• Title/Summary/Keyword: 3D 환경 모델링

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3D Reconstruction in Urban environments using Stereo Matching algorithm for a Mobile Robot (이동로봇을 위한 스테레오 정합 기법을 이용한 3차원 도시환경복원)

  • Ha, Jeong-Hyo;Kang, Jung-Won;Kim, Si-Jong;Ahn, Seung-Uk;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1930-1931
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    • 2011
  • 세계적으로 많은 연구원들이 3차원 모델링에 대하여 연구하고 있다. 특히 무인자동차의 주행을 위한 센서시스템, 경로생성, 3차원 월드모델링 방법 등에 대한 연구가 많이 진행되고 있다. 이 논문은 스테레오 카메라를 이용한 3차원 도시환경복원을 위한 방법을 제안한다. 전체적인 시스템은 다중센서(스테레오 카메라, DGPS, IMU), PC, 이동로봇(전기차)으로 구성하였다. 스테레오 카메라를 통해 들어오는 이미지는 스테레오 정합기법을 이용하여 지역좌표계의 3차원 점군을 획득하는데 이용되며, DGPS와 IMU를 통해 얻은 정보는 이동로봇의 위치를 추정하는데 이용된다. 지역좌표계의 3차원 점군과 이동로봇의 위치를 융합하면 세계좌표계의 3차원 점군을 얻을 수 있으며, 이를 이용하여 도시환경을 복원을 시행하였다. 또한 스테레오 정합기법을 통해 얻어지는 점군의 중복복원을 회피하기 위하여 임시추적을 이용한다. 임시추적을 통해 동일한 점으로 판단되는 경우 중복복원을 방지하는 알고리즘을 제안한다. 실험결과는 3차원 도시환경 복원을 수행하여 점군으로 표현하였다.

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Development of Mathematics 3D-Printing Tools with Sage - For College Education - (Sage를 활용한 수학 3D 프린팅 웹 도구 개발 - 대학 수학교육을 중심으로 -)

  • Lee, Jae-Yoon;Lim, Yeong-Jun;Park, Kyung-Eun;Lee, Sang-Gu
    • Communications of Mathematical Education
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    • v.28 no.3
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    • pp.353-366
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    • 2014
  • Recently, the widespread usage of 3D-Printing has grown rapidly in popularity and development of a high level technology for 3D-Printing has become more necessary. Given these circumstances, effectively using mathematical knowledge is required. So, we have developed free web tools for 3D-Printing with Sage, for mathematical 3D modeling and have utilized them in college education, and everybody may access and utilize online anywhere at any time. In this paper, we introduce the development of our innovative 3D-Printing environment based on Calculus, Linear Algebra, which form the basis for mathematical modeling, and various 3D objects representing mathematical concept. By this process, our tools show the potential of solving real world problems using what students learn in university mathematics courses.

Study about Low-Cost Autonomous Driving Simulator Framework Based on 3D LIDAR (33D LIDAR 를 기반으로 하는 저비용 자율 주행 시뮬레이터 프레임워크에 대한 연구)

  • O, Eun Taek;Cho, Min Woo;Gu, Bon Woo
    • Annual Conference of KIPS
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    • 2022.05a
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    • pp.702-704
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    • 2022
  • 자율주행 시뮬레이터를 위한 대체재로 게임 엔진을 통한 가상 환경 모의 연구가 수행되고 있다. 하지만 게임 엔진에서는 자율 주행에 필요한 센서를 기기에 맞게 사용자가 직접 모델링을 해줘야 하기 때문에 개발 비용이 크게 작용된다. 특히, Ray 를 활용한 3D LIDAR 는 GPU(Graphics Processing Unit) 사용량이 많은 작업이기 때문에 저비용 시뮬레이터를 위해서는 저비용 3D LIDAR 모의가 필요하다. 본 논문에서는 낮은 컴퓨터 연산을 사용하는 C++ 기반 3D LIDAR 모의 프레임 워크를 제안한다. 제안된 3D LIDAR 는 다수의 언덕으로 이루어진 비포장 Map 에서 성능을 검증 하였으며, 성능 검증을 의해 본 논문에서 생성된 3D LIDAR 로 간단한 LPP(Local Path Planning) 생성 방법도 소개한다. 제안된 3D LIDAR 프레임 워크는 저비용 실시간 모의가 필요한 자율 주행 분야에 적극 활용되길 바란다.

Personalized Tour Guide Generation Techniques in 3D Virtual Environment (3D 가상환경에서 개인화된 투어 가이드 생성 기법)

  • Song, T.S.;Kim, H.K.;Choy, Y.C.;Lim, S.B.;Choi, B.K.;Suh, E.H.
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.111-115
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    • 2006
  • 가상환경 탐색 항해 기법을 설계했다 3차원 가상환경은 입체적 시각 정보를 통해서 사용자가 가상환경을 현실로 받아들이고 마치 현장에 위치해 있는 것과 같은 감각을 느끼게 한다. 이러한 감각에 의지해서 사용자는 진지하고도 적극적으로 가상환경에 참여할 수 있다. 3차원 가상환경이 지닌 이러한 장점은 오락프로그램의 흥미 증진, 교육 및 군사훈련의 효과 향상, 의료분야의 신기술개발 등 다양한 분야에서 활용되고 있다. 그러나 3차원 가상환경은 현실 세계에 비해 빈약한 공간 인지 정보로 인해 자신의 위치를 인지하기 못하거나 원하는 목표물을 찾는데 어려움이 있다. 따라서 본 연구 에서는 가상환경을 구성하는 물리적인 정보와 가상환경의 외부 정보를 토픽맵(Topic Map)에서 제시 하는 기법을 사용하여 공간 인지 지식을 모델링 하였고, 현실세계에서 인간의 두뇌에서 이루어 지는 과정과 유사하게 3차원 가상환경 내에서도 길찾기기 가능하도록 인지맵(cognitive map)기법을 적용하여 처음 가상환경에 방문한 사용자라도 쉽게 목표물에 접근할 수 있는 개인화된 투어가이드 기법을 개발 하였다.

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Deriving Usability Evaluation Criteria for Threat Modeling Tools (위협 모델링 도구의 사용성 평가기준 도출)

  • In-no Hwang;Young-seop Shin;Hyun-suk Cho;Seung-joo Kim
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.4
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    • pp.763-780
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    • 2024
  • As the domestic and international landscape undergoes rapid changes, the importance of implementing security measures in response to the growing threats that businesses face is increasing. In this context, the need for Security by Design (SbD), integrating security from the early design stages, is becoming more pronounced, with threat modeling recognized as a fundamental tool of SbD. Particularly, to save costs and time by detecting and resolving security issues early, the application of the Shift Left strategy requires the involvement of personnel with limited security expertise, such as software developers, in threat modeling. Although various automated threat modeling tools have been released, their lack of user-friendliness for personnel lacking security expertise poses challenges in conducting threat modeling effectively. To address this, we conducted an analysis of research related to threat modeling tools and derived usability evaluation criteria based on the GQM(Goal-Question-Metric) approach. An expert survey was conducted to validate both the validity and objectivity of the derived criteria. We performed usability evaluations of three threat modeling tools (MS TMT, SPARTA, PyTM), and the evaluation results led to the conclusion that MS TMT exhibited superior usability compared to other tools. This study aims to contribute to the creation of an environment where personnel with limited security expertise can effectively conduct threat modeling by proposing usability evaluation criteria.

Modeling 2D residence time distributions of pollutants in natural rivers using RAMS+ (RAMS+를 이용한 하천에서 오염물질의 2차원 체류시간 분포 모델링)

  • Kim, Jun Song;Seo, Il Won;Shin, Jaehyun;Jung, Sung Hyun;Yun, Se Hun
    • Journal of Korea Water Resources Association
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    • v.54 no.7
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    • pp.495-507
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    • 2021
  • With the recent industrial development, accidental pollution in riverine environments has frequently occurred. It is thus necessary to simulate pollutant transport and dispersion using water quality models for predicting pollutant residence times. In this study, we conducted a field experiment in a meandering reach of the Sum River, South Korea, to validate the field applicability and prediction accuracy of RAMS+ (River Analysis and Modeling System+), which is a two-dimensional (2D) stream flow/water quality analysis program. As a result of the simulation, the flow analysis model HDM-2Di and the water quality analysis model CTM-2D-TX accurately simulated the 2D flow characteristics, and transport and mixing behaviors of the pollutant tracer, respectively. In particular, CTM-2D-TX adequately reproduced the elongation of the pollutant cloud, caused by the storage effect associated with local low-velocity zones. Furthermore, the transport model effectively simulated the secondary flow-driven lateral mixing at the meander bend via 2D dispersion coefficients. We calculated the residence time for the critical concentration, and it was elucidated that the calculated residence times are spatially heterogeneous, even in the channel-width direction. The findings of this study suggest that the 2D water quality model could be the accidental pollution analysis tool more efficient and accurate than one-dimensional models, which cannot produce the 2D information such as the 2D residence time distribution.

An Effective Parallel Implementation of Sound Synthesis of Guitar using GPU (GPU를 이용한 기타의 음 합성을 위한 효과적인 병렬 구현)

  • Kang, Sung-Mo;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.1-8
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    • 2013
  • This paper proposes an effective parallel implementation of a physical modeling synthesis of guitar on the GPU environment. We used appropriate filter coefficients and adjusted the length of delay line for each open string to generate 44,100 six-polyphonic guitar sounds (E2, A2, D3, G4, B3, E4) by using physical modeling synthesis. In addition, we analyzed the physical modeling synthesis algorithm and observed that we can exploit parallelism inherent in the length of delay line. Thus, we assigned CUDA cores as many as the length of delay line and effectively implemented the physical modeling synthesis using GPU to achieve the highest performance. Experimental results indicated that synthetic guitar sounds using GPU were very similar to the original sounds when we compared their spectra. In addition, GPU achieved 68x and 3x better performance than high-performance TI DSP and CPU, respectively. Furthermore, this paper implemented and evaluated the performance of multi-GPU systems for the physical modeling algorithm.

Indoor 3D Modeling Approach based on Terrestrial LiDAR (지상라이다기반 실내 3차원 모델 구축 방안)

  • Hong, Sungchul;Park, Il-Suk;Heo, Joon;Choi, Hyunsang
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.5D
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    • pp.527-532
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    • 2012
  • Terrestrial LiDAR emerges as a main mapping technology for indoor 3D cadastre, cultural heritage conservation and, building management in that it provides fast, accurate, and reliable 3D data. In this paper, a new 3D modeling method consisting of segmentation stage and outline extraction stage is proposed to develop indoor 3D model from the terrestrial LiDAR. In the segmentation process, RANSAC and a refinement grid is used to identify points that belong to identical planar planes. In the outline tracing process, a tracing grid and a data conversion method are used to extract outlines of indoor 3D models. However, despite of an improvement of productivity, the proposed approach requires an optimization process to adjust parameters such as a threshold of the RANSAC and sizes of the refinement and outline extraction grids. Furthermore, it is required to model curvilinear and rounded shape of the indoor structures.

A Development of Simulator for Autonomous Navigation System of UUV (무인잠수정의 자율운항시스템을 위한 시뮬레이터 개발)

  • Lee, Young-Il;Min, Jong-Soo;Song, Jin-Kook;Kim, Yong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.3
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    • pp.581-589
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    • 2008
  • The goal of a simulator is to provide for the testing of new technologies and to facilitate the eventual transfer of these technologies to the applications. In the Development Step, Simulation can provide a cost effective alternative to expensive and hazardous field testing. In this paper, a 3D simulator is developed to test UUV navigation system bated on RVC model. The simulation system consists of a environment manager, objects and a 3D viewer. Objects are modeling all physical elements such as map, obstacle and UUV which reside in a underwater environment. Those objects are created and initialized by environment manager. The environment manager plays the role of intermediator which allows created objects to interact with each other, and transmits information on the objects to 3D viewer. The 3D viewer analyzes the received information and visualizes 3D graphic by using OpenGL primitives.

Three-Dimensional Resistivity Modeling by Serendipity Element (Serendipity 요소법에 의한 전기비저항 3차원 모델링)

  • Lee, Keun-Soo;Cho, In-Ky;Kang, Hye-Jin
    • Geophysics and Geophysical Exploration
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    • v.15 no.1
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    • pp.33-38
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    • 2012
  • A resistivity method has been applied to wide range of engineering and environmental problems with the help of automatic and precise data acquisition. Thus, more accurate modeling and inversion of time-lapse monitoring data are required since resistivity monitoring has been introduced to quantitatively find out subsurface changes With respect to time. Here, we used the finite element method (FEM) for 3D resistivity modeling since the method is easy to realize complex topography and arbitrary shaped anomalous bodies. In the FEM, the linear elements, also referred to as first order elements, have certain advantages of simple formulation and narrow bandwidth of system equation. However, the linear elements show the poor accuracy and slow convergence of the solution with respect to the number of elements or nodes. To achieve the higher accuracy of finite element solution, high order elements are generally used. In this study, we developed a 3D resistivity modeling program using high order Serendipity elements. Comparing the Serendipity element solutions for a cube model with the linear element solutions, we assured that the Serendipity element solutions are more accurate than the linear element solutions in the 3D resistivity modeling.