• Title/Summary/Keyword: 3D 가상모델

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Post-Rendering 3D Warping using Projective Texture (투영 텍스춰를 이용한 렌더링 후 3차원 와핑)

  • Park, Hui-Won;Ihm, In-Seong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.8
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    • pp.431-439
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    • 2002
  • Due to the recent development of graphics hardware, real-time rendering of complex scenes is still a challenging task. As results of researches on image based rendering, the rendering schemes based on post-rendering 3D warping have been proposed. In general, these methods produce good rendering results. However, they are not appropriate for real-time rendering since it is not easy to accelerate the time-consuming algorithms within graphics subsystem. As an attempt to resolve this problem of the post-rendering 3D warping technique, we present a new real-time scheme based on projective texture. In our method, two reference images obtained by rendering complicated objects at two consecutive points of time are used. Rendering images of high quality for intermediate points of time are obtained by projecting the reference images onto a simplified object, and then blending the resulting images. Our technique will be effectively used in developing real-time graphics applications such as 3D games and virtual reality software and so on.

A 3D Audio Broadcasting Terminal for Interactive Broadcasting Services (대화형 방송을 위한 3차원 오디오 방송단말)

  • Park Gi Yoon;Lee Taejin;Kang Kyeongok;Hong Jinwoo
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.22-30
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    • 2005
  • We implement an interactive 3D audio broadcasting terminal which synthesizes an audio scene according to the request of a user. Audio scene structure is described by the MPEG-4 AudioBIFS specifications. The user updates scene attributes and the terminal synthesizes the corresponding sound images in the 3D space. The terminal supports the MPEG-4 Audio top nodes and some visual nodes. Instead of using sensor nodes and route elements, we predefine node type-specific user interfaces to support BIFS commands for field replacement. We employ sound spatialization, directivity/shape modeling, and reverberation effects for 3D audio rendering and realistic feedback to user inputs. We also introduce a virtual concert program as an application scenario of the interactive broadcasting terminal.

Accuracy Assessment of 3D Reconstruction Using LiDAR Data (LiDAR 자료를 이용한 3차원복원 정확도 평가)

  • Chung, Dong-Ki
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2005.11a
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    • pp.81-104
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    • 2005
  • Accurate 3D models in urban areas are essential for a variety of applications, such as virtual visualization, CIS, and mobile communications. LiDAR(Light Detection and Ranging) is a relatively new technology for directly obtaining 3D points. Because Manual 3D data reconstruction from LiDAR data is very costly and time consuming, many researchs is focused on the automatic extraction of the useful data. In this paper, we classified ground and non-ground points data from LiDAR data by using filtering, and we reconstructed the DTM(Digital Terrain Model) using ground points data, buildings using nonground points data. After the reconstruction, we assessed the accuracy of the DTM and buildings. As a result of, DTM from LiDAR data were 0.16m and 0.59m in high raised apartments areas and low house areas respectively, and buildings were matched with the accuracy of a l/5,000 digital map.

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Analysis of Dynamic Interaction Between Maglev Vehicle and Guideway (자기부상열차/가이드웨이 동적상호작용 해석)

  • Kim, Ki-Jung;Han, Hyung-Suk;Yang, Seok-Jo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.12
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    • pp.1559-1565
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    • 2013
  • This study aims to investigate the dynamic interaction characteristics between Maglev vehicles and an elevated guideway. A more detailed model for the dynamic interaction of the vehicle/guideway is proposed. The proposed model incorporates a 3D full vehicle model based on prototyping, flexible guideway by a modal superposition method, and levitation electromagnets including the feedback controller into an integrated model. The proposed model was applied to an urban transit Maglev developed for a commercial application to analyze the dynamic response of the vehicle and guideway, and the effect of the surface roughness of the rail, mid-span guideway deflections, and air gap variations are then investigated from the numerical simulation.

Analysis of the Vulnerable Area about Inundation on the Upriver Basin of Dam by Flood Simulation Using GIS (GIS 홍수 시뮬레이션에 의한 댐 상류 유역의 침수 취약지역 분석)

  • Um, Dae-Yong;Kim, Ji-Hye
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.6
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    • pp.723-731
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    • 2009
  • Recently, it has been strangely increasing rainfall and rainfall meter by global warming. so flood damage is being increase. It has happened there are so many damaged by influence by backwater of dam. However, the alleviative solutions of flood damages are focused on the lower river basin where the density of population is higher than upper river basin. This research proceeds based on design and build 3D topography model and reflects the topographical factors of upper river basin. It also simulated the circumstances of flooding by investigation of factors of outflow, hence, as a result, we would find out the vulnerable area for flooding and scale of damages effectively. This research suggests the solution and method of flooding for vulnerable area of the flooding to reduce the damages by predicting flooding. Thus, the suggestion may support to make a decision efficiently to prevent the damage of flooding.

Building Fire Monitoring and Escape Navigation System Based on AR and IoT Technologies (AR과 IoT 기술을 기반으로 한 건물 화재 모니터링 및 탈출 내비게이션 시스템)

  • Wentao Wang;Seung-Yong Lee;Sanghun Park;Seung-Hyun Yoon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.159-169
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    • 2024
  • This paper proposes a new real-time fire monitoring and evacuation navigation system by integrating Augmented Reality (AR) technology with Internet of Things (IoT) technology. The proposed system collects temperature data through IoT temperature measurement devices installed in buildings and automatically transmits it to a MySQL cloud database via an IoT platform, enabling real-time and accurate data monitoring. Subsequently, the real-time IoT data is visualized on a 3D building model generated through Building Information Modeling (BIM), and the model is represented in the real world using AR technology, allowing intuitive identification of the fire origin. Furthermore, by utilizing Vuforia engine's Device Tracking and Area Targets features, the system tracks the user's real-time location and employs an enhanced A* algorithm to find the optimal evacuation route among multiple exits. The paper evaluates the proposed system's practicality and demonstrates its effectiveness in rapid and safe evacuation through user experiments based on various virtual fire scenarios.

On the SMART Storytelling Mathematics Education Based on Executable Expressions (실행식(Executable expression) 기반 SMART 스토리텔링 수학교육)

  • Cho, Han Hyuk;Song, Min Ho
    • Journal of Educational Research in Mathematics
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    • v.24 no.2
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    • pp.269-283
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    • 2014
  • Recently, 3S Mathematics Education (Storytelling mathematics education, SMART mathematics education, and STEAM mathematics education) is emphasized. Based on recently published report on Storytelling mathematics textbook, we propose executable expression based SMART storytelling mathematics related to the elementary mathematic curriculum on 3D building blocks. We designed letters and expressions to represent three dimensional shape of 3D building blocks, and we compare its characteristics with that of LEGO blocks. We assert that text-based executable expressions not only construct what students want to make but also teachers can read students thinking process and can support educational help based on students needs. We also present linear function, quadratic function, and function variable concepts using executable expressions based on 3D building block as an example of SMART storytelling mathematics. This research was supported by the collaborated creativity mentoring project between Siheung City and college of education at Seoul National University. We hope designed executable expressions can be used for the development of SMART storytelling mathematics education.

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A Study on Reinforcement Learning Method for the Deception Behavior : Focusing on Marine Corps Amphibious Demonstrations (강화학습을 활용한 기만행위 모의방법 연구 : 해병대 상륙양동 사례를 중심으로)

  • Park, Daekuk;Cho, Namsuk
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.4
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    • pp.390-400
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    • 2022
  • Military deception is an action executed to deliberately mislead enemy's decision by deceiving friendly forces intention. In the lessons learned from war history, deception appears to be a critical factor in the battlefield for successful operations. As training using war-game simulation is growing more important, it is become necessary to implement military deception in war-game model. However, there is no logics or rules proven to be effective for CGF(Computer Generated Forces) to conduct deception behavior automatically. In this study, we investigate methodologies for CGF to learn and conduct military deception using Reinforcement Learning. The key idea of the research is to define a new criterion called a "deception index" which defines how agent learn the action of deception considering both their own combat objectives and deception objectives. We choose Korea Marine Corps Amphibious Demonstrations to show applicability of our methods. The study has an unique contribution as the first research that describes method of implementing deception behavior.

A Study on the Improving the Rendering Performance of the 3D Road Model for the Vehicle Simulator (차량 시뮬레이터를 위한 3차원 도로모델의 렌더링 성능 향상에 관한 연구)

  • Choi, Young-Il;Jang, Suk;Kim, Kyu-Hee;Cho, Ki-Yong;Kwon, Seong-Jin;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.5
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    • pp.162-170
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    • 2004
  • In these days, a vehicle simulator is developed by using a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with a natural interaction, a sufficient immersion and realistic images. To achieve this, it is important to provide a fast and uniform rendering performance regardless of the complexity of virtual worlds or the level of simulation. In this paper, modeling methods which offer an improved rendering performance for complex VR applications as 3D road model have been implemented and verified. The key idea of the methods is to reduce a load of VR system by means of LOD(Level of Detail), alpha blending texture mapping, texture mip-mapping and bilboard. Hence, in 3D road model where a simulation is complex or a scene is very large, the methods can provide uniform and acceptable frame rates. The VR system which is constructed with the methods has been experimented under the various application environments. It is confirmed that the proposed methods are effective and adequate to the VR system which associates with a vehicle simulator.

A Study on Web-based Collaborative CAD System (웹 기반 협동 CAD시스템에 관한 연구)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.767-773
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    • 2000
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. In this paper, we propose a web-based collaborative CAD system, which can be jointly worked on Internet WWW being independent from any platforms. It can create and modify 3D objects easily using VRML and Java 3D API, and it can send, print, and store them. The interactive work for designing objects can be also carried out through chatting with each other. This system is executed in the environment of Client/server architecture. Clients connect to the CAD sewer through Java applet on WWW. The server is implemented by Java application, and it consists of three components : connection manager which controls the contact to users, work manager which keeps viewing in concurrency and provides virtual work space sharing with others, and solid modeler which creates 3D object.

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