• Title/Summary/Keyword: 3D Image Data

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Development of High-resolution 3-D PIV Algorithm by Cross-correlation (고해상도 3차원 상호상관 PIV 알고리듬 개발)

  • Kim, Mi-Young;Choi, Jang-Woon;Lee, Hyun;Lee, Young-Ho
    • Proceedings of the KSME Conference
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    • 2001.11b
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    • pp.410-416
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    • 2001
  • An algorithm of 3-D particle image velocimetry(3D-PIV) was developed for the measurement of 3-D velocity field of complex flows. The measurement system consists of two or three CCD camera and one RGB image grabber. In this study, stereo photogrammetty was applied for the 3-D matching of tracer particles. Epipolar line was used to decect the stereo pair. 3-D CFD data was used to estimate algorithm. 3-D position data of the first frame and the second frame was used to find velocity vector. Continuity equation was applied to extract error vector. The algorithm result involved error vecotor of about 0.13 %. In Pentium III 450MHz processor, the calculation time of cross-correlation for 1500 particles needed about 1 minute.

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A Study on the Generation of Basic Modeling 3D Data for Product Design (제품디자인 기초모델링 3D데이터 생성에 관한 연구)

  • Lee, Junsang;Park, Junhong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.652-654
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    • 2018
  • The process of generating basic modeling data in product design and production design is very important and it takes a lot of time to produce. To overcome these shortcomings, 3D scanning technology is emerging that can easily acquire modeling data. In this paper, we propose a technique to convert the image data from the image data to the modeling data after shooting the objects in the space, and generate the basic modeling data applicable to the product design. It also suggests ways to redirect and utilize the basic modeling data of the product.

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3-DIMENSIONAL TILING TECHNIQUE TO PROCESS HUGE SIZE HIGH RESOLUTION SATELLITE IMAGE SEAMLESSLY AND RAPIDLY

  • Jung, Chan-Gyu;Kim, Jun-Chul;Hwang, Hyun-Deok
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.85-89
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    • 2007
  • This paper presents the method to provide a fast service for user in image manipulation such as zooming and panning of huge size high resolution satellite image (e.g. Giga bytes per scene). The proposed technique is based on the hierarchical structure that has 3D-Tiling in horizontal and vertical direction to provide the image service more effectively than 2D-Tiling technique in the past does. The essence of the proposed technique is to create tiles that have optimum level of horizontal as well as vertical direction on the basis of current displaying area which changes as user manipulates huge image. So this technique provides seamless service, and will be very powerful and useful for manipulation of images of huge size without data conversion.

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3-Dimensional Tiling Technique to Process Huge Size High Resolution Satellite Image Seamlessly and Rapidly

  • Kim, Jun-Chul;Jung, Chan-Gyu;Kim, Moon-Gyu
    • Korean Journal of Remote Sensing
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    • v.23 no.5
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    • pp.375-383
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    • 2007
  • This paper presents the method to provide a fast service for user in image manipulation such as zooming and panning of huge size high resolution satellite image(e.g. Giga bytes per scene). The proposed technique is based on the hierarchical structure that has 3D-Tiling in horizontal and vertical direction to provide the image service more effectively than 2D-Tiling technique in the past does. The essence of the proposed technique is to create tiles of optimum level in real time on the basis of current displaying area, which change as user manipulates huge image. Consequently, this technique provides seamless service, and will be very powerful and useful for manipulation of images of huge size without data conversion.

Ortho-image Generation using 3D Flight Route of Drone (드론의 3D 촬영 경로를 이용한 정사영상 제작)

  • Jonghyeon Yoon;Gihong Kim;Hyun Choi
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.5
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    • pp.775-784
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    • 2023
  • Drone images are being used more and more actively in the fields of surveying and spatial information, and are rapidly replacing existing aerial and satellite images. The technology of quickly acquiring real-time data at low cost and processing it is now being applied to actual industries beyond research. However, there are also problems encountered as this progresses. When high-resolution spatial information is acquired using a general 2D flight plan for a terrain with sever undulations, problems arise due to the difference in resolution of the data. In particular, when a low-altitude high-resolution image is taken using a drone in a mountainous or steep terrain, there may be a problem in image matching due to a resolution difference caused by terrain undulations. This problem occurs because a drone acquires data while flying on a 2D plane at a fixed altitude, just like conventional aerial photography. In order to acquire high-quality 3D data using a drone, the scale difference for the shooting distance should be considered. In addition, in order to obtain facade images of large structures, it is necessary to take images in 3D space. In this study, in order to improve the disadvantages of the 2D flight method, a 3D flight plan was established for the study area, and it was confirmed that high-quality 3D spatial information could be obtained in this way.

A Study on registration using homography for 3D modeling (호모그래피를 이용한 3D 모델링을 위한 데이터 정합에 관한 연구)

  • Kim, Sang-Hoon
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.521-526
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    • 2014
  • The purpose of this study is to propose the efficient method of 3D data registration. Three-dimensional data including the two-dimensional image acquisition apparatus and the position information are acquired at an arbitrary angle with each other. This paper proposes the more accurate and faster matching method by using this information. Four image points founded from 2D images match the volumetric size of the model and compute the homography of the axis for registration between two 3D data sets. The advantages of the proposed algorithm are the repeating process is unnecessary and the process time is faster than prvious method.

Web-based Real-time 3D Video Communication System for Reality Teleconferencing

  • Ko, Jung-Hwan;Kim, Dong-Kyu;Hwang, Dong-Chun;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07b
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    • pp.1611-1614
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    • 2005
  • In this paper, a new multi-view 3D video communication system for real-time Reality teleconferencing application is proposed by usin gthe IEEE 1394 digital cameras, Intel Xeon server computer system and Microsoft's DirectShow programming library and its performance is analyzed in terms of image-grabbing frame rate and number of views. The captured two-view image data is compressed by extraction of disparity data between them and transmitted to another client system through the communication network, in which multi-view could be synthesized with this received 2-view data using the intermediate view reconstruction technique and displayed on the multi-view 3D display system. From some experimental results, it is found that the proposed system can display 16-view 3D images with a gray of 8bits and a frame rate of 15fps.

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3D Model Retrieval Using Sliced Shape Image (단면 형상 영상을 이용한 3차원 모델 검색)

  • Park, Yu-Sin;Seo, Yung-Ho;Yun, Yong-In;Kwon, Jun-Sik;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.27-37
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    • 2008
  • Applications of 3D data increase with advancement of multimedia technique and contents, and it is necessary to manage and to retrieve for 3D data efficiently. In this paper, we propose a new method using the sliced shape which extracts efficiently a feature description for shape-based retrieval of 3D models. Since the feature descriptor of 3D model should be invariant to translation, rotation and scale for its model, normalization of models requires for 3D model retrieval system. This paper uses principal component analysis(PCA) method in order to normalize all the models. The proposed algorithm finds a direction of each axis by the PCA and creates orthogonal n planes in each axis. These planes are orthogonalized with each axis, and are used to extract sliced shape image. Sliced shape image is the 2D plane created by intersecting at between 3D model and these planes. The proposed feature descriptor is a distribution of Euclidean distances from center point of sliced shape image to its outline. A performed evaluation is used for average of the normalize modified retrieval rank(ANMRR) with a standard evaluation from MPEG-7. In our experimental results, we demonstrate that the proposed method is an efficient 3D model retrieval.

A Color Image Watermarking Method for Embedding Audio Signal

  • Kim Sang Jin;Kim Chung Hwa
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.631-635
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    • 2004
  • The rapid development of digital media and communication network urgently brings about the need of data certification technology to protect IPR (Intellectual property right). This paper proposed a new watermarking method for embedding contents owner's audio signal in order to protect color image IPR. Since this method evolves the existing static model and embeds audio signal of big data, it has the advantage of restoring signal transformed due to attacks. Three basic stages of watermarking include: 1) Encode analogue ID owner's audio signal using PCM and create new 3D audio watermark; 2) Interleave 3D audio watermark by linear bit expansion and 3) Transform Y signal of color image into wavelet and embed interleaved audio watermark in the low frequency band on the transform domain. The results demonstrated that the audio signal embedding in color image proposed in this paper enhanced robustness against lossy JPEG compression, standard image compression and image cropping and rotation which remove a part of image.

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Study on Compositing Editing of 360˚ VR Actual Video and 3D Computer Graphic Video (360˚ VR 실사 영상과 3D Computer Graphic 영상 합성 편집에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.255-260
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    • 2019
  • This study is about an efficient synthesis of $360^{\circ}$ video and 3D graphics. First, the video image filmed by a binocular integral type $360^{\circ}$ camera was stitched, and location values of the camera and objects were extracted. And the data of extracted location values were moved to the 3D program to create 3D objects, and the methods for natural compositing was researched. As a result, as the method for natural compositing of $360^{\circ}$ video image and 3D graphics, rendering factors and rendering method were derived. First, as for rendering factors, there were 3D objects' location and quality of material, lighting and shadow. Second, as for rendering method, actual video based rendering method's necessity was found. Providing the method for natural compositing of $360^{\circ}$ video image and 3D graphics through this study process and results is expected to be helpful for research and production of $360^{\circ}$ video image and VR video contents.