• Title/Summary/Keyword: 3D 프로그램

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A Pilot Site Planning and Design based on 3D Spatial Information (단지설계업무에서 3차원 공간자료의 활용)

  • Hwang, Chul-Sue;Lee, Sang-Hun
    • Land and Housing Review
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    • v.3 no.1
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    • pp.15-22
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    • 2012
  • The purpose of this research was to propose housing estate planning that applies 3D spatial information to DAS housing estate planning program and to enhance applicability of 3D spatial analysis. In addition, this research evaluated the applicability of 3D spatial information to site planning of Korea Land and Housing Corporation and developed models for the purpose of applying the spatial information efficiently. Moreover, we tested applicability of LiDAR that can allow 3D spatial information to be more efficient and accurate. The results from cross section analysis implies that LiDAR has higher usability than existing geographic information. Additionally, this study shaded light on the suggested system development model that can simulate location or height of an apartment house by spatially analyzing difference between before-and-after site development.

A Design of Authoring Tool for 2D/3D Applications Operated on WIPI (WIPI 기반 2D/3D 응용 프로그램 작성을 위한 저작도구의 설계)

  • Kim, Gunhee;Son, Minwoo;Lee, Byeong-Yun;Shin, Dongkyoo;Shin, Dongil
    • Annual Conference of KIPS
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    • 2004.05a
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    • pp.621-624
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    • 2004
  • 본 논문에서는 위피(WIPI, Wireless Internet Platform for Interoperability) 플랫폼 상에서 운용되는 2D/3D 컨텐츠 제작을 위한 저작도구를 설계하며, 2D 및 3D API를 사용하는 응용 프로그램 작성을 직접 지원한다. 사용자는 드래그와 드롭(Drag & Drop), 스프라이트 깜빡임(Sprite Blitting), 스프라이트 회전(Sprite Rotation), API 추가/삭제 기능, 코드 배포 등의 기능을 이용하여 Jlet의 기본 골격을 저작도구의 버튼 하나로 손쉽게 작성할 수 있게 된다. API 추가/삭제 기능을 이용하여 기존 작업을 손쉽게 재사용하거나, 작성 결과물을 코드 배포 기능을 이용하여 하나의 jar 파일로 간단히 작성할 수 있게 된다. 스프라이트 및 2D/3D 관련 기능은 게임 등의 컨텐츠의 코드 작성 시 효율성을 크게 증가 시킨다. 본 논문에서는 이러한 기능을 가진 위피용 컨텐츠 저작도구를 설계하며 제안하였다.

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Development of Program for Modeling of Cross Section of Composite Rotor Blade (복합재료 로터 블레이드 단면 모델링 프로그램 개발)

  • Do, Hyung-Soo;Cho, Jin-Yeon;Park, Il-Ju;Jung, Sung-Nam;Kim, Tae-Joo;Kim, Do-Hyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.3
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    • pp.261-268
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    • 2011
  • Generally, modeling procedure of cross section of composite rotor blade is complicated and time-consuming, because it is made up of various stiffeners and multiple layers of composite materials. For efficient modeling of cross section of composite rotor blade, a modeling program so called KSec2D, which provides a user friendly GUI, is developed by using a 2D modeling algorithm based on set operation. By the developed program KSec2D, a modeling of complicated cross section of rotor blade is carried out. Through the demonstration, the usefulness of developed program in modeling procedure of cross section of composite rotor blade is verified.

Automated Test Data Generation for Testing Programs with Flag Variables Based on SAT (SAT를 기반으로 하는 플래그 변수가 있는 프로그램 테스팅을 위한 테스트 데이터 자동 생성)

  • Chung, In-Sang
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.371-380
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    • 2009
  • Recently, lots of research on automated test data generation has been actively done. However, techniques for automated test data generation presented so far have been proved ineffective for programs with flag variables. It can present problems when considering embedded systems such as engine controllers that make extensive use of flag variables to record state information concerning devices. This paper introduces a technique for generating test data effectively for programs with flag variables. The presented technique transforms the test data generation problem into a SAT(SATisfiability) problem and makes advantage of SAT solvers for automated test data generation(ATDG). For the ends, we transform a program under test into Alloy which is the first-order relational logic and then produce test data via Alloy analyzer.

Design and Implementation of 3D Web Service based on ASE File and Model Database (ASE 파일 파싱과 모델 데이터베이스 연동을 통한 3D 웹 서비스 설계 및 구현)

  • Yeo, Yun-Seok;Park, Jong-Koo
    • The KIPS Transactions:PartD
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    • v.11D no.6
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    • pp.1327-1334
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    • 2004
  • The purpose of this paper is to implement Web 3D environment that is not provider - oriented but client-oriented in order to provide dynamic information and to analyze knowledges by executing programs on Web pages. For these, The 3D Viewer program that parses and renders ASE files - the most general 3D Model Data file and exported text file of 3D Max Studio - is made and then converted into ActiveX 3D Viewer Component that can be used on the Web. With the purpose of managing ASE and texture file efficiently and interacting between clients and server, ActiveX Component link ASP and Database with Web Service. The 3D View Web Service can make dynamic information and cooperative works easier in Networked Virtual Reality.

A Study on the Automatic Design Program for Assembly Model (조립모델 생성을 위한 자동설계 프로그램에 관한 연구)

  • 이승수;김민주;김태호;전언찬
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.600-603
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    • 2002
  • In this study, Automatic design program creates 3D solid models and constructs them. The method of making assembly model is two. One assembles the element made in automatic design program with hand, the other develops the automatic design program fur creating assembly model. Automatic design program improves the convenience of user. In creating gears, involute curve and Trochoidal fillet curve are made by mathematical development.

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Comparative Evaluation on Geotechnical Information 3D Visualization Program for Dredging Quantity Estimation (준설 물량 산출을 위한 지반정보 3차원 가시화 프로그램 비교 평가)

  • Lee, Boyoung;Hwang, Bumsik;Kim, Han-Saem;Cho, Wanjei
    • Journal of the Korean GEO-environmental Society
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    • v.17 no.7
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    • pp.35-42
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    • 2016
  • There are many reclamation projects domestically and internationally which requires large quantity of reclaimable materials. To provide enough reclaimable soils which are limited in land, there have been various research focusing on the dredged soils in the marine environments. As a part of this research, a GIS based 3D dredging reclamation visualization program was developed for the volume estimation of dredged soils in 2015. The developed program is based on the digitized spatial information of the site investigation data with a consideration of the reliability of the data. Prior to the validation with the comparisons with the actual dredged volume measurement data, the developed program was compared with the commercial 3D visualization program with 3D visualized results from the test site near the Gunjang harbor. The validation of the developed program was performed in terms of the degree of visualized precision, the sectional and profiling of soil layers and the dredged volume estimation results. Based on the comparisons, both commercial and developed program show similar dredged volume with minor discrepancies in soil layers.

A Research of Design and Implementation of Visual Program to Displaying External Factors of Marine Buoy using Quest3D (Quest3D 기반 해상부표 동적안정성의 시각적 표현 프로그램 설계 및 구현에 관한 연구)

  • Lee, Seo-Jeong;Lee, Jae-Wook;Gug, Seung-Gi
    • Journal of Navigation and Port Research
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    • v.36 no.8
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    • pp.599-605
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    • 2012
  • As vessels are faster and bigger, higher safety navigation techniques have been required. In marine traffic area, buoy is to be one of the most important equipment, so that it should be built stable and robust. Verification in design level is good to accomplish it. This paper tries to implement visual program to confirm the external stability, which shows the movement on water by external factors such as wind, tide and current. Considering further requirements for additional influences or functions, design architecture for program introduces the concept of software component. Using Quest3D as the graphic tool, visual programming with software component concept can be implemented.

Design and Implementation of a 3D Graphic Acceleration Device Driver for Embedded Systems (임베디드 시스템을 위한 3차원 그래픽 가속 장치 구동기의 설계 및 구현)

  • Kim, Seong-Woo;Lee, Jung-Hwa;Lee, Jong-Min
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1209-1219
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    • 2007
  • It is difficult to run 3D graphics based application on the embedded system with hardware constraints. Therefore, such a system must have a systematic infrastructure which can process various operations with respect to 3D graphics through any graphic acceleration module. In this paper, we present a method to implement 3D graphics acceleration device driver on Tiny X platform which provide an open source graphics windowing environment. The proposed method is to initialize the driver step by step so that the direct rendering infrastructure can use it properly. Moreover, we evaluated overall 3D graphics performance of an implemented driver through a simple but effective benchmark program.

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