• 제목/요약/키워드: 3D Based

검색결과 15,785건 처리시간 0.045초

High performance 3D pin-by-pin neutron diffusion calculation based on 2D/1D decoupling method for accurate pin power estimation

  • Yoon, Jooil;Lee, Hyun Chul;Joo, Han Gyu;Kim, Hyeong Seog
    • Nuclear Engineering and Technology
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    • 제53권11호
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    • pp.3543-3562
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    • 2021
  • The methods and performance of a 3D pin-by-pin neutronics code based on the 2D/1D decoupling method are presented. The code was newly developed as an effort to achieve enhanced accuracy and high calculation performance that are sufficient for the use in practical nuclear design analyses. From the 3D diffusion-based finite difference method (FDM) formulation, decoupled planar formulations are established by treating pre-determined axial leakage as a source term. The decoupled axial problems are formulated with the radial leakage source term. To accelerate the pin-by-pin calculation, the two-level coarse mesh finite difference (CMFD) formulation, which consists of the multigroup node-wise CMFD and the two-group assembly-wise CMFD is implemented. To enhance the accuracy, both the discontinuity factor method and the super-homogenization (SPH) factor method are examined for pin-wise cross-section homogenization. The parallelization is achieved with the OpenMP package. The accuracy and performance of the pin-by-pin calculations are assessed with the VERA and APR1400 benchmark problems. It is demonstrated that pin-by-pin 2D/1D alternating calculations within the two-level 3D CMFD framework yield accurate solutions in about 30 s for the typical commercial core problems, on a parallel platform employing 32 threads.

양안입체시에서 3차원 정밀 데이터를 얻기 위한 확대경 사용에 관한 연구 (A Study of Using the Magnifying Lens to Detect the Detailed 3D Data in the Stereo Vision)

  • 차국찬
    • 한국멀티미디어학회논문지
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    • 제9권10호
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    • pp.1296-1303
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    • 2006
  • 거리 기반법은 상세한 3D 데이터를 얻기 쉬운 반면 영상 기반법은 그렇지 않다. 본 논문에서는 확대 양안입체 영상으로부터 상세한 3차원 데이터를 얻는 새로운 방법을 제시한다. 주 아이디어는 확대경을 사용하는 것이다. 확대경은 물체를 확대할 뿐만 아니라 깊이 해상도도 증가시킨다. 깊이 해상도 증가와 변위 증폭 사이의 관계를 수학적으로 증명하고 원 3D 데이터를 개선시키는 방법이 제시된다.

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3차원 사이버도시구축을 위한 그래디언트기반 3차원 평면추출기법의 지형 및 인공지물지역에의 적용에 관한 연구 (Application of the Gradient-Based 3D Patch Extraction Method to Terrain and Man-made Objects for Construction of 3D CyberCity)

  • 서수영
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2010년 춘계학술발표회 논문집
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    • pp.227-229
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    • 2010
  • This study presents an application of the 3D patch extraction method which is based on gradient-driven properties to obtain 3D planar patches over the terrain and man-made objects from lidar data. The method which was exploited in this study is composed of a sequence of processes: segmentation by slope, initiation of triggering patches by mode selection, and expansion of the triggering patches. Since urban areas contain many planar regions over the terrain surface, application of the method has been experimented to extract 3D planar patches not only from non-terrain objects but also from the terrain. The experimental result shows that the method is efficient to acquire 3D planar patches.

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동작인식기반의 3D 암각화 VR 콘텐츠 구현 (Development of 3D Petroglyph VR Contents based on Gesture Recognition)

  • 정영기
    • 한국전자통신학회논문지
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    • 제9권1호
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    • pp.25-32
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    • 2014
  • 암각화는 문자가 있기전에 선사시대의 공동체를 이해하는데 핵심적인 역할을 하기 때문에 전 세계적으로 매우 중요한 문화유산이다. 요즘 3D 데이터는 미래세대에게 물려줄 수 있는 중요한 문화유산의 모양을 영구 기록하는데 필수적인 요소이다. 최근의 3D스캐닝 기술은 매우 사실적인 3D 모델생성이 가능하기 때문에 체험자를 3D세계로 끌어드릴수 있는 가상현실 박물관 전시에 활용될 수 있다. 본 연구에서는 새로운 동작인식 방법에 기반한 3D암각화 VR(Virtual Reality) 콘텐츠를 구현하였다. 제안된 동작인식방법은 3차원 깊이센서를 이용하여 얻어진 체험자의 움직임을 정의된 동작과 비교함으로써 동작을 인식한다. 또한 정밀하고 비파괴적인 수단으로서 3D스캐닝 기술을 이용하여 3D 암각화 데이터를 기록하기 위한 새로운 접근방법을 제안한다.

Comparison of Orthophotos and 3D Models Generated by UAV-Based Oblique Images Taken in Various Angles

  • Lee, Ki Rim;Han, You Kyung;Lee, Won Hee
    • 한국측량학회지
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    • 제36권3호
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    • pp.117-126
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    • 2018
  • Due to intelligent transport systems, location-based applications, and augmented reality, demand for image maps and 3D (Three-Dimensional) maps is increasing. As a result, data acquisition using UAV (Unmanned Aerial Vehicles) has flourished in recent years. However, even though orthophoto map production and research using UAVs are flourishing, few studies on 3D modeling have been conducted. In this study, orthophoto and 3D modeling research was performed using various angle images acquired by a UAV. For orthophotos, accuracy was evaluated using a GPS (Global Positioning System) survey that employed VRS (Virtual Reference Station) acquired checkpoints. 3D modeling was evaluated by calculating the RMSE (Root Mean Square Error) of the difference between the outline height values of buildings obtained from the GPS survey to the corresponding 3D modeling height values. The orthophotos satisfied the acceptable accuracy of NGII (National Geographic Information Institute) for a 1/500 scale map from all angles. In the case of 3D modeling, models based on images taken at 45 degrees revealed better accuracy of building outlines than models based on images taken at 30, 60, or 75 degrees. To summarize, it was shown that for orthophotos, the accuracy for 1/500 maps was satisfied at all angles; for 3D modeling, images taken at 45 degrees produced the most accurate models.

3차원 영상을 위한 다초점 방식 영상획득장치 (Multi-Focusing Image Capture System for 3D Stereo Image)

  • 함운철;권혁재;투멘자르갈 엔크바타르
    • 로봇학회논문지
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    • 제6권2호
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    • pp.118-129
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    • 2011
  • In this paper, we suggest a new camera capturing and synthesizing algorithm with the multi-captured left and right images for the better comfortable feeling of 3D depth and also propose 3D image capturing hardware system based on the this new algorithm. We also suggest the simple control algorithm for the calibration of camera capture system with zooming function based on a performance index measure which is used as feedback information for the stabilization of focusing control problem. We also comment on the theoretical mapping theory concerning projection under the assumption that human is sitting 50cm in front of and watching the 3D LCD screen for the captured image based on the modeling of pinhole Camera. We choose 9 segmentations and propose the method to find optimal alignment and focusing based on the measure of alignment and sharpness and propose the synthesizing fusion with the optimized 9 segmentation images for the best 3D depth feeling.

단면 분할 FFD를 이용한 3D 라스트 데이터 생성시스템 개발 (Three Dimensional Last Data Generation System Utilizing Cross Sectional Free Form Deformation)

  • 김시경;박인덕
    • 제어로봇시스템학회논문지
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    • 제11권9호
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    • pp.768-773
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    • 2005
  • A new approach for human foot modelling and last design based on the cross sectional method is presented in this paper. The proposed last design method utilizes the dynamic trimmed parametric patches for the foot 3D data and last 3D data. The cross section a surface of 3D foot for the 3D last, design modeling of free form geometric last shapes. The proposed last design scheme wraps the 3D last data surrounding the measured 3D foot data with the effect of deforming the last design rule The last design rule of the FFD is constructed on the FFD lattice based on foot-last shape analysis. In addition, the control points of FFD lattice are constructed with cross sectional data interpolation methods from the a finite set of 3D foot data. The deformed 3D last result obtained from the proposed FFD is saved as a 3D dxf foot data. The experimental results demonstrate that the last designed with the proposed scheme has good performance.

가상공간지도 기반의 3차원 가상공간 저작도구의 개발 (The Development of Authoring Tool for 3D Virtual Space Based on a Virtual Space Map)

  • 정일홍;김은지
    • 한국컴퓨터정보학회논문지
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    • 제11권2호
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    • pp.177-186
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    • 2006
  • 이 논문은 입력 영상에 대해 기존의 영상기반 렌더링 기법을 적용하고 가상공간지도라는 개념을 도입하여 사실적인 3차원 가상공간을 구축할 수 있는 효율적인 저작도구 개발에 대한 연구를 기술하고 있다. TIP 같은 기존의 기법들은 단일 영상을 사용하여 작은 3D가상공간을 구축하는 반면 여기서 제안하는 저작도구는 복수의 영상을 사용하여 광범위한 가상공간을 구축한다. 이 저작도구는 입력영상 각각에 대해 작은 3차원 가상공간을 구축하고 먼저 정의된 가상공간지도를 사용하여 이 독립적인 3D가상공간을 서로 연결하여 광범위한 3D가상공간을 구축할 수 있게 설계되었다. 가상공간지도는 세 가지 구성요소와 세 가지 방향으로 구성되어있다. 세 가지 구성요소는 특정 공간, 연결점 및 통로이고, 세 가지 방향은 정방향, 역방향 및 양방향이다. 가상공간지도는 가상공간의 연결구조, 네비게이션 정보 등 다양한 정보를 가지고 있다. 또한 이 저작도구는 사용자가 광범위한 3차원 가상공간을 쉽게 구축할 수 있게끔 사용자 인터페이스를 제공하고 있다.

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가상현실에 적용을 위한 모델에 근거한 3차원 얼굴 모델링에 관한 연구 (Study of Model Based 3D Facial Modeling for Virtual Reality)

  • 한희철;권중장
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.193-196
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    • 2000
  • In this paper, we present a model based 3d facial modeling method for virtual reality application using only one front of face photography. We extract facial feature using facial photography and modify mesh of the basic 3D model by the facial feature. After this , We use texture mapping for more similarity. By experiment, we know that the modeling technic is useful method for Movie, Virtual Reality Application, Game , Clothing Industry , 3D Video Conference.

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3차원 얼굴인식을 위한 픽셀 대 정점 맵 기반 얼굴 표현방법 (Face Representation Method Using Pixel-to-Vertex Map(PVM) for 3D Model Based Face Recognition)

  • 문현준;정강훈;홍태화
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.1031-1032
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    • 2006
  • A 3D model based face recognition system is generally inefficient in computation time because 3D face model consists of a large number of vertices. In this paper, we propose a novel 3D face representation algorithm to reduce the number of vertices and optimize its computation time.

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