• Title/Summary/Keyword: 3-dimensional Triangulation

Search Result 75, Processing Time 0.023 seconds

Current status and application of Photogrammetry (사진측정기의 동향 및 응용사례)

  • Choi, Jung-Su;Park, Eung-Sik;Kim, Hyung-Wan;Yoon, Yong-Sik
    • Current Industrial and Technological Trends in Aerospace
    • /
    • v.6 no.2
    • /
    • pp.80-89
    • /
    • 2008
  • Photogrammetry is a non-direct 3-dimensional coordinate measurement technique using 2-dimensional photographic images. For reconstruction 3-dimensional data from the 2-dimensional photos, photogrammetry uses the fundamental principle of triangulation. Digital photogrammetry solve for the camera location and coordinates simultaneously through the mapping, scaling and bundle processing in software processing. In this paper, several applications for photogrammetry measurement are introduced, such as 'photogrammetric measurement of the gravity deformation of a cassegrain type antenna', 'analysis of photogrammetry data from ISIM mockup', 'underwater photogrammetric verification of nuclear fuel assemblies', 'spacecraft optical bench measurement' and 'spacecraft ground support equipment measurement'.

  • PDF

A Two-Dimensional Position Sensor Using Cable Extension Transducers (케이블센서를 이용한 2차원 위치측정 시스템)

  • Hong, Dae-Hie
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.9
    • /
    • pp.159-165
    • /
    • 1999
  • Based on the cable-extension transducers, a new technique for two dimensional position measurement is developed in this paper. This new technique includes the use of two such transducers and the planar position is determined through triangulation. This paper also presents uncertainty analysis results for establishing sensor design specifications. An actual prototyped sensor system is built and its accuracy is verified through h\both experiments with coordinate measurement machines and its application to the real-time control of a high load wheeled mobile robot. This new type of position sensor can be easily used in a wide variety of automation applications in industry for two dimensional position measurements with high accuracy over a relatively large range, and it is both cast effective and robust against hostile environments.

  • PDF

A Study on the Measurement of the 3-D Object Shapes by Using Optical Ring Method (광링식 3차원 형상 측정법에 관한 연구)

  • Kang, Young-June;Park, Jeong-Hwan;Kim, Dong-Woo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.13 no.9
    • /
    • pp.38-45
    • /
    • 1996
  • The optical triangulation method has been used as a non-contact measuring method of three dimensional object whape. But this measuring method has narrow measuring range, non-linearity on steep slope surface and shadow effect. In this study, we discussed a new optical measurement method to overcome these kinds of demerits. The advantage of this new method is that it is possible to measure precisely the object shape having the steep slope surface without shadow effect. As exper- imental results, maximum displacement error was 200 .mu. m over the whole measuring when the incident angle on the object surface was within 60 degree.

  • PDF

The Deformation Surveying of a Slope Using Still-Video Imagery and Free-Net Bundle Adjustment (스틸비디오 영상과 자유망 광속조정을 이용한 사면의 변형측량)

  • Lee, Jin-Duk;Lee, Ho-Chan
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.13 no.1 s.31
    • /
    • pp.3-10
    • /
    • 2005
  • This study attempts to measure effectively three dimensional deformation in road slopes using digital close-range photographs. After the still video images were acquired respectively on the same multi-station geometric configuration in two epoches, photo-triangulation was rallied out respectively by conventional standard bundle adjustment and free-net bundle adjustment and the computed results were compared with those of geodetic method by total station. Three dimensional coordinates and deformation amounts were able to be derived with the RMSE of sub-millimeter and the relative accuracy of $1/30,000{\sim}1/35,000$. It was shown that free-net bundle adjustment is about 13% higher than standard bundle adjustment in the accuracy of photo-triangulation. It was ascertained that the free-net technique is able to promote fast and accurate deformation surveying without the necessity of geodetic control survey in complicated industrial sites.

  • PDF

System Design and Camera Calibration of Slit Beam Projection for Maximum Measuring Accuracy (슬릿광 3차원 형상측정에서 측정분해능 최적화를 위한 시스템설계 및 카메라보정)

  • 박현구;김명철;김승우
    • Transactions of the Korean Society of Mechanical Engineers
    • /
    • v.18 no.5
    • /
    • pp.1182-1191
    • /
    • 1994
  • This paper presents an enhanced method of slit beam projection intended for the rapid measurement of 3-dimensional surface profiles of dies and molds. Special emphasis is given to optimizing the design of optical system so that the measuring accuracy can be maximized by adopting two-plane camera calibration together with sub-pixel image processing techniques. Finally, several measurement examples are discussed to demonstrate that an actual measuring accuracy of $\pm$ 0.2 mm can be achieved over the measuring range of 500 mm{\times}300mm{\times}200mm$.

An Implementation of Three-Dimensional STEP Data Viewer (삼차원 STEP 데이터 뷰어 개발)

  • Choi, Young;Yuh, Chang-Hun
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.9
    • /
    • pp.54-61
    • /
    • 1999
  • Three dimensional CAD data viewer helps a user to view and use many different types of CAD data without having costly programs that produced them loaded on their computers. A viewer for standard data formats such as STEP and IGES is more useful since most of the CAD systems provide translators for them. We developed a 3D CAD viewer for STEP AP203 solid and assembly data. In addition to the standard shading and assembly tree display, functions for 3D markups and measurement of distance and angles were implemented.

  • PDF

A Study on Terrain Surface Modeling and Polygon-Searching Algorithms (지표면 모델링 및 폴리건 검색기법에 관한 연구)

  • 공지영;강현주;윤석준
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2002.11a
    • /
    • pp.163-170
    • /
    • 2002
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces for realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. In order to accelerate the searching speed of T-search, a terrain database of triangular polygons is modeled in multi-levels by adopting the LOD (Level of Detail) method used in realtime computer graphics. Simulation results show that the new LOD search is effective in shortening the required computing time. The LOD search can be even further accelerated by introducing an NN (Neural Network) algorithm, in the cases where a appropriate range of moving paths can be predicted by cultual information of the simulated terrain, such as lakes, houses, etc.. Numerical tests show that LOD-NN search almost double the speed of the original T-search.

  • PDF

Trimmed NURBS surface tessellation with sharp shape constraint (Sharp Shape를 유지하는 trimmed NURBS 곡면의 삼각화 방법)

  • Cho, Doo-Yeoun;Kim, In-Ill;Lee, Kyu-Yeul;Kim, Tae-Wan
    • Journal of Korea Game Society
    • /
    • v.2 no.1
    • /
    • pp.62-68
    • /
    • 2002
  • This paper presents a method for tessellating trimmed NURBS surface with preserving sharp shape Although several existing approaches need a large number of triangular meshes to represent sharp shape of surface, resulting triangular meshes may not reflect sharp edges properly. In this study, we flit detect the sharp shape of NURBS surface automatically using C1 continuous condition and then use constraint Delaunay triangulation method to present exact sharp shape with the minimum triangular meshes. And we also use approximated developed surface domain as triangulation domain of rimmed NURBS surface. In this way, the shape of triangular elements on the triangular domains is approximately preserved and can avoid distortion when mapped into three-dimensional space. finally, we show examples that demonstrate the effectiveness of the proposed scheme in terms of reducing the number of triangular meshes and preserving sharp shape of surface more exactly.

  • PDF

A Study on Adaptable Non-contact Shape Inspection System (적응형 비접촉 형상 검사에 관한 연구)

  • Kang, Young-June;Park, Nak-Gyu;Lee, Dong-Hwan
    • Journal of the Korean Society for Nondestructive Testing
    • /
    • v.25 no.2
    • /
    • pp.74-80
    • /
    • 2005
  • A new dimension measuring method for the measurement of diameter of an object has been developed using laser triangulation. The 3D data of an object was calculated from the 2 dimensional image information obtained by the laser stripe using the laser triangulation. The system that use existing theory can measure the diameter of hole not only in a normal plane but also ill an incline plane. However, in the existing theory, since the lens with fixed feral length was used, the area of measurement was fixed. The simplest way to solve this problem is to change distance between a CCD camera and object. Other way is to use a zoom lens having variable focal length. In this paper, the zoom lens with variable focal length was used. Therefore, we ran experiment with magnification that is optimized according to size of object using zoom lens with variable focal length.

Model-Based Three-dimensional Multiview Object Implementation by OpenGL (OpenGL을 이용한 모델 기반 3차원 다시점 객체 구현)

  • Oh, Won-Sik;Kim, Dong-Uk;Kim, Hwa-Sung;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
    • /
    • v.13 no.3
    • /
    • pp.299-309
    • /
    • 2008
  • In this paper, we propose an algorithm for object generation from model-based 3-dimensional multi-viewpoint images using OpenGL rendering. In the first step, we preprocess a depth map image in order to get a three-dimensional coordinate which is sampled as a vertex information on OpenGL and has a z-value as depth information. Next, the Delaunay Triangulation algorithm is used to construct a polygon for texture-mapping using the vertex information. Finally, by mapping a texture image on the constructed polygon, we generate a viewpoint-adaptive object by calculating 3-dimensional coordinates on OpenGL.