• Title/Summary/Keyword: 3D 학습자료

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Implementation of Virtual Experienced Software for Environment Education (환경교육을 위한 가상현실 소프트웨어 구현)

  • Lee, Keun-Wang;Kim, Yong-Hwan;Oh, Myung-Kwan
    • Proceedings of the KAIS Fall Conference
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    • 2010.11a
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    • pp.203-205
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    • 2010
  • 본 논문에서는 도시화, 국토개발 등을 통해 빠르게 달라지고 있는 거주 공간 및 자연환경의 원형을 사이버공간에 재현하여 환경교육 학습자료로 활용하기 위한 소프트웨어로 조선시대 마을의 거주 공간 및 자연환경의 원형, 에너지, 생활환경, 수질, 대기, 토양, 지구분야를 3D 기술을 이용한 환경교육용 가상체험 소프트웨어를 구현하는 것을 최종목표로 한다.

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Convergence Study on the Three-dimensional Educational Model of the Functional Anatomy of Facial Muscles Based on Cadaveric Data (카데바 자료를 이용한 얼굴근육의 해부학적 기능 학습을 위한 삼차원 교육 콘텐츠 제작과 관련된 융합 연구)

  • Lee, Jae-Gi
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.57-63
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    • 2021
  • This study dissected and three-dimensionally (3D) scanned the facial muscles of Korean adult cadavers, created a three-dimensional model with realistic facial muscle shapes, and reproduced facial expressions to provide educational materials to allow the 3D observation of the complex movements of cadaver facial muscles. Using the cadavers' anatomical photo data, 3D modeling of facial muscles was performed. We produced models describing four different expressions, namely sad, happy, surprised, and angry. We confirmed the complex action of the 3D cadaver facial muscles when making various facial expressions. Although the results of this study cannot confirm the individual functions of facial muscles quantitatively, we were able to observe the realistic shape of the cadavers' facial muscles, and produce models that would show different expressions depending on the actions performed. The data from this study may be used as educational materials when studying the anatomy of facial muscles.

Improvement of basic Academic Skills for Junior College Students : Based on a Case Study of D College (전문대학 기초학습능력 향상 방안: D 대학 사례를 중심으로)

  • Choi, Kil-Sung;Lee, Seung-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.468-476
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    • 2011
  • A lack of basic academic skills of junior college students has negatively impacted on the quality of vacational education and student dropout prevention, and yet it is true that there still are unclear alternatives or solutions to come up with that concern. As a way to find out the actual levels of basic academic skills of junior college students and educational efforts to improve these skills, the study investigated prior studies and benchmarked strengths and weaknesses of the related educational programs and supporting systems operated by ten junior colleges around the nation. Further, the study addressed emerging issues and challenges related to basic academic skills, based on the case study of D college. Major research methodologies included literature review, surveys for students and faculty members and focus-group interviews of faculty members in order to examine the states of students' basic academic skills in the area of language, in particular. Accordingly, the study proposed several suggestions with which educational practitioners could assist in supporting students to acquire improved basic academic skills(such as the development of a competence-based curriculum, implementation of reliable diagnosis tools and supporting educational systems for evaluating students' basic academic skills and upgrading of diverse teaching and learning resources and methods).

Design of Virtual Experience Contents for an Environment Education (환경교육을 위한 가상체험 컨텐츠의 설계)

  • Lee, Keun-Wang;Gao, Song-Hua
    • Proceedings of the KAIS Fall Conference
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    • 2008.05a
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    • pp.111-114
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    • 2008
  • 본 논문에서는 무분별한 경제 개발로 인해 변형된 자연환경의 변화를 비교체험 할 수 있도록 조선시대의 모습을 재연하여 과거와 현재의 변형된 자연환경을 비교 체험할 수 있도록 3D 기술을 이용하여 사이버공간에서 학습할 수 있는 가상체험 3D 콘텐츠를 설계하였다. 본 논문에서 연구된 콘텐츠를 이용하여 초 중등학생 및 성인을 대상으로 환경교육을 실시할 수 있는 교육활동자료로 활용하고, 일상생활 속의 환경보전에 대한 내면화 과정을 통하여 환경보전에 대한 인식과 태도를 형성하고 환경보호를 위한 지식과 기능을 학습하고 환경보호 행동을 실천할 수 있도록 돕는데 그 목적이 있다.

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3D Virtual Space Agriculture Education Game on Mobile Environment (모바일 환경에서의 3D 가상공간 농업 시뮬레이션 게임)

  • Yoo, Hwan-Soo;Kim, Seong-whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.909-910
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    • 2009
  • 본 논문은 모바일 단말 환경에서 3D 가상공간상에 접속하여 작물재배, 가축사육 등을 체험 할 수 있는 환경을 제공할 수 있도록 한다. 기존의 웹 형태를 통한 온라인 농작물재배/가축사육 시뮬레이션에서는 각종 자료와 정지화상(사진이미지)를 제공하고 있으며 사용자는 웹 접속을 통하여 학습 및 게임을 할 수 있다. 본 논문에서는 고정된 장소에서의 체험을 벗어나 이동환경인 모바일 단말에서도 3D 그래픽 기술을 통한 현실감있는 가상의 농장 환경을 제공하여, 작물재배에서부터 토지 환경까지 간단하고 직관적인 인터페이스로 쉽게 접근할 수 있는 시뮬레이션 환경을 제공하며, 농작물 재배가 실제 환경과 유사하도록 시뮬레이션 엔진을 구성하였다. 특히 Open GL 같은 범용 라이브러리가 탑재되지 못하는 저 사양의 모바일 단말을 위하여 3D 엔진을 자체적으로 구성하여 범용성을 도모하였다.

An Intelligent Monitoring System of Semiconductor Processing Equipment using Multiple Time-Series Pattern Recognition (다중 시계열 패턴인식을 이용한 반도체 생산장치의 지능형 감시시스템)

  • Lee, Joong-Jae;Kwon, O-Bum;Kim, Gye-Young
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.709-716
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    • 2004
  • This paper describes an intelligent real-time monitoring system of a semiconductor processing equipment, which determines normal or not for a wafer in processing, using multiple time-series pattern recognition. The proposed system consists of three phases, initialization, learning and real-time prediction. The initialization phase sets the weights and tile effective steps for all parameters of a monitoring equipment. The learning phase clusters time series patterns, which are producted and fathered for processing wafers by the equipment, using LBG algorithm. Each pattern has an ACI which is measured by a tester at the end of a process The real-time prediction phase corresponds a time series entered by real-time with the clustered patterns using Dynamic Time Warping, and finds the best matched pattern. Then it calculates a predicted ACI from a combination of the ACI, the difference and the weights. Finally it determines Spec in or out for the wafer. The proposed system is tested on the data acquired from etching device. The results show that the error between the estimated ACI and the actual measurement ACI is remarkably reduced according to the number of learning increases.

Design and Implementation of Web-based 3-Dimension System for Art Appreciation Learning (미술 감상학습을 위한 웹기반 3D 시스템의 설계 및 구현)

  • Oh, Pill-Woo;Jeong, Sang-Mok;Kim, Myeong-Ryeol
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.607-616
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    • 2005
  • The art education in elementary schools pursued by the 7th education course is to nurture more aesthetic human who can live a more beautiful life by applying the beauty they felt and saw, rather than wishing all students to become artists. In other words, it emphasizes on the importance of appreciation activity. However, the reality is that technique-oriented learning is the main in the education field, especially around the academies, and appreciation learning is even more difficulty for students at physical spaces such as galleries who live inisland or distant countries. This study designs and materializes a system providing appreciation learning data in the form of gallery based on 3 dimensional learning pattern, which is similar to form of human senses, to solve the demerits of former appreciation resources being shared around a small number of students.

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3D printed tactile pattern formation with thermal reflow method (3D 프린팅 기술과 표면 열처리 기술 기반의 3차원 촉각 형상 제작 기술 개발)

  • Jo, Won-Jin;Lee, Heon-Ju;Mun, Myeong-Un
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2015.11a
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    • pp.172-173
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    • 2015
  • 3D 프린터를 이용하면 짧은 시간에 복잡한 3차원 형상을 제작하는 것이 가능하며 적층하는 횟수를 조절하여 제작물의 크기와 모양, 두께를 쉽게 조절할 수 있다. 또한, 표면 열처리 기술을 적용하여 열로 표면을 처리하게 되면 매끄러운 표면 도출과 함께 외부 충격에 대한 내구성 및 접착력을 향상시킬 수 있다. 이러한 표면처리 기술은 촉각패턴과 표면과의 접착력의 제어가 가능하기 때문에 종이뿐만 아니라, 플라스틱, 금속, 세라믹 등 다양한 소재로 이루어진 표면에 적용이 가능하다. 따라서 본 연구에서 제안하는 3D 프린팅 기술과 표면 열처리 방식을 이용하면 기존의 점자 제작 방식을 개선할 수 있으며 기존 방법으로 표현하기 어려웠던 교과서 내에 삽입된 다양한 유물이나 동식물의 성장 과정 모델 등의 학습 자료를 입체적으로 만들 수 있다.

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Effect of Meta-cognition Teaching and Learning Program for Self-Leadership, Collaborative Preference, and Problem Solving Ability of Nursing Students (메타인지 교수학습프로그램이 간호대학생의 셀프리더십, 협력적 성향 및 문제해결능력에 미치는 효과)

  • Seo, Young-sook;Jeong, Chu-young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.383-392
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    • 2018
  • This study was conducted to examine the effects of a meta-cognition teaching and learning program on nursing students' self-leadership, collaborative preference and problem solving ability. The study was designed using a nonequivalent control group pretest-posttest design. Data were collected between March 5 and June 30, 2018 from 74 2-year nursing students in D College of D City who were assigned to an experimental group (n=36) or a control group (n=38). The meta-cognition teaching and learning program consisted of 10 sessions of combined individual and small group learning. Data were analyzed using descriptive analysis, as well as a t-test, ${\chi}^2$-test, and paired t-test with the SPSS/WIN 21.0 program. After receiving the meta-cognition teaching and learning program, significant differences were observed in self-leadership (t=4.79, p<0.001), collaborative preference (t=5.07, p<0.001), and problem-solving ability (t=6.48, p<0.001) of the experimental group. The results of this study indicate that the meta-cognition teaching and learning program was effective at increasing self-leadership, collaborative preference and problem-solving ability in nursing students. It is expected that the results of this study will be used as basic data to improve self-leadership, collaborative preference and problem-solving ability of nursing students.

The Effect of After School Program Applying Flipped Learning on Self-Directed Learning Ability and Learning Motivation of Nursing Student (거꾸로 학습을 적용한 방과 후 프로그램(After School Program)이 간호대학생의 자기주도학습 및 학습동기에 미치는 효과)

  • Ha, Hey-Jin;Woo, Sang-Jun
    • Journal of Convergence for Information Technology
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    • v.10 no.9
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    • pp.79-87
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    • 2020
  • The purpose of this study was to investigate the effect of flipped learning in ASP(after school program) on self-directed learning ability and learning motivation. This study used a one group pre test-post test design. Data derived from 35 person nursing students enrolled in after-school program between 17 December 2018 and 18 January 2019 at D university. The learner's self-directed learning ability increased, statistically differed differences(t=-4.04, p<.001) but, motivation increased there were no statistically significant differences(t=-1.08, p=.288). The average of ASP satisfaction scores for the program was 3.49 ± 0.93. Therefore, it is suggested that educators and schools organize their flipped learning methods in the curriculum to improve learners' self-directed learning ability.