• Title/Summary/Keyword: 3D Data Reconstruction

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A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.27-33
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    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.

Server and Client Simulator for Web-based 3D Image Communication

  • Ko, Jung-Hwan;Lee, Sang-Tae;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.4
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    • pp.38-44
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    • 2004
  • In this paper, a server and client simulator for the web-based multi-view 3D image communication system is implemented by using the IEEE 1394 digital cameras, Intel Xeon server computer and Microsoft's DirectShow programming library. In the proposed system, two-view image is initially captured by using the IEEE 1394 stereo camera and then, this data is compressed through extraction of its disparity information in the Intel Xeon server computer and transmitted to the client system, in which multi-view images are generated through the intermediate views reconstruction method and finally display on the 3D display monitor. Through some experiments it is found that the proposed system can display 8-view image having a grey level of 8 bits with a frame rate of 15 fps.

The effect of fixation plate use on bone healing during the reconstruction of mandibular defects

  • Hong, Khang Do Gia;Kim, Seong-Gon;Park, Young-Wook
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • v.45 no.5
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    • pp.276-284
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    • 2019
  • Objectives: This study sought to compare efficiency results between the use of a customized implant (CI) and a reconstruction plate (RP) in mandibular defect reconstruction in an animal model. Materials and Methods: Fifteen rabbits underwent surgery to create a defect in the right side of the mandible and were randomly divided into two groups. For reconstruction of the mandibular defect, the RP group (n=5) received five-hole mini-plates without bone grafting and the CI group (n=10) received fabricated CIs based on the cone-beam computed tomography (CBCT) data taken preoperatively. The CI group was further divided into two subgroups depending on the time of CBCT performance preoperatively, as follows: a six-week CI (6WCI) group (n=5) and a one-week CI (1WCI) group (n=5). Daily food intake amount (DFIA) was measured to assess the recovery rate. Radiographic images were acquired to evaluate screw quantity. CBCT and histological examination were performed in the CI subgroup after sacrifice. Results: The 1WCI group showed the highest value in peak average recovery rate and the fastest average recovery rate. In terms of reaching a 50% recovery rate, the 1WCI group required the least number of days as compared with the other groups ($2.6{\pm}1.3days$), while the RP group required the least number of days to reach an 80% recovery rate ($7.8{\pm}2.2days$). The 1WCI group showed the highest percentage of intact screws (94.3%). New bone formation was observed in the CI group during histological examination. Conclusion: Rabbits with mandibular defects treated with CI showed higher and faster recovery rates and more favorable screw status as compared with those treated with a five-hole mini-plate without bone graft.

Iso-density Surface Reconstruction using Hierarchical Shrink-Wrapping Algorithm (계층적 Shrink-Wrapping 알고리즘을 이용한 등밀도면의 재구성)

  • Choi, Young-Kyu;Park, Eun-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.6
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    • pp.511-520
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    • 2009
  • In this paper, we present a new iso-density surface reconstruction scheme based on a hierarchy on the input volume data and the output mesh data. From the input volume data, we construct a hierarchy of volumes, called a volume pyramid, based on a 3D dilation filter. After constructing the volume pyramid, we extract a coarse base mesh from the coarsest resolution of the pyramid with the Cell-boundary representation scheme. We iteratively fit this mesh to the iso-points extracted from the volume data under O(3)-adjacency constraint. For the surface fitting, the shrinking process and the smoothing process are adopted as in the SWIS (Shrink-wrapped isosurface) algorithm[6], and we subdivide the mesh to be able to reconstruct fine detail of the isosurface. The advantage of our method is that it generates a mesh which can be utilized by several multiresolution algorithms such as compression and progressive transmission.

Study on Seabed Mapping using Two Sonar Devices for AUV Application (복수의 수중 소나를 활용한 수중 로봇의 3차원 지형 맵핑에 관한 연구)

  • Joe, Hangil;Yu, Son-Cheol
    • The Journal of Korea Robotics Society
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    • v.16 no.2
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    • pp.94-102
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    • 2021
  • This study addresses a method for 3D reconstruction using acoustic data with heterogeneous sonar devices: Forward-Looking Multibeam Sonar (FLMS) and Profiling Sonar (PS). The challenges in sonar image processing are perceptual ambiguity, the loss of elevation information, and low signal to noise ratio, which are caused by the ranging and intensity-based image generation mechanism of sonars. The conventional approaches utilize additional constraints such as Lambertian reflection and redundant data at various positions, but they are vulnerable to environmental conditions. Our approach is to use two sonars that have a complementary data type. Typically, the sonars provide reliable information in the horizontal but, the loss of elevation information degrades the quality of data in the vertical. To overcome the characteristic of sonar devices, we adopt the crossed installation in such a way that the PS is laid down on its side and mounted on the top of FLMS. From the installation, FLMS scans horizontal information and PS obtains a vertical profile of the front area of AUV. For the fusion of the two sonar data, we propose the probabilistic approach. A likelihood map using geometric constraints between two sonar devices is built and a monte-carlo experiment using a derived model is conducted to extract 3D points. To verify the proposed method, we conducted a simulation and field test. As a result, a consistent seabed map was obtained. This method can be utilized for 3D seabed mapping with an AUV.

Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data

  • Wonseop Shin;Jaeseok Yoo;Bumsoo Kim;Yonghoon Jung;Muhammad Sajjad;Youngsup Park;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.8
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    • pp.2381-2398
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    • 2024
  • The construction of virtual indoor spaces is crucial for the development of metaverses, virtual production, and other 3D content domains. Traditional methods for creating these spaces are often cost-prohibitive and labor-intensive. To address these challenges, we present a pipeline for generating digital twins of real indoor environments from RGB-D camera-scanned data. Our pipeline synergizes space structure estimation, 3D object detection, and the inpainting of missing areas, utilizing deep learning technologies to automate the creation process. Specifically, we apply deep learning models for object recognition and area inpainting, significantly enhancing the accuracy and efficiency of virtual space construction. Our approach minimizes manual labor and reduces costs, paving the way for the creation of metaverse spaces that closely mimic real-world environments. Experimental results demonstrate the effectiveness of our deep learning applications in overcoming traditional obstacles in digital twin creation, offering high-fidelity digital replicas of indoor spaces. This advancement opens for immersive and realistic virtual content creation, showcasing the potential of deep learning in the field of virtual space construction.

A Study on Random Reconstruction Method of 3-D Objects Based on Conditional Generative Adversarial Networks (cGANs) (cGANs(Conditional Generative Adversarial Networks) 기반 3차원 객체의 임의 재생 기법 연구)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.157-159
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    • 2019
  • Hologram technology has been actively developed in terms of generation, transmission, and reproduction of 3D objects, but it is currently in a state of rest because of various limitations. Beyond VR and AR, the pseudo-hologram market is growing at an intermediate stage to meet the needs of new technologies. The key to the technology of hologram is to generate vast 3 dimensional data in the form of a point cloud, transmit the vast amount of data through the communication network in real time, and reproduce it like the original at the destination. In this paper, we propose a method to transmit massive 3 - D data in real - time and transmit the minutiae points of 3 - dimensional object information to reproduce the object as similar to original.

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The Measurement of 3-D Object Depth Information Using Pattern Projection Method (패턴 투영법을 이용한 3차원 물체의 거리 정보 계측)

  • 김성현;박종훈;최연성;최종수
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.9
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    • pp.1402-1409
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    • 1989
  • The algorithm to reconstruct an original 3-D object from a curved object is proposed in this paper. The reconstruction is performed by transforming the recorded image perspectively which is obtained from projecting arbitrary pattern on a curved object. In this paper we make use of the sequence of points, the set of points as a projection pattern of a projected image. The experimental result reveals that this algorithm makes it possible to acquisite 3-D information as well as depth information over the whole 3-D range of the object by measuring the data while convolving the experimental object.

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Quantitative analysis of three dimensional volumetric images in Chest CT (흉부 CT 검사에서 3차원 체적 영상의 정량적 분석)

  • Jang, Hyun-Cheol;Cho, Jae-Hwan;Park, Cheol-Soo
    • Journal of the Korean Society of Radiology
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    • v.5 no.5
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    • pp.255-260
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    • 2011
  • We wanted to evaluate the usefulness of three-dimensional reconstructive images using computed tomography for rib fracture patients. The reconstruction used in clinical multi planar reformation(MPR), volume rendering technique(VRT), and image data using quantitative methods and qualitative methods were compared. Much more, the artifact shadow was minimized to reconstruct with 3D volumetric image by using an law data in the analysis of the reconstructive image and chest CT scan of the evaluation result fractures of the thoracic patient. And we could know that the fractures of the thoracic determination and three dimension volume image reconstruction time were reduced.

Computational Integral Imaging Reconstruction of a Partially Occluded Three-Dimensional Object Using an Image Inpainting Technique

  • Lee, Byung-Gook;Ko, Bumseok;Lee, Sukho;Shin, Donghak
    • Journal of the Optical Society of Korea
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    • v.19 no.3
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    • pp.248-254
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    • 2015
  • In this paper we propose an improved version of the computational integral imaging reconstruction (CIIR) for visualizing a partially occluded object by utilizing an image inpainting technique. In the proposed method the elemental images for a partially occluded three-dimensional (3D) object are recorded through the integral imaging pickup process. Next, the depth of occlusion within the elemental images is estimated using two different CIIR methods, and the weight mask pattern for occlusion is generated. After that, we apply our image inpainting technique to the recorded elemental images to fill in the occluding area with reliable data, using information from neighboring pixels. Finally, the inpainted elemental images for the occluded region are reconstructed using the CIIR process. To verify the validity of the proposed system, we carry out preliminary experiments in which faces are the objects. The experimental results reveal that the proposed system can dramatically improve the quality of a reconstructed CIIR image.