• Title/Summary/Keyword: 3D 매핑

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A Study on Mapping 3-D River Boundary Using the Spatial Information Datasets (공간정보를 이용한 3차원 하천 경계선 매핑에 관한 연구)

  • Choung, Yun-Jae;Park, Hyen-Cheol;Jo, Myung-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.1
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    • pp.87-98
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    • 2012
  • A river boundary is defined as the intersection between a main stream of a river and the land. Mapping of the river boundary is important for the protection of the properties in river areas, the prevention of flooding and the monitoring of the topographic changes in river areas. However, the utilization of the ground surveying technologies is not efficient for the mapping of the river boundary due to the irregular surfaces of river zones and the dynamic changes of water level of a river stream. Recently, the spatial information data sets such as the airborne LiDAR and aerial images are widely used for coastal mapping due to the acquisition of the topographic information without human accessibility. Due to these advantages, this research proposes a semi-automatic method for mapping of the river boundary using the spatial information data set such as the airborne LiDAR and the aerial photographs. Multiple image processing technologies such as the image segmentation algorithm and the edge detection algorithm are applied for the generation of the 3D river boundary using the aerial photographs and airborne topographic LiDAR data. Check points determined by the experienced expert are used for the measurement of the horizontal and vertical accuracy of the generated 3D river boundary. Statistical results show that the generated river boundary has a high accuracy in horizontal and vertical direction.

A new efficient format of dynamic fixed-point number for texture mapping in mobile 3D graphics (모바일 3차원 그래픽 텍스처 매핑에 효율적인 새로운 유동형 고정 소수점 수 포맷)

  • Kim, Nam-Seok;Han, Jung-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.135-138
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    • 2006
  • 본 논문에서는 텍스처 매핑을 처리하기 위한 텍스처 유닛 하드웨어 설계에 효율적인 새로운 유동형 소수점 포맷을 제안한다. 기존 고정 소수점 포맷은 하드웨어가 간단한 반면 고품질 텍스처 처리를 수행할 경우 오버플로우/언더플로우가 발생하며 부동 소수점 포맷은 이를 해결할 수 있으나 하드웨어가 복잡하다. 제안한 방식은 오버플로우/언더플로우를 해결하면서 부동소수점보다 하드웨어 크기를 줄여서 본 포맷을 적용한 가산기는 부동소수점보다 26% 작으며 곱셈기는 고정/부동 소수점보다 절반 이상으로 작다. 따라서 제안한 포맷은 100Mhz 이상의 빠른 동작이 가능하며 모바일 3차원 그래픽 가속기의 텍스처 유닛 설계에 효과적이다.

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Asset-based Mapping Approach to Design for Poverty Informations (자산기반매핑을 이용한 가난정보 구축에 관한 연구)

  • Liou, Jaeik;Kim, Jae-Yun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.3
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    • pp.55-67
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    • 2002
  • Various researches and practices on asset management and asset-based mapping have been done with regard to engineering, industry, business and stocks marketing areas. Their notions and concepts are differently interpreted in response to different requirements. There are considerable research outcomes of management, operation and maintenance for physical, natural and digital assets. However, existing concept of asset management might have limitations to deal with diverse tangible or intangible assets at the individual/household/community level. In this paper, a conceptual framework of Hexad asset model is designed to explicate increase, decrease and other changes of assets flows as a geometric pathway. Particularly, consideration of lands and housing as important physical and natural assets to escape poverty not only leads to creation of an excellent 3D digital asset management, but also reaches to a new approach to asset-based mapping for a poverty information management and system.

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Implementation of an Architecture for the Dismantling Digital Mock-up System (해체 디지털목업시스템 아키텍쳐 구현)

  • Park Hee-Seoung;Kim Sung-Kyun;Lee Kune-Woo;Oh Won-Jin
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.3 no.3
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    • pp.237-247
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    • 2005
  • It is necessary to forecast the various dismantling activities prior to dismantling nuclear facilities by using various software instead of a physical mock-up system because the dismantling in a contaminated with radioactivity cause the results of an unexpected situation. The component that needs to develop a dismantling mock-up system was examined. There are many component systems such as a decommissioning database system,3D dosimetric mapping that represents a distribution of a radionuclide contamination, a component of modeling for nuclear facility and devices include the decontamination and decommissioning. The research of software architecture about these components was carried out because these component systems that have been independently doesn't describe not only to visual an activities of Decontamination and Decommissioning(D&D) but also to evaluate it. The result was established an architecture that consist of an visualization module which could be visualized an D&D activities and a simulation module which can be evaluated a dismantling schedule and decommissioning cost.

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Rendering Performance Evaluation of 3D Games with Interior Mapping (Interior Mapping이 적용된 3D 게임의 렌더링 성능 평가)

  • Lee, Jae-Won;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.49-60
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    • 2019
  • Interior Mapping has been used to reduce graphics resources. In this paper, rendering speed(FPS), the number of polygons, shader complexity and each resource size of Interior Mapping were compared to those of actual modeling in order to examine the performance of 3D games when the technology is adapted by utilizing Unreal Engine 4. In addition, for the efficient application, the difference in performance according to the resolution and detail of cube map texture was verified.

3D Animation Body Profiles from Full-body Scans and Motion Capture (풀바디 스캔과 모션 캡처를 활용한 3D 애니메이션 바디 프로필)

  • Jaewon Song;Sang Wook Chun;Subin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.59-67
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    • 2023
  • This paper proposes a 3D animated body profile using 3D body scanning and motion capture devices. Users can create their own personalized body profiles with animation by performing 3D scans for a predetermined set of poses. To achieve this, a template animation was obtained through motion capture for a series of poses, and the acquired 3D scan data from users was mapped to the key poses of the animation using Pose-space deformer. The resulting 3D animated body profiles provide users with greater satisfaction compared to traditional static 2D images or 3D scan data.

Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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High Performance Rendering system using a Rasterizer Merged Frame Buffer (래스터라이저-프레임버퍼 혼합 설계기술을 이용한 고성능 랜더링 시스템 설계)

  • 최춘자;박우찬;한탁돈
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.9-11
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    • 1999
  • 3차원 그래픽 랜더링 파이프라인(3D Graphics Rendering Pipeline)은 크게 지오메트리 프로세싱(Geometry Processing)과 레스터라이제이션(Rasterization)으로 구성되어 있다. 본 논문에서는 래스터라이저와 프레임버퍼사이의 대역폭으로 인한 병목점을 분석하고, 그 한계를 극복해 낼 수 있도록 프로세서 메모리 집적구조를 이용하여 랜더링 시스템을 설계, 성능 분석한다. 프레임버퍼의 집적으로 인한 메모리 대역폭을 이용하기 위해, 각 픽셀 처리에 필요한 로직을 포함하는 SIMD 타입의 픽셀 처리 프로세서가 메모리 어레이와 밀결합(tightly coupled)된다. 제안하는 구조는 래스터라이저 로직과 프레임 버퍼가 단일 칩으로 구성되었고, 텍스쳐 매핑, 범프 매핑, 안티알리아싱, 깊이 버퍼를 지원하며 초당 5백만 이상의 삼각형을 처리할 수 있는 고성능 랜더링 시스템이다.

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Dynamic dense mesh data compression method based on V-PCC (V-PCC 기반 고밀도 동적 메쉬 데이터 압축 방법)

  • Byeon, Joohyung;Park, Hanje;Sim, Donggyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.23-26
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    • 2021
  • 본 논문에서는 동적 포인트 클라우드 압축 표준인 V-PCC 을 기반으로 고밀도 동적 메쉬 데이터를 압축하는 방법을 제안한다. 제안하는 방법은 정점마다 색상 값을 갖는 고밀도 동적 메쉬 데이터 압축 구조로 정점마다 갖는 위치 정보와 색상정보는 V-PCC 를 통해 압축을 수행하고 정점들의 연결정보는 TFAN 기술을 통해 압축을 수행한다. 이때 V-PCC 를 통해 복원된 정점의 순서와 TFAN 을 통해 복원된 연결정보의 정점 인덱스 정보는 복원 후 변경되어 둘 사이를 매핑 해주기 위한 방법이 필요하다. 본 논문에서는 부호화기에서 3D morton 코드 기반으로 원본 정점과 V-PCC 를 통해 복원된 정점을 효과적으로 매핑하는 방법을 제안한다. 제안하는 메쉬 압축 방법은 기존 MPEG-4 의정적 메쉬 데이터 압축 표준인 SC3DMC 와의 비교를 통해 V-PCC 기반 동적 메쉬 데이터 압축의 효율성을 보인다.

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Simulation based Target Geometry Determination Method for Extrinsic Calibration of Multiple 2D Laser Scanning System (다중 2D 레이저 스캐너 시스템의 외부 표정요소 캘리브레이션을 위한 시뮬레이션 기반 표적 배치 결정 기법)

  • Ju, Sungha;Yoon, Sanghyun;Park, Sangyoon;Heo, Joon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.443-449
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    • 2018
  • Acquiring indoor point cloud, using SLAM (Simultaneous Localization and Mapping) based mobile mapping system, is an element progress for development of as-build BIM (Building Information Model) for the maintenance of the building. In this research we proposed a simulation-based target geometry determination for extrinsic calibration of multiple 2D laser scanning mobile system. Four different types of calibration sites were designed: (1) circle type; (2) rectangle type; (3) double circle type; and (4) double rectangle type. Based on the measurement values obtained from each simulated calibration site geometry, least squares solution based extrinsic calibration was derived. As a result, the rectangle type geometry is most suitable for extrinsic calibration of this system. Also, correlation values between extrinsic calibration parameters were high, and calibration results were distinct according to the calibration sites.