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http://dx.doi.org/10.5392/JKCA.2011.11.1.157

Exploring the Immersion Degree Difference Between 3D and 2D: Focus on Action-Adventure Game  

Kwon, Hyeog-In (중앙대학교 문화예술경영학과)
Rhee, Hyun-Jung (중앙대학교 문화예술경영학과)
Park, Jin-Wan (중앙대학교 첨단영상대학원)
Publication Information
Abstract
Since the movie "Avatar" made world-widely a big success, people's interest to 3D stereoscopic vision has been increasing explosively. However, it is hard to predict that for how long this tremendous attention to 3D stereoscopic would last; consumers have accumulated experience and predominant consciousness from social and cultural environmental various factors. This paper, we will try to see how people interact with 3D stereo through the empirical study. Using Jannett (2009)'s immersion questionnaire, we will measure how different people get immersed while playing game in 3D stereoscopic and 2D.
Keywords
Stereoscopic; Immergence Scale; PC Game;
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