Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2005.11a
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- Pages.963-966
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- 2005
Texture Image Rearrangement for Texture Coordinate Coding of Three-dimensional Mesh Models
삼차원 메쉬 모델의 텍스처 좌표 부호화를 위한 텍스처 영상의 재배열 방법
- Kim, Sung-Yeol (Gwangju Institute of Science and Technology(GIST)) ;
- Ho, Yo-Sung (Gwangju Institute of Science and Technology(GIST))
- Published : 2005.11.26
Abstract
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.
Keywords