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http://dx.doi.org/10.5909/JBE.2022.27.2.207

Dynamic Reconstruction Algorithm of 3D Volumetric Models  

Park, Byung-Seo (Kwangwoon university Electronic Materials Engineering)
Kim, Dong-Wook (Kwangwoon university Electronic Materials Engineering)
Seo, Young-Ho (Kwangwoon university Electronic Materials Engineering)
Publication Information
Journal of Broadcast Engineering / v.27, no.2, 2022 , pp. 207-215 More about this Journal
Abstract
The latest volumetric technology's high geometrical accuracy and realism ensure a high degree of correspondence between the real object and the captured 3D model. Nevertheless, since the 3D model obtained in this way constitutes a sequence as a completely independent 3D model between frames, the consistency of the model surface structure (geometry) is not guaranteed for every frame, and the density of vertices is very high. It can be seen that the interconnection node (Edge) becomes very complicated. 3D models created using this technology are inherently different from models created in movie or video game production pipelines and are not suitable for direct use in applications such as real-time rendering, animation and simulation, and compression. In contrast, our method achieves consistency in the quality of the volumetric 3D model sequence by linking re-meshing, which ensures high consistency of the 3D model surface structure between frames and the gradual deformation and texture transfer through correspondence and matching of non-rigid surfaces. And It maintains the consistency of volumetric 3D model sequence quality and provides post-processing automation.
Keywords
Volumetric Capture; Remeshing; Correspondence; Dynamic Reconstruction; Texture Transfer;
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