A Study on the Improving the Rendering Performance of the 3D Road Model for the Vehicle Simulator

차량 시뮬레이터를 위한 3차원 도로모델의 렌더링 성능 향상에 관한 연구

  • Choi, Young-Il (Graduate School of Mechanical Engineering, Sungkyunkwan University) ;
  • Jang, Suk (Graduate School of Mechanical Engineering, Sungkyunkwan University) ;
  • Kim, Kyu-Hee (Graduate School of Mechanical Engineering, Sungkyunkwan University) ;
  • Cho, Ki-Yong (Graduate School of Mechanical Engineering, Sungkyunkwan University) ;
  • Kwon, Seong-Jin (Graduate School of Mechanical Engineering, Sungkyunkwan University) ;
  • Suh, Myung-Won (School of Mechanical Engineering, Sungkyunkwan University)
  • 최영일 (성균관대학교 기계공학부 대학원) ;
  • 장석 (성균관대학교 기계공학부 대학원) ;
  • 김규희 (성균관대학교 기계공학부 대학원) ;
  • 조기용 (성균관대학교 기계공학부 대학원) ;
  • 권성진 (성균관대학교 기계공학부 대학원) ;
  • 서명원 (성균관대학교 기계공학부)
  • Published : 2004.09.01

Abstract

In these days, a vehicle simulator is developed by using a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with a natural interaction, a sufficient immersion and realistic images. To achieve this, it is important to provide a fast and uniform rendering performance regardless of the complexity of virtual worlds or the level of simulation. In this paper, modeling methods which offer an improved rendering performance for complex VR applications as 3D road model have been implemented and verified. The key idea of the methods is to reduce a load of VR system by means of LOD(Level of Detail), alpha blending texture mapping, texture mip-mapping and bilboard. Hence, in 3D road model where a simulation is complex or a scene is very large, the methods can provide uniform and acceptable frame rates. The VR system which is constructed with the methods has been experimented under the various application environments. It is confirmed that the proposed methods are effective and adequate to the VR system which associates with a vehicle simulator.

Keywords

References

  1. SAE 950174 The Iowa Driving Simulator : An Implementation and Application Overview J. S. Freeman;G. Watson;Y. E. Papelis;T. C. Lin;A. Tayyab;R. A. Romano;J. G. Kuhl
  2. SAE 950175 The Advanced Dimler-Benz Driving Simulator W. Kading;F. Hoffmeyer
  3. SAE 950173 An Overview of the DRI Driving Simulator D. H. Weir;S. M. Bourne
  4. Proceedings of Korean Science of Emotion and Sensibility Design and Implementation of Virtual Reality Input-Output Interface for PC J. T. Seo;M. R. Jung
  5. Conference Proceeding of the Korea Information Science Society HCI2000 Development of Database and Real-Time Graphics Engines for Virtual Driving Environment of Driving Simulators D. C. Choi;J. H. Kim;S. C. Yoo;W. S. Lee
  6. Transactions of the KSAE v.9 no.2 Factors Related to Velocity Perception in a Graphic Simulator K. Son;K. H. Choi;S. S. Eom;S. J. Hong
  7. 2001 KSAE Spring Conference Proceedings Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : II. Development of Graphic System for the Virtual Reality M. W. Suh;K. Y. Cho;D. Y. Park
  8. Multigen Creator User's Guide Multigen Paradigm
  9. Vega Programmer's Guide Multigen Paradigm
  10. Journal of the Korean Society of Precision Engineering v.18 no.2 Human Sensibility Ergonomics and Virtual Reality Technologies K. W. Wohn;J. H. Park
  11. International Journal of Industrial Ergonomics v.18 no.2 Human Performance of the Three-dimensional Control Task in Virtual Environment J. H. Park https://doi.org/10.1016/0169-8141(95)00082-8
  12. Open GL Super-Bible(Second Edition) R. S. Wright,Jr.;M. Sweet
  13. 3D Studio Max 3 J. M. Ahn