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http://dx.doi.org/10.5909/JBE.2008.13.3.299

Model-Based Three-dimensional Multiview Object Implementation by OpenGL  

Oh, Won-Sik (Dept. of Electronics Engineering, Kwangwoon Univ.)
Kim, Dong-Uk (Dept. of Electronics Materials Eng., Kwangwoon Univ.)
Kim, Hwa-Sung (Dept. of Electronics Communication, Kwangwoon Univ.)
Yoo, Ji-Sang (Dept. of Electronics Engineering, Kwangwoon Univ.)
Publication Information
Journal of Broadcast Engineering / v.13, no.3, 2008 , pp. 299-309 More about this Journal
Abstract
In this paper, we propose an algorithm for object generation from model-based 3-dimensional multi-viewpoint images using OpenGL rendering. In the first step, we preprocess a depth map image in order to get a three-dimensional coordinate which is sampled as a vertex information on OpenGL and has a z-value as depth information. Next, the Delaunay Triangulation algorithm is used to construct a polygon for texture-mapping using the vertex information. Finally, by mapping a texture image on the constructed polygon, we generate a viewpoint-adaptive object by calculating 3-dimensional coordinates on OpenGL.
Keywords
OpenGL; Depth Camera; Multi-View Synthesis; Three-dimensional Object;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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