• Title/Summary/Keyword: 3D Coordinates

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Volume measurement of limb edema using three dimensional registration method of depth images based on plane detection (깊이 영상의 평면 검출 기반 3차원 정합 기법을 이용한 상지 부종의 부피 측정 기술)

  • Lee, Wonhee;Kim, Kwang Gi;Chung, Seung Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.7
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    • pp.818-828
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    • 2014
  • After emerging of Microsoft Kinect, the interest in three-dimensional (3D) depth image was significantly increased. Depth image data of an object can be converted to 3D coordinates by simple arithmetic calculation and then can be reconstructed as a 3D model on computer. However, because the surface coordinates can be acquired only from the front area facing Kinect, total solid which has a closed surface cannot be reconstructed. In this paper, 3D registration method for multiple Kinects was suggested, in which surface information from each Kinect was simultaneously collected and registered in real time to build 3D total solid. To unify relative coordinate system used by each Kinect, 3D perspective transform was adopted. Also, to detect control points which are necessary to generate transformation matrix, 3D randomized Hough transform was used. Once transform matrices were generated, real time 3D reconstruction of various objects was possible. To verify the usefulness of suggested method, human arms were 3D reconstructed and the volumes of them were measured by using four Kinects. This volume measuring system was developed to monitor the level of lymphedema of patients after cancer treatment and the measurement difference with medical CT was lower than 5%, expected CT reconstruction error.

Comparison of three midsagittal planes for three-dimensional cone beam computed tomography head reorientation

  • Lee, Eon-Hwa;Yu, Hyung-Seog;Lee, Kee-Joon;Han, Sang-Sun;Jung, Hwi-Dong;Hwang, Chung-Ju
    • The korean journal of orthodontics
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    • v.50 no.1
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    • pp.3-12
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    • 2020
  • Objective: This study compared three prominent midsagittal planes (MSPs) to identify the MSP that best approximates the true symmetrical MSP. Methods: Forty-three patients (mean age, 23.0 ± 8.20 years) were grouped as follows: group 1 consisted of 10 patients with skeletal Class I and a menton (Me) deviation of < 2 mm; group 2, 11 patients with skeletal Class III and a Me deviation < 2 mm; group 3, nine patients with skeletal Class III and a Me deviation of 2 to less than 4 mm; and group 4, 13 patients with skeletal Class III and an Me deviation ≥ 4 mm. The candidate MSPs were established by three-dimensional (3D) cone beam computed tomography (CBCT) reorientation methods (RMs): (1) the MSP perpendicular to the Frankfort horizontal (FH) plane while passing through the crista galli and basion; (2) the MSP including the nasion, incisive foramen, and basion; (3) the MSP including the nasion, anterior nasal spine, and posterior nasal spine. The mean absolute distances (MADs) to the MSPs were calculated from the coordinates of 1,548 points on 129 CBCT images. The differences in the values of the 3D coordinates among RMs were compared. Results: The MADs of the three RMs showed significant differences (p < 0.05). Most of the differences in values of the coordinates were not significant among RMs. Conclusions: Although the differences in distance among the three MSPs were minor, the MSP perpendicular to the FH plane while passing through the crista galli and basion best approximated the true symmetrical MSP.

A leak detection and 3D source localization method on a plant piping system by using multiple cameras

  • Kim, Se-Oh;Park, Jae-Seok;Park, Jong Won
    • Nuclear Engineering and Technology
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    • v.51 no.1
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    • pp.155-162
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    • 2019
  • To reduce the secondary damage caused by leakage accidents in plant piping systems, a constant surveillance system is necessary. To ensure leaks are promptly addressed, the surveillance system should be able to detect not only the leak itself, but also the location of the leak. Recently, research to develop new methods has been conducted using cameras to detect leakage and to estimate the location of leakage. However, existing methods solely estimate whether a leak exists or not, or only provide two-dimensional coordinates of the leakage location. In this paper, a method using multiple cameras to detect leakage and estimate the three-dimensional coordinates of the leakage location is presented. Leakage is detected by each camera using MADI(Moving Average Differential Image) and histogram analysis. The two-dimensional leakage location is estimated using the detected leakage area. The three-dimensional leakage location is subsequently estimated based on the two-dimensional leakage location. To achieve this, the coordinates (x, z) for the leakage are calculated for a horizontal section (XZ plane) in the monitoring area. Then, the y-coordinate of leakage is calculated using a vertical section from each camera. The method proposed in this paper could accurately estimate the three-dimensional location of a leak using multiple cameras.

Texture Image Rearrangement for Texture Coordinate Coding of Three-dimensional Mesh Models (삼차원 메쉬 모델의 텍스처 좌표 부호화를 위한 텍스처 영상의 재배열 방법)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.963-966
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    • 2005
  • Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.

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Monopulse Tracking Performance of a Satcom Antenna on a Moving Platform

  • Cho, Gyuhan;Kim, Gwang Tae
    • Journal of electromagnetic engineering and science
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    • v.17 no.3
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    • pp.120-125
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    • 2017
  • A satellite communication (Satcom) antenna mounted on a moving platform provides a controlled heading that enables a geosynchronous satellite to communicate with the ground. A monopulse tracking method is effective for antenna control on a vehicle when it vibrates severely. However, this method has unexpected obstacles and its control performance is insufficient. To improve its control performance, the control command and monopulse error, the signal delay, and the radome effect are evaluated through tests. The authors then propose a method to transform the antenna error from 3D coordinates to 2D antenna coordinates. As a result, the antenna control performance is improved. As indicated in this study, examining antenna systems using the monopulse method on moving platforms is possible by understanding the antenna test process.

An Efficient Algorithm for Real-Time 3D Terrain Walkthrough

  • Hesse, Michael;Gavrilova, Marina L.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.111-117
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    • 2003
  • The paper presents an efficient algorithm based on ROAM for visualization of large scale terrain models in real-time. The quality and smoothness of the terrain data visualization within a 3D interactive environment is preserved, while the complexity of the algorithm is kept on a reasonable level. The main contribution of the paper is an introduction of a number of efficient techniques such as implicit coordinates method within the patch array representing ROAM and the viewpoint dependent triangle rendering method for dynamic level of detail (LOD) updates. In addition, the paper presents experimental comparison of a variety of culling techniques, including a newly introduced method: relational position culling. These techniques are incorporated in the visualization software, which allows to achieve more realistic terrain representation and the real-time level of detail reduction.

Performance Analysis and Evaluation of Hybrid Compensation Algorithm for Localization (하이브리드형 위치인식 보정 알고리즘 성능 분석 및 평가)

  • Kwon, Seong-Ki;Lee, Dong-Myung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.6
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    • pp.2263-2268
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    • 2010
  • In this paper, the hybrid compensation algorithm($A_{HB}$) for localization using the Compensation Algorithm distance($CA_d$) and the Algorithm of Equivalent Distance Rate(AEDR) in SDS-TWR(Symmetric Double-Sided Two-Way Ranging) is suggested and the performance of the proposed algorithm is analyzed by practical experimentations. From experimentations, it is confirmed that the errors are reduced in 28 coordinates of total 32 coordinates in the experimental region and the errors are reduced about above 70% in the assigned 3 type error level ranges by $A_{HB}$. Also, it is analyzed that the average localization error is reduced from 2.67m to 1.19m as 55.4% in total 32 coordinates by $A_{HB}$ and the error compensation capability of $A_{HB}$ is very excellent as above 90%. From above results, we have seen that the error reduction ratio and error compensation capability of $A_{HB}$ is more excellent than each $CA_d$ or AEDR.

The 3-Dimensional Localization System Based on Beacon Expansion and Coordinate-Space Disassembly (비컨노드 확장과 좌표공간 분해 기반 3차원 위치인식시스템)

  • Lee, Ho Chul;Lee, Dong Myung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.1
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    • pp.80-86
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    • 2013
  • The 3-Dimensional(3D) localization system based on beacon expansion and coordinate-space disassembly for the design of the 3D localization system in indoor environment is proposed and the performance of the proposed system is analyzed in this paper. The localization ratio of the 3D localization system adapts the proposed algorithm is analyzed by the calculation of errors occurred in the coordinates that the mobile node locates. It is indicated that the average error distance of the 3D localization system adapts the proposed algorithm is less than that of the 3D localization system not adapts the proposed algorithm as 0.47m. The localization average distance error in 12 coordinates is indicated that the 1.5m case is less than 2.5m case as 0.38m by some experimentations under the condition that the distances between the ceiling and the mobile node are 1.5m and 2.5m measured from the ceiling respectively. It is seen that the 3D localization system based on beacon expansion and coordinate-space disassembly can improved the degradation of the quality of service that is caused by some conditions and performance differences in sensors.

Augmented Reality System of Using Vanishing lines (소실선을 이용한 증강현실 시스템)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyeong-Og;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.676-678
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to a two-dimensional space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the two-dimensional coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of three-dimensional objects.

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