• Title/Summary/Keyword: 3D Motion Display

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Depth Map Generation Based on Motion (움직임 기반의 실시간 자동 깊이맵 생성)

  • Lee, Kwan Wook;Gil, Jong In;Choi, Chang Yeol;Kim, Man Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.242-243
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    • 2010
  • 최근 3D 콘텐츠의 관심 증가는 Display 장치, 모바일 기기 등의 하드웨어적인 발전을 가져왔고, 이에 따른 입체 콘텐츠의 필요성이 대두되고 있다. 또한 단순히 영상을 비 실시간으로 처리하여 입체로 변환하는 것 외에, 방송이나 모니터 자체에서의 입체변환에 대한 기술은 3D콘텐츠 산업에서 또 다른 이슈로 부각되고 있다. 본 논문에서는 깊이 필터와 움직임 예측을 이용한 깊이맵 생성 기법을 제안한다. 영상에서 Y 버퍼를 추출하고, 이에 깊이 필터를 적용시킨 후 블록단위 움직임 예측을 적용한다. 이렇게 구해진 움직임 벡터에 노이즈 제거 등을 통하여 물체의 영역을 추출한 후, 최종적으로 깊이맵을 생성한다.

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Prototyping Training Program in Immersive Virtual Learning Environment with Head Mounted Displays and Touchless Interfaces for Hearing-Impaired Learners

  • HAN, Insook;RYU, Jeeheon;KIM, Minjeong
    • Educational Technology International
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    • v.18 no.1
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    • pp.49-71
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    • 2017
  • The purpose of the study was to identify key design features of virtual reality with head-mounted displays (HMD) and touchless interface for the hearing-impaired and hard-of-hearing learners. The virtual reality based training program was aimed to help hearing-impaired learners in machine operating learning, which requires spatial understanding to operate. We developed an immersive virtual learning environment prototype with an HMD (Oculus Rift) and a touchless natural user interface (Leap Motion) to identify the key design features required to enhance virtual reality for the hearing-impaired and hard-of-hearing learners. Two usability tests of the prototype were conducted, which revealed that several features in the system need revision and that the technology presents an enormous potential to help hearing-impaired learners by providing realistic and immersive learning experiences. After the usability tests of hearing-impaired students' exploring the 3D virtual space, interviews were conducted, which also established that further revision of the system is needed, which would take into account the learners' physical as well as cognitive characteristics.

Development of pressure measuring system for powered-wheelchair (전동휠체어 압력분포 측정시스템 개발)

  • Kil, S.K.;Lee, S.C.;Kim, T.W.;Hwang, J.H.;Hong, E.P.;Han, Y.H.;Lee, J.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.7 no.2
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    • pp.109-115
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    • 2013
  • In this paper, we developed pressure mesuring system for powered wheelchair and tried to validate the usefulness of developed system by pressure measuring experiment with 3D motion analysis. This system consist of 64ch seat FSR(Force Sensitive Resistance) sensor unit, 30ch*2 armchair FSR sensor unit, analog and digital hardware board, 2ch rotary encoder unit and realtime signal processing & display S/W. And each data acquired from this system has sampling frequency of 12bit, 10Hz. Pressure measuring experiment for 10 persons who use wheelchair in real life was performed in the 3D vision analysis room. From the experiment, we obtained result that the center line of body inclined to outside direction during powered-wheelchair rotate any direction.

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Simplified Integral Imaging Pickup Method for Real Objects Using a Depth Camera

  • Li, Gang;Kwon, Ki-Chul;Shin, Gwan-Ho;Jeong, Ji-Seong;Yoo, Kwan-Hee;Kim, Nam
    • Journal of the Optical Society of Korea
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    • v.16 no.4
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    • pp.381-385
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    • 2012
  • In this paper, we present a novel integral imaging pickup method. We extract each pixel's actual depth data from a real object's surface using a depth camera, then generate elemental images based on the depth map. Since the proposed method generates elemental images without a lens array, it has simplified the pickup process and overcome some disadvantages caused by a conventional optical pickup process using a lens array. As a result, we can display a three-dimensional (3D) image in integral imaging. To show the usefulness of the proposed method, an experiment is presented. Though the pickup process has been simplified in the proposed method, the experimental results reveal that it can also display a full motion parallax image the same as the image reconstructed by the conventional method. In addition, if we improve calculation speed, it will be useful in a real-time integral imaging display system.

Tele-presence System using Homography-based Camera Tracking Method (호모그래피기반의 카메라 추적기술을 이용한 텔레프레즌스 시스템)

  • Kim, Tae-Hyub;Choi, Yoon-Seok;Nam, Bo-Dam;Hong, Hyun-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.27-33
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    • 2012
  • Tele-presence and tele-operation techniques are used to build up an immersive scene and control environment for the distant user. This paper presents a novel tele-presence system using the camera tracking based on planar homography. In the first step, the user wears the HMD(head mounted display) with the camera and his/her head motion is estimated. From the panoramic image by the omni-directional camera mounted on the mobile robot, a viewing image by the user is generated and displayed through HMD. The homography of 3D plane with markers is used to obtain the head motion of the user. For the performance evaluation, the camera tracking results by ARToolkit and the homography based method are compared with the really measured positions of the camera.

A Study on Technical Elements for Vision Therapy based on VR HMD (VR HMD에서의 비전 테라피 활용을 위한 기술 요소 연구)

  • Choi, Sangmi;Kim, Jungho;Kwon, Soonchul;Lee, Seunghyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.161-168
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    • 2016
  • Thanks to mass production and provision of smartphones and the HMD (head mounted display), VR (virtual reality) is now being applied to various areas. The VR HMD is the interface equipment which allows users to have realistic experiences through human sensory organs such as vision and auditory sense. Since the majority of VR equipment is operated by the display for both eyes, 360-degree video content and the depth information, the VR mechanism is closely related to human senses, especially vision. Previous studies have focused on how to minimize negative impact such as motion sickness or visual fatigue. Little attention has been paid on research about the visual treatment. Therefore, the focus of this study is to develop technical elements for utilization of vision therapy with the VR HMD and explore possible areas to apply it. To this end, we analyzed the past case studies and technical elements to identify 16 areas for vision therapy. We also developed the optical parameters for utilization of the VR HMD visual targets. The result of this study is expected to be utilized for development of visual targets for vision therapy based on the VR HMD.

반도체 장비용 고속프레스의 동특성 해석에 관한 연구

  • Guk Jeong-Geun;Jo Byeong-Gwan;Lee U-Yeong
    • Proceedings of the Korean Society Of Semiconductor Equipment Technology
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    • 2005.09a
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    • pp.155-159
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    • 2005
  • High speed presses with high resolution in semiconductor lead frame manufacturing process are needed . But high speed operation accompanies mechanical vibration. therefore optimized kinematic structure to minimize vibration is required for a high speed press. And the growing competition in the industry asks a press with low cost, high speed, high resolution, and high pressing force, For this purpose a high speed press was modeled with 3D CAD solid modeling system and dynamic analysis were performed with CAE S/W for multibody dynamic analysis, Through these analyses a motor appropriate to a high speed press was selected and link structure for feeding system of the press was modified to reduce vibration. To perform this analysis working Model which is 2D kinematics and dynamic analysis software was used.

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A Study on the Production Characteristics of Anaglyph Motion Graphic Images by Digital Camera and Color Compositing (애너그리프(Anaglyph) 3D 입체모션그래픽 제작방법에 대한 연구 : 카메라 포지셔닝과 색상합성법을 중심으로)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.14
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    • pp.165-176
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    • 2008
  • In the future there would be many kinds of digital images for many industrial markets. 3D stereoscopic images for variable fields; medical operation, film and animation, broadcasting, internet, game, or design for art and architecture. And many people to work about computer programming, and digital image making will concern about it more and more. However, these kinds works and studies are focused on the professional technical fields like 3D display or computer programming technology so far. To revitalize the market of a variable stereoscopic contents, there should build up the foundation for easy processing of the making stereoscopic images. This paper is based on stereoscopic making skills for anaglyph system. An anaglyph system has an old history about making stereoscopic images, and very simple method to produce the stereoscopic images. Particularly this study is focused on color compositing technique, and camera positioning on the compositing system. It will help optimization of the environments to create 3D motion graphic and animation contents.

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Controller Design of a galvanometer for Laser Marking Equipment (레이저 마킹 장비를 위한 갈바노미터의 제어기 설계)

  • 방승현;홍선기;김수길;강태삼
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.3
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    • pp.25-31
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    • 2003
  • In this paper, proposed is a control system for a galvanometer which is widely used fer laser display, laser processing and marking systems. The galvanometer with mirror is modeled as a second-order dynamic system Based on frequency responses and time domain responses of the developed model, a conventional PID controller is designed And it is implemented using a DSP(TMS320C32) chip with precision A/D and D/A converters. Through frequency response and experimental results, it is convinced that the proposed control system works well in real environment. Furthermore it is very easy to be connected to any PC because of USB communication port, and the cost of the marking system can be lowered very much because the DSP do the all the jobs for generating font motion as well as controlling the galvanometer.

Analysis of Low-Profile Piezoelectric Butterfly Linear Motor using 3D Laser Vibrometer

  • Lee, Won-Hee;Kang, Chong-Yun;Paik, Dong-Soo;Ju, Byeong-Kwon;Yoon, Seok-Jin
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2010.06a
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    • pp.325-325
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    • 2010
  • Piezoelectric linear motors have been widely studied for auto focusing devices of digital cameras and cellular phones due to their simple structure. In this paper, we confirmed that novel piezoelectric butterfly linear motor was fabricated and its dynamic properties were analyzed. The piezoelectric transducer (having size $9{\times}8{\times}1\;mm^3$) is composed of an elastic plate, which includes a tip for energy transfer and two fixing protrusions for fixture, and two piezoelectric ceramics. The butterfly linear motor has been designed and optimized using A TILA simulation program. The superposed motion is an elliptical vibration on the tip. The actual movement of the manufactured actuator was confirmed by a 3D laser dopier vibrometer and compared with the simulation results. The results of numerical study and experimental investigation will be used for the future optimization of the actuator and the realization of the advanced ultrasonic motor.

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