1 |
K. Hawkins and D. Astle, 'OpenGL Game Programming,' Course Technology, pp.28-266, 2001
|
2 |
A. Watt and W. Policarpo, '3D Games Realtime Rendering and Software Technology,' Addison Wesley, 2000
|
3 |
T. Moller and E. Haines, 'Real-Time Rendering,' AK Peters, pp.7-143, 1999
|
4 |
D. Hearn and M. P. Baker, 'Computer Graphics,' 2nd Ed., Prentice Hall, pp.271-468, 1994
|
5 |
D. Appleman, 'Developing COM/ActiveX Components with Visual Basic 6,' SAMS, 1998
|
6 |
Eberly, David H., '3D Game Engine Design, Morgan Kaufmann,' pp.7-390, 2001
|
7 |
M. Deloura, 'Game Programming Gems,' Charles River Media, 2000
|
8 |
A. Bicalho and S. Feltman, 'MAXScript & the SDK for 3D Studio MAX,' Sybex, 2000
|
9 |
A. E. Walsh, M. Bourges-Sevenier, 'Core Web 3D,' Prentice Hall, 2000
|
10 |
Dredge, Stuart, 'Web 3D: New Perspectives,' Laurence King, 2002
|
11 |
R. S. Wright Jr. and M. Sweet, 'OpenGL SuperBible,' 2nd Ed., Macmillan Computer, 1999
|
12 |
Foley, Van Dam, Feiner, Hughes and Phillips, 'Introduction to Computer Graphics,' Addison Wesley, 1993
|
13 |
Hill, Francis J., 'Computer Graphics Using OpenGL,' 2nd Ed., Prentice Hall, 2000
|
14 |
J. Vince, 'Virtual Reality System,' Addison-Welsey Press, 1995
|
15 |
이병욱, 정회원, '가상현실을 지원하는 클라이언트 서버 구조', 한국멀티미디어학회지, 제3권 제1호 pp.80-88, 1995
과학기술학회마을
|
16 |
M. Bender, R. Klein, A. Disch, and A. Ebert, 'A functional framework for web-based information visualization system' IEEE Trans, Visualization and Computer Graphics, Vol.6, pp.8-23, 2000
DOI
ScienceOn
|