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http://dx.doi.org/10.14400/JDC.2019.17.4.255

Study on Compositing Editing of 360˚ VR Actual Video and 3D Computer Graphic Video  

Lee, Lang-Goo (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Publication Information
Journal of Digital Convergence / v.17, no.4, 2019 , pp. 255-260 More about this Journal
Abstract
This study is about an efficient synthesis of $360^{\circ}$ video and 3D graphics. First, the video image filmed by a binocular integral type $360^{\circ}$ camera was stitched, and location values of the camera and objects were extracted. And the data of extracted location values were moved to the 3D program to create 3D objects, and the methods for natural compositing was researched. As a result, as the method for natural compositing of $360^{\circ}$ video image and 3D graphics, rendering factors and rendering method were derived. First, as for rendering factors, there were 3D objects' location and quality of material, lighting and shadow. Second, as for rendering method, actual video based rendering method's necessity was found. Providing the method for natural compositing of $360^{\circ}$ video image and 3D graphics through this study process and results is expected to be helpful for research and production of $360^{\circ}$ video image and VR video contents.
Keywords
$360^{\circ}$ video; 3D graphics; compositing; Rendering elements; Rendering techniques;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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