• Title/Summary/Keyword: 3D Adventure

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Analysis of Immersion Effects According to the Level of Map in Adventure Game

  • Kang, Myung-Ju;Park, Chan-Il;Lee, Jong-Won;Oh, Hyoun-Ju;Kim, Sang-Jung
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.39-44
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    • 2015
  • In this paper, we analyze the immersion effects according to the level of map in adventure game. Computer games are actively enjoyed by many people around the world. Game players have frequently experienced the immersion which is an important aspect to be attained from games. However, it is not clear what immersion is and what kinds of factors influence to immersion. Nonetheless, in recent many researches, the elements of humanities and fun were found as factors of immersion in various digital contents such as game, virtual reality, cinema and etc. Therefore, today's games are developed on the basis of the humanities and fun theory that many researchers have been studied for a long time. In games, the balance of the level of map is related with immersion. Hence, it is important to know how the map patterns of game affect immersion of players. In this paper, we developed a 3D survival adventure game named by "1 Hour" using Unity3D in order to simulate how map patterns affect immersion of players. We also analyzed the relationship between the level of map and immersion using the game.

Adventure filming game for people in need of healing (힐링이 필요한 사람들을 위한 3D 어드벤처 촬영 게임)

  • Shin, Soyeon;Joo, Heesun;Choi, Yeonho;Choi, Jongin;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.133-136
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    • 2022
  • As the number of stress-related diseases increases due to the prolonged Corona 19, Corona Blue is attracting attention. This social background causes negative emotions due to frustration at work, changes in existing life rhythms, and blockade of economic sources, and makes us understand our era as an era in need of healing. Therefore, the purpose of this study is to propose a 3D-based adventure filming game that adventures a fantastic space and stores memories and experiences through photos. For this, important elements of healing were explored through literature study, and based on this, a game using 3ds Max and Unity was implemented. As a result of the study, the game was implemented with a filming function that contains visual elements for cute and warm healing, an emotionally approaching story, and the meaning of space. This study provides a game that can provide non-face-to-face healing to users and presents effective and important healing factors to service providers.

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Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

Unity-based adventure game asset creation engine design (유니티 기반의 어드벤처 게임 에셋 생성 엔진 설계)

  • Lee, Hyoun-Sup;Choi, Dae-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.781-783
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    • 2016
  • 유니티는 2D, 3D 게임 개발 도구로 다양한 물리적인 기능과 쉬운 UI와 에셋을 제공하여 개발자가 쉽게 게임을 제작할 수 있도록 지원한다. 유니티가 제공하는 주요 기능 중 하나인 에셋은 게임 개발과정에서 생성되는 스크립트, 리소스, 프리팹 등의 컴포넌트를 통칭한 것으로 개발자가 만들거나 에셋 스토어를 통해 수집하여 게임 제작에 활용할 수 있다. 즉, 에셋 스토어의 에셋들을 활용할 경우 좀 더 효율적으로 게임을 제작할 수 있다. 그러나 에셋 스토어의 구조상 개발하려고 하는 게임 장르 및 타입에 따라 어떠한 에셋을 적용할 것인지를 구분하기 쉽지 않고 적용 에셋을 찾더라도 이를 응용하여 개발 시스템에 적용하기에 상당한 시간 및 노력이 요구되는 경우도 많다. 본 논문에서는 이러한 에셋 적용문제를 해결하고 개발자의 적은 제어를 통해 효율적인 에셋을 제공할 수 있는 ACE(Adventure Create Engine)에셋 생성 엔진에 대하여 제안한다. ACE는 Unity의 상위 레벨에 존재하는 개발 도구로 최종 결과물로 생성된 패키지를 Unity에 적용할 수 있는 구조로 되어 있다. ACE를 활용할 경우 개발자의 요구에 적절한 에셋을 구축할 수 있으며 게임 개발 시간을 단축할 수 있다.

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Development of 2.5D Adventure Game using Unity3DTM Engine (유니티3D 엔진을 활용한 2.5D 어드벤처 게임 개발)

  • Lee, Ka-young;Shin, Byeong-seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.783-785
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    • 2018
  • 컴퓨터 게임에서 3D가 아닌 2.5D 환경을 사용하면 사용자에게 신선한 상호작용적 즐거움을 줄 수 있다. 그러나 2.5D 환경의 게임을 만들려면 2D와 3D의 각각의 장점을 취하고 단점을 극복하기 위한 방법론이 필요하다. 본 논문에서는 유니티 3D 엔진을 이용하여 2.5D 어드벤처 게임을 개발하는 과정과 함께, 2.5D의 단점을 극복하기 위해 적용한 그래픽 효과와 게임학(Game studies)적 요소를 제안한다.

Exploring the Immersion Degree Difference Between 3D and 2D: Focus on Action-Adventure Game (2D영상과 3D 입체영상에서의 액션 어드벤처 게임 몰입도 비교)

  • Kwon, Hyeog-In;Rhee, Hyun-Jung;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.157-164
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    • 2011
  • Since the movie "Avatar" made world-widely a big success, people's interest to 3D stereoscopic vision has been increasing explosively. However, it is hard to predict that for how long this tremendous attention to 3D stereoscopic would last; consumers have accumulated experience and predominant consciousness from social and cultural environmental various factors. This paper, we will try to see how people interact with 3D stereo through the empirical study. Using Jannett (2009)'s immersion questionnaire, we will measure how different people get immersed while playing game in 3D stereoscopic and 2D.

Augmented Reality in Children's Literature

  • Kim, Ilgu
    • English & American cultural studies
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    • v.14 no.2
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    • pp.77-96
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    • 2014
  • As the cyberspace several decades ago created a cyber fiction fever, the augmented reality as the future of imagination can generate another kind of literary genre and new social ambiance where books tend to come to life more realistically. This newly created "smart fiction," "smart movies," and "smart environment" will be full of fun, hopes and conveniences. But addiction to smart kinds will create unwanted dangerous plethora like ghost-like avatars, wild animals and Farid due to the limitations of human control over hi-technology. If so, the adventures we plan to take will turn fantasy into horror in no time. Instead of loving new scientific things blindly, the emphasis hereafter must be put rather on the potentially negative aftermaths of the new innovative technology. Some viewers after watching the film Avatar are still suffering from the syndrome called "avatar blues," a homesick for Pandora. After their experiencing of the experimental 3D effects in books and media, audience and readers are required to actively deal with the increased lack of the darker cave which the comparatively unsatisfactory present can never fill with fixity and limit. Like the prevention against the addictive online game or the manual of 3D television or 3D printer, the extreme off-limits and safety zone for this virtually and expendably subverting technology must be seriously reviewed by community before using and adopting it. Also, these technologically expanded and augmented environments must be prudently criticized by the in-depth study of literature just as cyber space begun by Gibson's cyber fiction and its criticism.

Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

Design of 3D Running Game using Gyro Sensor in Mobile Environment

  • Choi, Joo-Young;Kim, Seok-Hun;Kwak, Ho-Young;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.77-82
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    • 2021
  • In our society, the current smart devices have been commercialized and more time than most people are in contact with smart devices than the time in contact with the PC, it shows the same trend in terms of the game industry. Thus in the study, it was to try to make a game by utilizing the characteristics of only the smart devices in mobile environments among them by using the gyro sensor implementing the movements of characters. In particular, undergraduate student made various attempts to implement a single game using the sensor used in smart devices. In this paper, we have planned the adventure 3D running game that allows users to easily fun to play. Our goal is to implement one stage. We have discussed that you have designed and implemented.

Development of Horror Adventure Game using PC (PC플랫폼의 공포 어드벤쳐 게임)

  • Kim, Soo Kyun;Lee, Byeongcheol;Kim, Horyeol;Jin, Seokjin;Yoo, Woo-Jong;An, Syungog
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.97-98
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    • 2018
  • 본 논문은 PC 플랫폼에서 공포 어드벤처 게임을 구현한 논문이다. 여름이 오면서 다양한 호러 콘텐츠들이 출시되고 있으며, 본 게임은 시간과 장소의 구애를 받지 않으면서 호러 체험을 할 수 있는 체험 기반 게임이다.

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