• Title/Summary/Keyword: 3D 이미지

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3D Reconstruction of Tissue from a few of MRI Images using Radial Basis Function (BBF를 이용한 적은 수의 MRI 이미지로부터 3차원 조직 재구성)

  • Shin, Young-Seok;Kim, Hyoung-Seok B.
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.2077-2082
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    • 2008
  • Recent the advanced technologies in medical imaging such as magnetic resonance imaging (MRI) and computed tomography (CT) make doctors improve the diagnostic skill with detailed anatomical information. In general, it is necessary to get a number of MRI images in order to obtain more detail information. However, the performance of MRI machines of privately run hospitals is not good and thus we may obtain only a few of MRI images. If 3D surface reconstruction is accomplished with a few slices, then it generates 3D surface of poor qualify. This paper propose a way to Set a 3D surface of high quality from a few of number of slices. First of all, our algorithm detects the boundary of tissues which we want to reconstruct as a 3D object and find out the set of vortices on the boundary. And then we generate a 3D implicit surface to interpolate the boundary points by using radial basis function. Lastly, we render the 3D implicit surface by using Marching cube algorithms.

3D Face Creation Model Design Using 2D Image (2D 이미지를 이용한 3D 얼굴생성 모델 설계)

  • Youn, Jae-Hong;Lee, Hyun-Chul;Hur, Gi-Tak
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.171-174
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    • 2002
  • 전 세계적으로 3D 캐릭터는 애니메이션분야에서도 새로운 분야로 특화되고 있다. 특정한 응용 분야에 정확성을 지닌 얼굴 형태와 기능을 표현하는 수학적 추상화(Abstraction) 개념인 Face모델은 다른 분야 보다 훨씬 어렵고 복잡하지만 그 특성상 사용자의 관심이 더욱 높아져 가고 있다. 본 논문에서는 한 장의 2D 이미지를 이용하여 실물과 유사한 3D 얼굴 생성 모델을 설계하고, 이를 이용하여 자연스러운 얼굴의 표정 생성을 위한 애니메이션 방법을 설계하였다.

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Realistic 3-dimensional using computer graphics Expression of Human illustrations (컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현)

  • Kim, Hoon
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.79-88
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    • 2006
  • A human face figure is a visual symbol of identity. Each different face per person is a critical information differentiating each person from others and it directly relates to individual identity. When we look back human history, historical change of recognition for a face led to the change of expression and communication media and it in turn caused many changes in expressing a face. However, there has not been no time period when people pay attention to a face more than this time. Technically, the advent of computer graphics opened new turning point in expressing human face figure. Especially, a visual image which can be produced, saved, and transferred in digital has no limitation in time and space, and its importance in communication is getting higher and higher. Among those visual image information, a face image in digital is getting more applications. Therefore, 3d (3-dimensional) expression of a face using computer graphics can be easily produced without any professional techniques, just like assembling puzzle parts composed of the shape of each part ands texture map, etc. This study presents a method with which a general visual designer can effectively express 3d type face by studying each producing step of 3d face expression and by visualizing case study based on the above-mentioned study result.

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Dynamic Human Pose Tracking using Motion-based Search (모션 기반의 검색을 사용한 동적인 사람 자세 추적)

  • Jung, Do-Joon;Yoon, Jeong-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.7
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    • pp.2579-2585
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    • 2010
  • This paper proposes a dynamic human pose tracking method using motion-based search strategy from an image sequence obtained from a monocular camera. The proposed method compares the image features between 3D human model projections and real input images. The method repeats the process until predefined criteria and then estimates 3D human pose that generates the best match. When searching for the best matching configuration with respect to the input image, the search region is determined from the estimated 2D image motion and then search is performed randomly for the body configuration conducted within that search region. As the 2D image motion is highly constrained, this significantly reduces the dimensionality of the feasible space. This strategy have two advantages: the motion estimation leads to an efficient allocation of the search space, and the pose estimation method is adaptive to various kinds of motion.

Comparative study on quality of scanned images from varying materials and surface conditions of standardized model for dental scanner evaluation (치과용 스캐너 평가를 위한 국제표준모델의 재료 및 표면 상태에 따른 스캔 영상 결과물 비교 연구)

  • Park, Ju-Hee;Seol, Jeong-Hwan;Lee, Jun Jae;Lee, Seung-Pyo;Lim, Young-Jun
    • Journal of Dental Rehabilitation and Applied Science
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    • v.34 no.2
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    • pp.104-115
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    • 2018
  • Purpose: The purpose of this study is to evaluate the image acquisition ability of intraoral scanners by analyzing the comprehensiveness of scanned images from standardized model, and to identify problems of the model. Materials and Methods: Cast models and 3D-printed models were prepared according to international standards set by ISO12836 and ANSI/ADA no. 132, which were then scanned by model scanner and two different intraoral scanners (TRIOS3 and CS3500). The image acquisition performance of the scanners was classified into three grades, and the study was repeated with varying surface conditions of the models. Results: Model scanner produced the most accurate images in all models. Meanwhile, CS3500 showed good image reproducibility for angled structures and TRIOS3 showed good image reproducibility for rounded structures. As for model ingredients, improved plaster model best reproduced scan images regardless of the type of scanner used. When limited to 3D-printed model, powdered surface condition resulted in higher image quality. Conclusion: When scanning structures beyond FOV (field of view) in standardized models (following ISO12836 and ANSI/ADA 132), lack of reference points to help distinguish different faces confuses the scanning and matching process, resulting in inaccurate display of images. These results imply the need to develop a new standard model not confined to simple pattern repetition and symmetric structure.

Development of a Body Size Measuring Process Utilizing 2D Images (2D 이미지를 활용한 인체치수 구현 프로세스 개발)

  • Jeong, Jae-Hoon;Ryu, Ji-Hyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.12
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    • pp.1853-1861
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    • 2009
  • Body sizing of has been recognized as an important element affecting the degree of customer satisfaction in the apparel industry. Recent developments in IT technologies have enabled more studies in custom-made apparel systems that comply with the diverse demands from customers in many countries. Diverse methods to obtain personal physical size are being studied. This study estimates the accuracy by developing the system in which the data of length and girth can be calculated through changing a modeling by comparing the data with circular 3-dimensional physical configuration data. This information was computed from the process (such as the conversion to a standardize image) which utilizes the image capture of 2-dimensional three sides (front, side, and rear), contour tracing, and key-node selection and by realizing it in the real world.

Quantitative Evaluation of Concrete Damage by X-ray CT Methods (마이크로 포커스 X-ray CT를 이용한 콘크리트 손상균열의 정량적 평가)

  • Jung, Jahe
    • The Journal of Engineering Geology
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    • v.28 no.3
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    • pp.455-463
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    • 2018
  • This study developed a method to quantitatively measure the size of cracks in concrete using X-ray CT images. We prepared samples with a diameter of 50 mm and a length of 100 mm by coring cracked concrete block that was obtained by chipping. We used a micro-focus X-ray CT, then applied the 3DMA method (3 Dimensional Medial axis Analysis) to the 3D CT images to find effective parameters for damage assessment. Finally, we quantitatively assessed the damage based on sample locations, using the damage assessment parameter. Results clearly show that the area near the chipping surface was damaged to a depth of 3 cm. Furthermore, X-ray methods can be used to evaluate the porosity index, burn number, and medial axis, which are used to estimate the damage to the area near the chipping surface.

The design and implementation of Object-based bioimage matching on a Mobile Device (모바일 장치기반의 바이오 객체 이미지 매칭 시스템 설계 및 구현)

  • Park, Chanil;Moon, Seung-jin
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.1-10
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    • 2019
  • Object-based image matching algorithms have been widely used in the image processing and computer vision fields. A variety of applications based on image matching algorithms have been recently developed for object recognition, 3D modeling, video tracking, and biomedical informatics. One prominent example of image matching features is the Scale Invariant Feature Transform (SIFT) scheme. However many applications using the SIFT algorithm have implemented based on stand-alone basis, not client-server architecture. In this paper, We initially implemented based on client-server structure by using SIFT algorithms to identify and match objects in biomedical images to provide useful information to the user based on the recently released Mobile platform. The major methodological contribution of this work is leveraging the convenient user interface and ubiquitous Internet connection on Mobile device for interactive delineation, segmentation, representation, matching and retrieval of biomedical images. With these technologies, our paper showcased examples of performing reliable image matching from different views of an object in the applications of semantic image search for biomedical informatics.

Method for 3D Visualization of Sound Data (사운드 데이터의 3D 시각화 방법)

  • Ko, Jae-Hyuk
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.331-337
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    • 2016
  • The purpose of this study is to provide a method to visualize the sound data to the three-dimensional image. The visualization of the sound data is performed according to the algorithm set after production of the text-based script that form the channel range of the sound data. The algorithm consists of a total of five levels, including setting sound channel range, setting picture frame for sound visualization, setting 3D image unit's property, extracting channel range of sound data and sound visualization, 3D visualization is performed with at least an operation signal input by the input device such as a mouse. With the sound files with the amount an animator can not finish in the normal way, 3D visualization method proposed in this study was highlighted that the low-cost, highly efficient way to produce creative artistic image by comparing the working time the animator with a study presented method and time for work. Future research will be the real-time visualization method of the sound data in a way that is going through a rendering process in the game engine.