• Title/Summary/Keyword: 3D 구조 복원

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Self-calibration of a Multi-camera System using Factorization Techniques for Realistic Contents Generation (실감 콘텐츠 생성을 위한 분해법 기반 다수 카메라 시스템 자동 보정 알고리즘)

  • Kim, Ki-Young;Woo, Woon-Tack
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.495-506
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    • 2006
  • In this paper, we propose a self-calibration of a multi-camera system using factorization techniques for realistic contents generation. The traditional self-calibration algorithms for multi-camera systems have been focused on stereo(-rig) camera systems or multiple camera systems with a fixed configuration. Thus, it is required to exploit them in 3D reconstruction with a mobile multi-camera system and another general applications. For those reasons, we suggest the robust algorithm for general structured multi-camera systems including the algorithm for a plane-structured multi-camera system. In our paper, we explain the theoretical background and practical usages based on a projective factorization and the proposed affine factorization. We show experimental results with simulated data and real images as well. The proposed algorithm can be used for a 3D reconstruction and a mobile Augmented Reality.

Virtual Two-View Technique for Real 3D Hand Interface (사실적 3D 손 인터페이스를 위한 가상 양시점화 기법)

  • Bae, Dong-Hee;Kim, Jin-Mo;Cho, Hyung-Je
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.162-166
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    • 2010
  • 기존의 인간과 컴퓨터 사이의 상호작용을 제어하는 손 인터페이스들은 대부분이 2차원 영상을 분석, 제어하는 간단한 구조로 되어 있거나 3차원 분석의 경우 주로 두 대의 카메라로 영상을 입력 받아 매 프레임 많은 연산을 처리하는 불필요한 구조로 구현된 경우가 많다. 본 논문에서 제안하는 가상 양시점화 기법은 두 카메라 사이의 변환 정보를 호모그래피(Homography) 행렬로 계산한 후에는 오직 한 대의 카메라만을 이용하여 사실적인 3차원 손 좌표 복원을 수행한다. 즉, 초기에 구해진 호모그래피 행렬을 통해 가상의 두 번째 카메라의 좌표 값을 예측하여 한 대의 카메라만을 사용하면서도 두 대의 카메라로 처리하는 것과 같은 결과를 얻으려는 시도이다. 이는 단일 손 영상을 분석하여 3차원 정보를 유추하는 기존의 3차원 손인터페이스 방식에 비해 보다 정확한 3차원 정보를 얻을 수 있으며, 두 대의 카메라를 동시에 구동할 때보다 연산량의 감소로 실시간 처리에 있어 효율적이다.

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3D Digital Restoration of Traditional Wooden Building Using Parametric Modeling (Parametric 모델링 방식을 이용한 전통목조건축물의 3D 디지털 복원)

  • Lee, Kang-Hoon;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1164-1171
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    • 2009
  • This paper proposes an efficient implementation way of traditional wooden building using Parametric modeling method which uses the relations of numerical value ratio between building materials. Building structures and order of construction for Geunjungjeon of Kyuungbok Palace is digitally implemented proving the efficiency of the suggested proposal. Although the existing digital modeling methods for traditional wooden building emphasize the exterior modeling of the building, our modeling method constructed numerous wooden materials and arranged those pieces orderly so that people can see the interior structures of the building which usually is beyond one's vision. The suggested Parametric modeling method, Multi-Object Texture Mapping, Physical Camera Restoration, and GI Renderer for implementing Geunjungjeon of Kyuungbok Palace can be practically used for digital implementation for other traditional wooden buildings.

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3D surface Reconstruction of Moving Object Using Multi-Laser Stripes Irradiation (멀티 레이저 라인 조사를 이용한 비등속 이동물체의 3차원 형상 복원)

  • Yi, Young-Youl;Ye, Soo-Young;Nam, Ki-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.2 s.314
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    • pp.144-152
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    • 2007
  • We propose a 3D modeling method for surface inspection of non-linear moving object. The laser lines reflect the surface curvature. We can acquire 3D surface information by analyzing projected laser lines on object. ill this paper, we use multi-line laser to make use of robust of single stripe method and high speed of single frame. Binarization and channel edge extraction method were used for robust laser line extraction. A new labeling method was used for laser line labeling. We acquired sink information between each 3D reconstructed frame by feature point matching, and registered each frame to one whole image. We verified the superiority of proposed method by applying it to container damage inspection system.

Modeling Improvement Algorithm for 3D Volume Refinement Using Octree (옥트리를 이용한 3차원 물체 추출에서의 모델링 향상 기법)

  • Lim, Suk-Hyun;Han, Chang-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.231-234
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    • 2000
  • 옥트리(octree)는 3차원 물체를 복원함에 있어서 간편함으로 팥이 이용되어지는 방법이다. 하지만 물체의 형태가 복잡해지고 물체 내부에 구멍이 뚫어져 있는 경우 옥트리로 표현된 결과만으로는 형태를 파악하기 어려운 경우가 발생한다. 본 논문은 옥트리를 이용하여 3차원 물체의 형태를 복원하는데 있어서 나타나는 문제점을 옥트리의 계층적 구조를 증가시키지 않고 현실감이 떨어지는 부분에 대해서 CSG모델을 이용하여 해결하는 방안을 제시한다. 옥트리로 만들어진 결과물과 3차원 물체와의 차이가 나는 부분에 대하여 좀 더 현실감을 주기 위하여 CSG모델을 이용하여 기본도형을 만들고, 만들어진 도형을 다시 CSG모델을 이용하여 옥트리로 만들어진 물체에 결합시키는 형태로 문제를 해결한다. 본 논문에서는 실험을 위하여 3차원 물체를 만들고, 이를 옥트리를 이용하여 문제점을 확인하고, 이를 본 논문에서 주장한 방법을 이용하여 해결하는 방안을 제시한다.

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Applications of Generative Adversarial Networks (Generative Adversarial Networks의 응용 현황)

  • Kim, Dong-Wook;Kim, Sesong;Jung, Seung-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.807-809
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    • 2017
  • Generative adversarial networks (GAN)에 대한 간략하게 설명하고, MNIST (숫자 손 글씨 데이터 셋)를 이용한 간단한 실험을 통해 GAN 구조 구조의 이해를 돕는다. 그리고 GAN이 어떻게 응용이 되고있는지 다양한 논문들을 통해 살펴본다. 본 고에서는 GAN 논문들을 크게 이미지 스타일 변경, 3D 오브젝트 추정, 손상된 이미지 복원, 언어의 시각화, 기타 등으로 분류하였다.

Relay Server System Construction for 3D Holoportation Service (3차원 홀로포테이션 서비스를 위한 중계서버 시스템 구축)

  • Kim, Myeong-kyun;Kim, Yura;Lee, Seungho;Kim, Sungjei;Kim, Je woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.28-30
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    • 2019
  • 본 논문은 3차원으로 복원된 데이터를 원격지에 있는 홀로렌즈에 실시간으로 전달하기 위해 개발된 중계서버 시스템을 제안한다. 원격지에 있는 홀로렌즈를 위한 실시간 전송 시스템 구축을 위해서는 복원된 3차원 데이터의 압축 스트림을 복호화 해주는 중계서버 시스템이 필요하다. 이와 같은 3차원 데이터의 구조와 원격지에서 데이터를 전달 받는 홀로렌즈 환경을 고려하여 중계서버 시스템을 설계하고 구축 했다.

Camera Motion and Structure Recovery Using Two-step Sampling (2단계 샘플링을 이용한 카메라 움직임 및 장면 구조 복원)

  • 서정국;조청운;홍현기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.347-356
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    • 2003
  • Camera pose and scene geometry estimation from video sequences is widely used in various areas such as image composition. Structure and motion recovery based on the auto calibration algorithm can insert synthetic 3D objects in real but un modeled scenes and create their views from the camera positions. However, most previous methods require bundle adjustment or non linear minimization process [or more precise results. This paper presents a new auto' calibration algorithm for video sequence based on two steps: the one is key frame selection, and the other removes the key frame with inaccurate camera matrix based on an absolute quadric estimation by LMedS. In the experimental results, we have demonstrated that the proposed method can achieve a precise camera pose estimation and scene geometry recovery without bundle adjustment. In addition, virtual objects have been inserted in the real images by using the camera trajectories.

Making Method of Deterioration Map and Evaluation Techniques of Surface and Three-dimensional Deterioration Rate for Stone Cultural Heritage (석조문화유산의 손상지도 제작방법과 표면 및 3차원 손상율 평가기법)

  • Jo, Young-Hoon;Lee, Chan-Hee
    • Journal of Conservation Science
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    • v.27 no.3
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    • pp.251-260
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    • 2011
  • This study focus on the suggestion of standard legend, the process system on making method of deterioration map, the development of crack index (CI), and the evaluation techniques of surface and 3D deterioration rate for stone cultural heritage. The standard legends of deterioration forms were made using a common graphic program after crack, blistering, scaling, break-out, granular disintegration, and perforation were subdivided. The deterioration map improved accuracy and reliability on deterioration range using 3D digital restoration and high resolution photograph mapping technique. Also, quantitative deterioration evaluation of stone cultural heritage was carried out developing the crack index, and the 3D deterioration rate of a break-out part was calculated by virtual restoration modeling. As a quantitative deterioration evaluation of Magoksa Temple stone pagoda based on the results described above, the north face showed high deterioration rate of bursting crack (1.70), hair crack (1.34), scaling (20.2%) and break out (13.0%), and the 3D deterioration rate of first roof stone was 6.7%.

Dynamic Reconstruction Algorithm of 3D Volumetric Models (3D 볼류메트릭 모델의 동적 복원 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.207-215
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    • 2022
  • The latest volumetric technology's high geometrical accuracy and realism ensure a high degree of correspondence between the real object and the captured 3D model. Nevertheless, since the 3D model obtained in this way constitutes a sequence as a completely independent 3D model between frames, the consistency of the model surface structure (geometry) is not guaranteed for every frame, and the density of vertices is very high. It can be seen that the interconnection node (Edge) becomes very complicated. 3D models created using this technology are inherently different from models created in movie or video game production pipelines and are not suitable for direct use in applications such as real-time rendering, animation and simulation, and compression. In contrast, our method achieves consistency in the quality of the volumetric 3D model sequence by linking re-meshing, which ensures high consistency of the 3D model surface structure between frames and the gradual deformation and texture transfer through correspondence and matching of non-rigid surfaces. And It maintains the consistency of volumetric 3D model sequence quality and provides post-processing automation.