.3, 2006 , pp. 221-228 More about this Journal
Abstract
In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.
Keywords
3D authoring; 3D urban feature; Graphic rendering; OpenGL|ES; PDA;
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