Design of 3D Running Game using Gyro Sensor in Mobile Environment |
Choi, Joo-Young
(Tsis Co)
Kim, Seok-Hun (Dept. of e-Business, Paichai University) Kwak, Ho-Young (Dept. of Computer Engineering, Jeju National University) Kim, Soo Kyun (Dept. of Computer Engineering, Jeju National University) |
1 | http://www.ittoday.co.kr/news/articleView.html?idxno=69792 |
2 | Unity3D: https://unity3d.com/kr |
3 | Android Studio: https://developer.android.com/studio/index.html?hl=ko |
4 | Kisung Jeong, "A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production", Korea Computer Graphics Socirty Vol. 22, No.3, P43-52, 2016. DOI |
5 | Jason Jerald, " The VR Book: Human-Centered Design for Virtual Reality", Morgan & Claypool Publishers, October 16, 2015. |
6 | NGUI: http://www.tasharen.com/?page_id=140 |
7 | Yonhapnews: http://www.yonhapnews.co.kr/bulletin/2016/04/25/0200000000AKR20160425165600017.HTML?input=1195m |
8 | Jared Halpern, "Developing 2D Games with Unity: Independent Game Programming with C#", Apress; 1st ed. edition, November 29, 2018 |
9 | Prefabs: https://docs.unity3d.com/kr/current/Manual/InstantiatingPrefabs.html |
10 | C. Pearson, Learning NGUI for Unity, Packt Publishing, December (2014). |
11 | Charles Bernardoff , NGUI for Unity, PACKT, 2014 |
12 | Gyroscope: https://ko.wikipedia.org/wiki/%EC%9E%90%EC%9D%B4%EB%A1%9C%EC%8A%A4%EC%BD%94%ED%94%84 |
13 | Animation: https://docs.unity3d.com/kr/current/Manual/class-Animation.html |
14 | Sung Soo Kim, "A development research for User Interface using Unity 3D in real life", Paichai University Master's Thesis |
15 | Robert Wells, "Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd edition, Packt Publishing , September 30, 2020 |