• Title/Summary/Keyword: 3-D Warping

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Variation of Support Conditions under JCP Slabs due to Temperature Gradient (온도구배로 인한 줄눈 콘크리트포장 슬래브의 지지조건 변화)

  • 유태석;한승환
    • Proceedings of the Korea Concrete Institute Conference
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    • 2000.04a
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    • pp.605-610
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    • 2000
  • The concrete slab on the foundation may have curling and warping deformations due to temperature gradient of its section. These deformations may change the support conditions of concrete slabs, and cause higher level of stresses tan expected. In this study, partial support conditions de to several temperature gradients are evaluated using FE analysis. Expecially, 3D FE model is adopted to evaluate the partial contact between the slab and the base which is hard to be simulated in 2D FE models. The discrepancies of analysis results increase at high temperature gradients. And it is concluded that 3D FE model can be used to simulate real support and temperature conditions.

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Boundary Noise Removal and Hole Filling Algorithm for Virtual Viewpoint Image Generation (가상시점 영상 생성을 위한 경계 잡음 제거와 홀 채움 기법)

  • Ko, Min-Soo;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8A
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    • pp.679-688
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    • 2012
  • In this paper, performance improved hole-filling algorithm including boundary noise removing pre-process which can be used for an arbitrary view synthesis with given two views is proposed. Boundary noise usually occurs because of the boundary mismatch between the reference image and depth map and common-hole is defined as the occluded region. These boundary noise and common-hole created while synthesizing a virtual view result in some defects and they are usually very difficult to be completely recovered by using only given two images as references. The spiral weighted average algorithm gives a clear boundary of each object by using depth information and the gradient searching algorithm is able to preserve details. In this paper, we combine these two algorithms by using a weighting factor ${\alpha}$ to reflect the strong point of each algorithm effectively in the virtual view synthesis process. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

Application of aerospace structural models to marine engineering

  • Pagani, A.;Carrera, E.;Jamshed, R.
    • Advances in aircraft and spacecraft science
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    • v.4 no.3
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    • pp.219-235
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    • 2017
  • The large container ships and fast patrol boats are complex marine structures. Therefore, their global mechanical behaviour has long been modeled mostly by refined beam theories. Important issues of cross section warping and bending-torsion coupling have been addressed by introducing special functions in these theories with inherent assumptions and thus compromising their robustness. The 3D solid Finite Element (FE) models, on the other hand, are accurate enough but pose high computational cost. In this work, different marine vessel structures have been analysed using the well-known Carrera Unified Formulation (CUF). According to CUF, the governing equations (and consequently the finite element arrays) are written in terms of fundamental nuclei that do not depend on the problem characteristics and the approximation order. Thus, refined models can be developed in an automatic manner. In the present work, a particular class of 1D CUF models that was initially devised for the analysis of aircraft structures has been employed for the analysis of marine structures. This class, which was called Component-Wise (CW), allows one to model complex 3D features, such as inclined hull walls, floors and girders in the form of components. Realistic ship geometries were used to demonstrate the efficacy of the CUF approach. With the same level of accuracy achieved, 1D CUF beam elements require far less number of Degrees of Freedom (DoFs) compared to a 3D solid FE solution.

Interframe Coding for 3-D Medical Images Using an Adaptive Mode Selection Technique in Wavelet Transform Domain (웨이블릿 변환 영역에서의 적응적 모드 선택 기법을 이용한 3차원 의료 영상을 위한 interframe 부호화)

  • 조현덕;나종범
    • Journal of Biomedical Engineering Research
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    • v.20 no.3
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    • pp.265-274
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    • 1999
  • In this paper, we propose a novel interframe coding algorithm especially appropriate for 3-D medical images. The proposed algorithm is based on a video coding algorithm using motion estimation/ compensation and transform coding. In the algorithm, warping is adopted lor motion compensation (MC). Then, by using adaptive mode selection, a motion compensated residual image and original image are mixed up in the wavelet transform domain for improvement in coding performance. The mixed image is then compressed by the zerotree coding method. We prove that the adaptive mode selection technique in the wavelet transform domain is very useful lor 3-D medical image coding. Simulation results show that the proposed scheme provides good performance regardless of inter-slice distance and is prospective for 3-D medical image compression.

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Image Information Retrieval Using DTW(Dynamic Time Warping) (DTW(Dynamic Time Warping)를 이용한 영상 정보 검색)

  • Ha, Jeong-Yo;Lee, Na-Young;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.423-431
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    • 2009
  • There are various image retrieval methods using shape, color and texture features. One of the most active area is using shape and color information. A number of shape representations have been suggested to recognize shapes even under affine transformation. There are many kinds of method for shape recognition, the well-known method is Fourier descriptors and moment invariant. The other method is CSS(Curvature Scale Space). The maxima of curvature scale space image have already been used to represent 2-D shapes in different applications. Because preexistence CSS exists several problems, in this paper we use improved CSS method for retrieval image. There are two kinds of method, One is using RGB color information feature and the other is using HSI color information feature. In this paper we used HSI color model to represent color histogram before, then use it as comparison measure. The similarity is measured by using Euclidean distance and for reduce search time and accuracy, We use DTW for measure similarity. Compare with the result of using Euclidean distance, we can find efficiency elevated.

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The Implementation of Video Library using VR (가상현실을 이용한 동화상 도서관의 구현)

  • 김동현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1456-1461
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    • 2003
  • Recently, the quantity of using information go on increasing geometric-progression. At the same time, the management of information is effected on the most organization's effective operation so that many user call for the powerful equipment which expound. access more information. As information searching technology is concentrated about the object of information based on a letter mainly, an effective searching technology for the object of multimedia such as a still image, a video and a sound must be studied. As a monitor of computer is 2-D, it difficult for one to grasp the whole aspect at a look glance like a library. Accordingly, some condition is necessary. First, it acquired the virtual video, turning a camera around by 30 degrees with a camera of 15mm lens, giving a warping and distortion. Second, it improved the books for user to search easily, adding to the video in existing books information system. The original text suggests some way which can embody the video searching technology under the base of personal computer.

Exploring Environmental Factors Affecting Strawberry Yield Using Pattern Recognition Techniques

  • Cho, Wanhyun;Park, Yuha;Na, Myung Hwan;Choi, Don-Woo
    • Journal of Internet Computing and Services
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    • v.20 no.1
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    • pp.39-46
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    • 2019
  • This paper investigates the importance of various environmental factors that have a strong influence on strawberry yields grown in greenhouse using the pattern recognition methods. The environmental factors influencing the production of strawberries were six factors such as average inside temperature, average inside humidity, average $CO_2$ level, average soil temperature, cumulative solar radiation, and average illumination. The results of analyzing the observed data using Dynamic Time Warping (DTW) showed that the most significant factor influencing the strawberry production was average soil temperature, average inside humidity, and cumulative solar radiation. Second, the results of analyzing the observed data using Multidimensional Scaling (MDS) showed that the most influential factors on the strawberry yields, such as average $CO_2$ level, average inside humidity, and average illumination were differently given for each farms. However, these results are based on the distance in 3D space and can be deduced from the fact that there is not a large difference between these distances. Therefore, in order to increase the harvest of strawberries cultivated in the farms, it is necessary to manage the environmental factors such as thoroughly controlling the humidity and maintaining the concentration of $CO_2$ constantly by ventilation of the greenhouse.

Timing System for 3D Animation Production (3차원 애니메이션을 위한 타이밍 시스템 구현)

  • Song, Wan-Seo;Kyung, Min-Ho;Suk, Hae-Jung
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.836-842
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    • 2006
  • 3D 애니메이션 제작에서 동작의 타이밍(예를 들면 timing&spacing, slow-in, slow-out)은 연기의 의미와 느낌을 정확히 표현하기 위한 매우 중요한 요소 중의 하나이다. 따라서 이러한 타이밍의 편집은 애니메이션 작업에서 필수적이라고 할 수 있는데, 이를 기존의 3D 애니메이션 시스템에서 수행하기에는 기술적으로 많은 어려움이 있었다. 첫째로 타이밍의 편집은 시간축 자체를 변형하는 문제이기 때문에 보간 곡선에 대한 재매개변수화가 필요한데, 이러한 가능은 기존 애니메이션 시스템에서 제공되지 않는다. 둘째로 타이밍 편집에는 종종 애니메이션 감독이 직접 참여하기도 하는데, 일반적으로 3D 애니메이션 시스템의 사용에 익숙하지 않기 때문에 원하는 결과를 직접 만들어 보기가 어려웠다. 본 논문에서는 이러한 문제들을 해결한 새로운 애니메이션 타이밍 시스템을 구현하였다. 이 시스템은 렌더링된 영상파일들과 애니메이션 장면 파일을 입력 받아 사용자가 타이밍 편집을 하고, 그 결과를 애니메이션 장면 파일에 다시 기록하는 방식으로 구현된다. 타이밍 편집은 기존 셀 애니메이션 제작 방식과 유사한 방식으로 프레임을 삽입하거나 삭제하는 가능과 시간왜곡 (time-warping) 그래프를 직접 조정하여 타이밍을 조정하는 가능을 제공한다. 전자는 제작도구에 익숙하지 않은 감독이나 셀 애니메이션 작업자들이 직관적으로 사용할 수 있는 기능이고, 후자는 좀 더 세밀한 타이밍 조정을 위해 제공하는 가능이다. 사용자가 편집한 타이밍 결과는 각 동작변수의 보간곡선을 재매개변수화하여 애니메이션 파일에 기록된다. 본 논문에서 구현한 시스템은 실제 애니메이션 제작에 보편적으로 사용되는 마야 애니메이션 파일을 지원하도록 구현되었다.

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A new quasi-3D plate theory for free vibration analysis of advanced composite nanoplates

  • Smain, Bezzina;Aicha, Bessaim;Mohammed Sid Ahmed, Houari;Marc, Azab
    • Steel and Composite Structures
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    • v.45 no.6
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    • pp.839-850
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    • 2022
  • This paper presents an analytical solution to study the combined effect of non-local and stretching effect on the vibration of advanced functionally graded (FG) nanoplates. A new quasi-3D plate theory is presented; there are only five unknowns and any shear correction factor is used. A new displacement field with a new shear warping function is proposed. The equilibrium equations of the FG nanoplates are obtained using the Hamilton principle and solved numerically using the Navier technique. The material properties of functionally graded nanoplates are presumed to change according to the power-law distribution of ceramic and metal constituents. The numerical results of this work are compared with those of other published results to indicate the accuracy and convergence of this theory. Hence, a profound parameterstudy is also performed to show the influence of many parameters of the functionally graded nanoplates on the free vibration responses is investigated.

Automatic Generation of Tetrahedral Meshes from General Sections (일반 단면으로부터 사면체 요소망의 자동생성)

  • Chae, Su-Won;Lee, Gyu-Min;Sin, Sang-Yeop
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.1 s.173
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    • pp.196-205
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    • 2000
  • Computed Tomography (CT), Nuclear Magnetic Resonance Imaging (MR1) and some ultrasound techniques make it possible to obtain cross sections of human body or mechanical parts. In CAD system, a series of sectional surfaces can also be obtained from solid models of 3D objects. In this paper we introduce a tetrahedral meshing algorithm from these series of general sections using basic operators. In this scheme. general sections of three-dimensional object are triangulated first and side surfaces between two sections are triangulated by the use of tiling process. Finally tetrahedral meshing process is performed on each layer of 3D objects, which is composed of two general sections and one side surface.