• Title/Summary/Keyword: 3D 홀로그램

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the 3D Contents DID Image System which Holograms(Clock) (3D 홀로그램을 사용한 (시계)콘텐츠 DID 영상시스템)

  • Yang, Sung-Young;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.139-142
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    • 2012
  • It reflects the value of 2D contents goods. It uses, 3D when holograms DID charm of the goods, the buying power and necessary etc. DID image system are the stamp. 3D holograms and DID image systems, the screen, it plans CMS from the research which it sees and it embodies 3D hologram contents DID image systems. Also charm, also the buying power and analysis, the comparative stamp do satisfaction etc. in about 2D contents and 3D contents and 3D holograms DID.

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Seamless Viewing Control by User Movement Between Pyramid Sections in Desktop 3D Hologram Pyramid (데스크톱 3D 홀로그램 피라미드에서 피라미드 단면 사이 사용자 이동에 따른 끊김 없는(seamless viewing control) 뷰 생성)

  • Hwang, Sun-Ju;Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.1-9
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    • 2021
  • The hologram pyramid is an application of floating holograms, allowing the observer to see three-dimensional holograms from various angles without wearing wearable devices. Due to the low cost and ease of manufacturing, it has been used in a wide variety of fields as diverse as education, prototyping, showcase, and etc. But, when the observer looks at the hologram from the place where each side of the hologram pyramid is connected, the hologram looks cut and distorted. Also, the observer can see the only hologram of angles viewed head-on from each side. In this paper, we propose a method of generating a hologram image corresponding to the observer's gaze angle by tracking the observer's position and conducting reverse distortion. It provide a hologram of the angle viewed by the observer without cutting and distortion. In addition, the existing method and the proposed method were applied and compared in the hologram pyramid.

A study on 3D construction expression using a similar hologram (유사 홀로그램을 이용한 3D 건출 표현 연구)

  • Lee, Hyun-Chang;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.361-362
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    • 2021
  • The meaning of hologram is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling of the university headquarters building at Wonkwang University. Through this, a virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it is possible to try to construct a new digital contents utilization area by expressing various materials such as buildings or cultural property buildings through hologram.

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Realistic Enhancement of 3D Expressions for Building Expressions with Hologram (건축물 홀로그램 표현에서 3D 실체감 표현 향상방안)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1104-1109
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    • 2019
  • Business utilization of holograms is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling for a building from dealing with the representation of buildings from hololens to pseudo-hologram by using 3D modeling results. In addition, to reflect the real image of the disadvantage of modeling, we propose a method to enhance the 3D expression of the object by reflecting the actual building surface on the 3D model through photographing. Virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it will be possible to express holograms of various materials such as buildings or cultural properties with enhanced realism.

Fast Generation of 3-D Video Holograms using a Look-up Table and Temporal Redundancy of 3-D Video Image (룩업테이블과 3차원 동영상의 시간적 중복성을 이용한 3차원 비디오 홀로그램의 고속 생성)

  • Kim, Seung-Cheol;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1076-1085
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    • 2009
  • In this paper, a new method for efficient computation of CGH patterns for 3-D video images is proposed by combined use of temporal redundancy and look-up table techniques. In the conventional N-LT method, fringe patterns for other object points on that image plane can be obtained by simply shifting these pre-calculated PFP (Principle Fringe Patterns). But there have been many practical limitations in real-time generation of 3-D video holograms because the computation time required for the generation of 3-D video holograms must be massively increased compared to that of the static holograms. On the other hand, as ordinary 3-D moving pictures have numerous similarities between video frames, called by temporal redundancy, and this redundancy is used to compress the video image. Therefore, in this paper, we proposed the efficient hologram generation method using the temporal redundancy of 3-D video image and N-LT method. To confirm the feasibility of the proposed method, some experiments with test 3-D videos are carried out, and the results are comparatively discussed with the conventional methods in terms of the number of object points and computation time.

Fast Digital Hologram Generation Using True 3D Object (실물에 대한 디지털 홀로그램 고속 생성)

  • Kang, Hoon-Jong;Lee, Gang-Sung;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1283-1288
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    • 2009
  • In general, a 3D computer graphic model is being used to generate a digital hologram as theinput information because the 3D information of an object can be extracted from a 3D model, easily. The 3D information of a real scene can be extracted by using a depth camera. The 3D information, point cloud, corresponding to real scene is extracted from a taken image pair, a gray texture and a depth map, by a depth camera. The extracted point cloud is used to generate a digital hologram as input information. The digital hologram is generated by using the coherent holographic stereogram, which is a fast digital hologram generation algorithm based on segmentation. The generated digital hologram using the taken image pair by a depth camera is reconstructed by the Fresnel approximation. By this method, the digital hologram corresponding to a real scene or a real object could be generated by using the fast digital hologram generation algorithm. Furthermore, experimental results are satisfactory.

A Study on convergence video system trough Floating Hologram (플로팅 홀로그램을 통한 융복합 영상시스템 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.397-402
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    • 2020
  • Hologram can be categorized into analog and digital hologram but there's a clear limitation in expensive equipment and content realization for ordinary people to realize. In addition, it's required to conduct study on hologram contents with interaction added, escaping out of exiting stable format like endlessly repetitive contents or passive view through specific video. Therefore, this article aims to suggest fusion image system, especially focusing on floating hologram among similar holograms. Eight elements of hologram interaction are as follows: height of camera in a three-dimensional space, interval between 3D model, overlapped model, scale, animation, position, color and 3D model change. For the floating hologram, the audience can control by themselves in real time, the popular, active hologram contents-making methodology is suggested by making the best use of fusion image system and making floating hologram easily without using expensive hologram equipment. The image system developed in actual exhibition and feedback should be complemented to develop better hologram image system.

Analysis for Hologram Using Fresnelet Transform (Fresnelet 변환을 이용한 홀로그램의 에너지 분석)

  • Kim, Dei-Gyoung;Lee, Yoon-Hyuk;Kim, Wooyoul;Seo, Young-Ho;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.106-107
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    • 2013
  • 최근 3D의 발전으로 다음 세대의 3D 기술로 디지털 홀로그램을 지목하고 있다. 질 좋은 홀로그램을 디스플레이 하려면 디스플레이 장치의 화소의 크기가 더 작아져야하고 고 해상도의 홀로그램 콘텐츠가 필요하다. 이처럼 고해상도의 홀로그램 콘텐츠를 상용화하기 위해서는 기존 2D영상에 사용되고 있는 압축 등의 영상처리 기법들이 필요하다. 하지만 홀로그램 특성상 기존 2D 영상에 이용되는 영상처리 기법을 적용하기 어렵다. 본 논문에서는 이 문제점을 해결하기 위해 홀로그램을 Fresnelet 변환을 이용하여 기존 2D영상 처리 기법을 사용할 수 있는 에너지 특성을 분석 하였다.

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Digital Hologram Generating of 3D Object with Super-multi-light-source (초다광원 3차원 물체의 디지털 홀로그램 고속 생성)

  • Song, Joongseok;Kim, Changseob;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.135-136
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    • 2015
  • 컴퓨터 생성 홀로그램(CGH: computer generated hologram) 기법은 기존의 광학계 장치와 변수들을 수학적으로 모델링하여 일반 범용 컴퓨터(PC: personal computer)로도 디지털 홀로그램을 생성할 수 있는 기술이다. 이 기술은 디지털 홀로그램의 해상도와 3D 물체의 광원 수에 따라 알고리즘의 연산량이 좌우되기 때문에, 실용적인 사용을 위해서 알고리즘의 연산량을 낮추거나 하드웨어의 연산 속도를 높이는 연구가 필수적이다. 본 논문에서는 초다광원 3D 물체의 디지털 홀로그램을 고속으로 생성할 수 있는 방법을 제안한다. 제안하는 방법은 한 개의 서버 PC와 다수의 클라이언트 PC들로 구성되어 있으며, 이들은 일반적으로 사용되는 범용 GPU (graphic processing unit)가 장착되어 있다. 서버에서 3D 물체의 광원을 스캔하여 데이터화 하고, 클라이언트 PC들의 연산 능력에 따라 광원 데이터를 분할하여 클라이언트들에게 각각 전송한다. 각각의 클라이언트들은 전송받은 데이터를 이용해 다중 GPU 기반의 CGH 연산을 수행하여 간섭 패턴들을 생성하고, 생성된 패턴들은 다시 서버 PC로 재전송된다. 서버 PC로 재전송 된 패턴들이 하나로 누적되면 디지털 홀로그램이 생성된다. 본 실험에서, 기존의 방법으로는 139,655개의 광원에 대해 $1,024{\times}1,024$ 해상도의 홀로그램을 생성하는데 약 2,250 ms가 걸린 반면, 제안하는 방법은 약 478 ms의 속도로 생성할 수 있음을 확인하였다.

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Hologram Generation with Random Phase based on 3D Volumetric Model (3D 체적형 모델 기반의 랜덤 위상을 갖는 홀로그램 생성)

  • Lee, Sol;Kim, Kyung-Jin;Kim, Jin-Kyum;Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.323-324
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    • 2020
  • 논문에서는 3D 체적형 모델을 이용하여 홀로그램에 랜덤 위상 효과를 주는 방법을 제안한다. CGH(Computer Generated Hologram)에서 랜덤 위상의 추가는 실제 촬영하여 획득한 홀로그램에서 물체 표면의 난반사에 대한 영향을 고려한 것이다. 이 랜덤 위상은 생성한 홀로그램의 광 시야각 확장 효과가 있다. 하지만 이것은 랜덤으로 발생하기 때문에 홀로그램 시퀀스를 생성할 때 같은 객체 표면에 대해서 고정된 효과를 줄 수 없다. 본 논문에서는 CGH를 진행할 때 물체의 고유한 랜덤 위상 추가를 위해 3D 체적형 모델을 사용하는 방법을 제안한다.

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