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http://dx.doi.org/10.9708/jksci.2021.26.10.077

Design of 3D Running Game using Gyro Sensor in Mobile Environment  

Choi, Joo-Young (Tsis Co)
Kim, Seok-Hun (Dept. of e-Business, Paichai University)
Kwak, Ho-Young (Dept. of Computer Engineering, Jeju National University)
Kim, Soo Kyun (Dept. of Computer Engineering, Jeju National University)
Abstract
In our society, the current smart devices have been commercialized and more time than most people are in contact with smart devices than the time in contact with the PC, it shows the same trend in terms of the game industry. Thus in the study, it was to try to make a game by utilizing the characteristics of only the smart devices in mobile environments among them by using the gyro sensor implementing the movements of characters. In particular, undergraduate student made various attempts to implement a single game using the sensor used in smart devices. In this paper, we have planned the adventure 3D running game that allows users to easily fun to play. Our goal is to implement one stage. We have discussed that you have designed and implemented.
Keywords
Prefab; Animation; Gyro Sensor; 3D Running Game; Unity3D;
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