• Title/Summary/Keyword: 3D Audio

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A Study on the Collaborative Authoring Tool based on Rights Information

  • Yi, Yeong-Hun;Choi, Chang-Ha;Cho, Seong-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.3
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    • pp.17-23
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    • 2016
  • In this paper, we propose a model of the collaborative authoring tool and its implementation results. In the 'collaborative authoring and automatic distribution system,' users can create eBooks by using partial works (primary and edited sources) on the basis of copyright information registered by the primary author. The Collaborative Authoring Tool is a part of "the collaborative authoring and automatic distribution system" developed through research on "the development of key technologies of social work protection and content mashup tools" as an R&D project granted by the Korea Copyright Commission from 2013. In the collaborative authoring and automatic distribution system, authors of primary sources such as images, audio clips and video clips for eBooks can register them together with the copyright information; users can edit the primary sources to produce secondary sources and in turn register the secondary sources on the system; and users can create and distribute eBooks by using the sources registered in the system.

Interpolation method of head-related transfer function based on the least squares method and an acoustic modeling with a small number of measurement points (최소자승법과 음향학적 모델링 기반의 적은 개수의 측정점에 대한 머리전달함수 보간 기법)

  • Lee, Seokjin
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.5
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    • pp.338-344
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    • 2017
  • In this paper, an interpolation method of HRTF (Head-Related Transfer Function) is proposed for small-sized measurement data set, especially. The proposed algorithm is based on acoustic modeling of HRTFs, and the algorithm tries to interpolate the HRTFs via estimation the model coefficients. However, the estimation of the model coefficients is hard if there is lack of measurement points, so the algorithm solves the problem by a data augmentation using the VBAP (Vector Based Amplitude Panning). Therefore, the proposed algorithm consists of two steps, which are data augmentation step based on VBAP and model coefficients estimation step by least squares method. The proposed algorithm was evaluated by a simulation with a measured data from CIPIC (Center for Image Processing and Integrated Computing) HRTF database, and the simulation results show that the proposed algorithm reduces mean-squared error by 1.5 dB ~ 4 dB than the conventional algorithms.

Implementation of 24bit Sigma-delta D/A Converter for an Audio (오디오용 24bit 시그마-델타 D/A 컨버터 구현)

  • Heo, Jeong-Hwa;Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.53-58
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    • 2008
  • This paper designs sigma-delta D/A Converter with a high resolution and low power consumption. It reorganizes the input data along LJ, RJ, I2S mode and bit mode to the output data of A/D converter. The D/A converter decodes the original analog signal through HBF, Hold and 5th CIFB(Cascaded Integrators with distributed Feedback as well as distributed input coupling) sigma-delta modulation blocks. It uses repeatedly the addition operation in instead of the multiply operation for the chip area and the performance. Also, the half band filters of similar architecture composed the one block and it used the sample-hold block instead of the sinc filter. We supposed simple D/A Converter decreased in area. The filters of the block analyzed using the matlab tool. The top block designed using the top-down method by verilog language. The designed block is fabricated using Samsung 0.35um CMOS standard cell library. The chip area is 1500*1500um.

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Performance Test and Evaluations of a MEMS Microphone for the Hearing Impaired

  • Kwak, Jun-Hyuk;Kang, Hanmi;Lee, YoungHwa;Jung, Youngdo;Kim, Jin-Hwan;Hur, Shin
    • Journal of Sensor Science and Technology
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    • v.23 no.5
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    • pp.326-331
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    • 2014
  • In this study, a MEMS microphone that uses $Si_3N_4$ as the vibration membrane was produced for application as an auditory device using a sound visualization technique (sound visualization) for the hearing impaired. Two sheets of 6-inch silicon wafer were each fabricated into a vibration membrane and back plate, after which, wafer bonding was performed. A certain amount of charge was created between the bonded vibration membrane and the back plate electrodes, and a MEMS microphone that functioned through the capacitive method that uses change in such charge was fabricated. In order to evaluate the characteristics of the prepared MEMS microphone, the frequency flatness, frequency response, properties of phase between samples, and directivity according to the direction of sound source were analyzed. The MEMS microphone showed excellent flatness per frequency in the audio frequency (100 Hz-10 kHz) and a high response of at least -42 dB (sound pressure level). Further, a stable differential phase between the samples of within -3 dB was observed between 100 Hz-6 kHz. In particular, excellent omnidirectional properties were demonstrated in the frequency range of 125 Hz-4 kHz.

Development of A Haptic Steering System for a Low Cost Vehicle Simulator using Proving Ground Test Data (주행 시험 데이터를 이용한 저가형 차량시물레이터의 조향감 재현 장치 구현)

  • Kim, Sung-Soo;Jeong, Sang-Yoon;Lee, Chang-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.2
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    • pp.37-43
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    • 2005
  • A haptic steering system which reflects steering reaction torque has been developed for a fixed base vehicle simulator. The haptic steering system consists of a steering effort sensor, MR-clutch, AC servo motor and controller. In order to generate realistic steering torque feel to driver and at the same time to meet real-time simulation requirement, 3D torque map is constructed by experimental data and torque generation algorithm using the torque map has been also developed. 3D torque map is constructed using curve fitting and interpolation of the measured values of the steering angle, velocity and steering torque from actual slalom test on the proving ground. In order to carry out performance test of the developed haptic steering system, a fixed based vehicle simulator is constructed by integrating real time vehicle dynamics module, VR-video/audio module, and the haptic steering system. Steering torque and steering angle curves have been obtained from virtual testing in the vehicle simulator and performance of the haptic steering system has been evaluated.

Design of the New Third-Order Cascaded Sigma-Delta Modulator for Switched-Capacitor Application (스위치형 커패시터를 적용한 새로운 형태의 3차 직렬 접속형 시그마-델타 변조기의 설계)

  • Ryu Jee-Youl;Noh Seok-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.906-909
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    • 2006
  • This paper proposes a new body-effect compensated switch configuration for low voltage and low distortion switched-capacitor (SC) applications. The proposed circuit allows rail-to-rail switching operation for low voltage SC circuits and has better total harmonic distortion than the conventional bootstrapped circuit by 19 dB. A 2-1 cascaded sigma-delta modulator is provided for performing the high-resolution analog-to-digital conversion on audio codec in a communication transceiver. An experimental prototype for a single-stage folded-cascode operational amplifier (opamp) and a 2-1 cascaded sigma-delta modulator has been implemented in a 0.25 micron double-poly, triple-metal standard CMOS process with 2.7 V of supply voltage.

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Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.85-92
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    • 2021
  • In this paper, we propose a cultural heritage mobile augmented reality application that allows visitors to experience artifacts by augmenting prototypes, audio, video, and text information of 3D graphic artifacts of museum cultural assets. By applying augmented reality technology to a cultural product, products can be recognized on mobile phones and various historical information can be received through interaction of digital artifacts, and information can be easily and quickly checked through augmented reality mobile digital contents regardless of time and place. Through this study, we contribute to the development of digital cultural contents via mobile augmented reality and the expansion of augmented reality contents according to the types of cultural heritage for use, such as education, industry, and tourism promotion.

A Research on Expandability of Cultural Assets Restoration Blend using Virtual Reality (가상현실을 통한 문화재복원 융합 확장성 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.465-472
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    • 2015
  • The virtual reality technology is currently used classifying functional types such as the observation operation type, the experimental activity type, the learning information type, the field problem-solving type, and other different types, based on the media's characteristics implementing 3D form of multi-sensory information. Using Virtual Reality, the restoration of the 'Doksu Palace' has been grafted onto J. Keller's ARCS model, suggesting a field restoration concept that reenacts the lives of the people that had been in the field with the cultural heritage and history based on a scenario based scene direction. This paper also summarizes 3 different types of implementation of the field restoration assorting multi-scene direction. Certain limitations exist, due to the fact that a completed prototype hasn't been suggested and that a detailed notion of the housing and 3D audio connection has been omitted.

Humanoid Robot Performance System for Performing in Public Places (공공장소에서 공연을 위한 휴머노이드 로봇 공연 시스템)

  • Hwang, Heesoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.190-196
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    • 2016
  • This paper proposes a humanoid robot performance system for performing in public places, such as an event, exhibition, or street performance. The system of modular structures can be moved easily, and can be played by a module or a combination of modules. The system developed with open source-based software and hardware is easy to adapt and improve. The robot performance control program for controlling robots, displays, audios, videos, and performance instruments was developed using the open source language, Processing. The performance instruments were developed using the open source hardware, Arduino. The contents of the robot performance were composed of scene-specific image, background audio, computer graphics, and videos. For their control and synchronization, the performance control program communicates with the humanoid robots and the performance instruments. In addition, performance accessories required to represent the performance concepts are produced by 3D modeling and printing. In a public place, the robot performance is performed with the theme of celebrating a Halloween day.

A Study on Audio-Visual Expression of Biometric Data Based on the Polysomnography Test (수면다원검사에 기반한 생체데이터 시청각화 연구)

  • Kim, Hee Soo;Oh, Na Yea;Park, Jin Wan
    • Korea Science and Art Forum
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    • v.35
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    • pp.145-155
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    • 2018
  • The goal of the study is to provide a new type of audio-visualization method through case analysis and work production based on Polysomnography(PSG) data that is difficult to interpret or not familiar to the public. Most art works are produced with conscious actions during waking hours. On the other hand, during sleep, we get into the world of unconsciousness. Therefore, through the experiment, want to discover if could get something new when we were in the subconscious state, and if so, wondered what kind of art could be made through it. The study method is to consider definition of sleep and sleep data first. The sleep data were classified into normal group and Narcolepsy, Insomnia, and sleep apnea by focusing on sleep disorder graphs that is measured by sleep polygraph. After that, I refined and converted the acquired biometric data into a text-based script. The degree of sleep in the text form of the script was rendered as a 3D animated image using Maya. In addition, the heart rate data script was transformed into a midi format, and the audition was implemented in the garage band. After Effects combines the image and sound to create four single channel images of 3 minutes and 20 seconds each. As a result of the research, I made an opportunity for anyone easy to understand the results, having difference with the normal data, through art instead of using difficult medical term. It also showed the possibility of artistic expression even when conscious actions did not occur. Through the results of this research, I expect the expansion and diversity of artistic audiovisual expression of biometric data.