1 |
R. Roslan and A. Ahmad, "3D Spatial Visualisation Skills Training Application for School Students Using Hologram Pyramid," JOIV : International Journal on Informatics Visualization, Vol.1, No.4, pp.170-174, 2017.
DOI
|
2 |
I. A. Gafur, "Mixed Reality Application as a Learning System of Motion Systems using Pyramid Hologram Technology," Journal of Physics: Conference Series, Vol.1351, No.1, 2019.
|
3 |
Dragi Tiro, Admira Poturiovic, and Nevzudin Buzadjija, "The possibility of the hologram pyramid applying in the rapid prototyping," 2015 4th Mediterranean Conference on Embedded Computing (MECO), pp.25-30, 2015.
|
4 |
임수연, 김상욱, "관객접근에 의해 행동하는 3D 홀로그래픽 콘텐츠 저작 및 프로젝션," 한국콘텐츠학회논문지, 제12권, 제2호, pp.597-604, 2012.
|
5 |
김동현, 김상욱, "포인트 클라우드 형태의 인터랙티브홀로그램 콘텐츠," 한국콘텐츠학회논문지, 제12권, 제9호, pp.40-47, 2012.
DOI
|
6 |
류재호, 조은상, 이정인, "유사 홀로그램 기술과 인터랙션을 이용한 3D 디지털 콘텐츠의 전시방법에 관한 연구 : - 유사 홀로그램의 피라미드형 반사방식을 중심으로 -," Design Convergence Study 73, Vol.17, No.6, 2018.
|
7 |
Abu Bakar Abdullah Muhammad, Nor Anita Fairos Ismail, and Mohd Shahrizal Sunar, "Reflective Prism Display Using Pepper's Ghost Technique Software Toolkit Plugin for Unity 3D," Jurnal Teknologi (Sciences & Engineering), Vol.78, No.12-3, pp.189-196, 2016.
|
8 |
A. Jones, I. McDowall, H. Yamada, M. Bolas, and P. Debevec, "Rendering for an Interactive 360° Light Field Display," ACM Transactions on Graphics, Vol.26, No.3, 2007.
|
9 |
Xuan Luo, Jason Lawrence, and Steven M. Seitz, "Pepper's Cone: An Inexpensive Do-It-Yourself 3D," UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, pp.623-633, 2017.
|
10 |
Tomoharu Nakamura, Tomoya Yano, Kohki Watanabe, Yui Ishii, Hideki Ono, Ippei Tambata, Nobuki Furue, and Yuji Nakahata, "360-degree transparent holographic screen display," SIGGRAPH '19: ACM SIGGRAPH 2019 Emerging Technologies, pp.1-2, 2019.
|