• Title/Summary/Keyword: 2D Video

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The Effects of Child Cardiopulmonary Resuscitation Education for Childcare Teachers with a Video Self-Instruction Program (Video Self-Instruction Program을 이용한 보육교사의 소아심폐소생술 교육의 효과)

  • Kim, Geon-Hee
    • The Korean Journal of Emergency Medical Services
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    • v.13 no.2
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    • pp.87-98
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    • 2009
  • Purpose : This study set out to compare the educational effects of a video self-instruction program for child CPR education on childcare teachers by applying the 2006 KACPR Guideline. By adopting the nonequivalent control group posttest quasi-experimental design, the study examined the educational effects on a group that did not receive instructions from the instructor, another group that received his instructions, and the other group that received an extra three-minute practice training session in addition to instructions. Methods : Data were gathered from August 6 to 18, 2008. As for research tools, the Knowledge Instrument of CPR by Connolly (2006) was used along with the National Practice Test Protocol for C1ass 1 Emergency Medical Technicians (2007) and Common Protocol for CPR (2006) to examine the performance of child CPR. By shooting the guide screen of $Resusci^{(R)}$ Junior CPR Manikin of Leardal with a video camera and using the Skill Guide Checklist of the Common Protocol for CPR (2006), the subjects' technical accuracy of chi1d CPR was evaluated. There were three subject groups: 29 childcare teachers randomly assigned to received the video self-instruction program training for chi1d CPR and no instructions from the instructor made up the control group; 22 childcare teachers randomly assigned to received the program training and instructions from the instructor made up experiment group I; 23 childcare teachers randomly assigned to received an extra three-minute practice training session in addition to the program training and the instructions made up experiment group II. The gathered data were analyzed with SPSS/PC+ (Version 14.0) in frequency, percentage, $X^2$-test, ANOVA, Scheffe test. Results : 1) There were no statistically significant differences (F=1.030, p=.362) among the groups in terms of knowledge scores after the child CPR education. 2) There were statistically significant differences (F=13.625, p=.000) among the groups in terms of performance abilities after the child CPR education. 3) There were no statistically significant differences (F=1.610, p=.207) among the groups in terms of technical accuracy of mouth-to-mouth resuscitation after the child CPR education 4) There were no statistically significant differences (F=1.484, p=.234) among the groups in terms of technical accuracy of chest compression after the child CPR education. Conclusion : The results indicate that childcare teachers can improve their performance abilities in child CPR when the instructors are active with their instructions and extra practice hours are secured through a VSI program. It's also needed to provide education with increasing concentration ratio about the items of lower knowledge points in order to help the teachers learn the accurate theory of child CPR. And there should be VSI programs of diverse conditions to increase the effects of child CPR training among childcare teachers.

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Concave surface curvature effect on heat transfer from a turbulent round impinging jet (오목표면곡률이 난류원형충돌제트의 열전달에 미치는영향)

  • Im, Gyeong-Bin;Lee, Dae-Hui
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.21 no.5
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    • pp.691-699
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    • 1997
  • The effects of concave hemispherical surface curvature on the local heat transfer from a turbulent round impinging jet were experimentally investigated. The liquid crystal transient method was used for these measurements. This method, which is a variation on the transient method, suddenly exposes a preheated wall to an impinging jet while video recording the response of liquid crystals for the measurement of the surface temperature. The Reynolds number ranges from Re=11,000 to 50,000, the nozzle-to- surface distance from L/d=2 to 10, and the surface curvature from D/d=6 to 12.The present results are also compared to those for the flat plate case. In the experiment, the local Nusselt numbers tend to increase in all regions with an increasing surface curvature. The maximum Nusselt number for all Reynolds numbers occurred at L/d .ident. 6 and a second maximum in the Nusselt number occurred at R/d .ident. 2 for both Re=23,000 and Re=50,000 in the case of L/d=2 and for Re=50,000 only in the case of L/d=4. Meanwhile, as the surface curvature increases, the value of the secondary maximum Nusselt number decreases. All the other cases exhibit monotonically decreasing values of the Nusselt number along the curved surface. The stagnation point Nusselt numbers are well correlated with Re, L/d, and D/d.

Stereoscopic Video Conversion Based on Image Motion Classification and Key-Motion Detection from a Two-Dimensional Image Sequence (영상 운동 분류와 키 운동 검출에 기반한 2차원 동영상의 입체 변환)

  • Lee, Kwan-Wook;Kim, Je-Dong;Kim, Man-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1086-1092
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    • 2009
  • Stereoscopic conversion has been an important and challenging issue for many 3-D video applications. Usually, there are two different stereoscopic conversion approaches, i.e., image motion-based conversion that uses motion information and object-based conversion that partitions an image into moving or static foreground object(s) and background and then converts the foreground in a stereoscopic object. As well, since the input sequence is MPEG-1/2 compressed video, motion data stored in compressed bitstream are often unreliable and thus the image motion-based conversion might fail. To solve this problem, we present the utilization of key-motion that has the better accuracy of estimated or extracted motion information. To deal with diverse motion types, a transform space produced from motion vectors and color differences is introduced. A key-motion is determined from the transform space and its associated stereoscopic image is generated. Experimental results validate effectiveness and robustness of the proposed method.

Load Balancing Strategy for P2P VoD Systems

  • Huang, Guimin;Li, Chengsen;Liu, Pingshan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4207-4222
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    • 2016
  • In a P2P (Peer-to-Peer) VoD (video-on-Demand) streaming system, the nodes' load is an important factor which affects the system performance. In the system, some nodes may receive too many requests, which leads to overload. On the other hand, some other nodes may receive too few requests, which leads to low utilization. Therefore, designing a reasonable load balancing strategy is important. However, existing related studies cannot handle this problem effectively, because they don't have an efficient dynamic load information management mechanism, and they don't distinguish the difference of requests when transfer the nodes' load. In this paper, to manage the dynamic load information efficiently, we design a load management table for each node. Based on the load information, we propose a load balancing strategy which uses a request migration algorithm (LBRM). Through simulations, our scheme can handle the load imbalance problem effectively and improve the users' playback fluency.

An Efficient Frame Packing Method for Icosahedral Projection (ISP) in 360 Video (360 비디오의 ISP 를 위한 효과적인 프레임 패킹 기법)

  • Kim, Hyun-Ho;Yoon, Yong-Uk;Park, Do-Hyeon;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.6-7
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    • 2017
  • 360 비디오는 몰입감을 제공해주는 새로운 타입의 미디어로 최근 그 주목도가 더해져 가고 있다. 이에 따라 차세대 비디오 표준 기술 탐색을 진행하고 있는 JVET(Joint Video Exploration Team)에서는 360 비디오를 SDR 및 HDR 비디오와 함께 표준화 대상으로 논의되고 있다. 현재 JVET 에서는 360 비디오를 부호화 하기 위한 다양한 2D 투영기법이 제시되고 있다. 2D 로 변환된 영상은 투영 면(face) 간의 불연속성과 비활성 영역이 존재할 수 있으며 이는 부호화 효율을 저하시키는 원인이 된다. 본 논문에서는 ISP(Icosahedral Projection)에서의 이러한 불연속성과 비활성 영역을 줄이는 효과적인 프레임 패킹(packing) 기법을 제시한다. 제안 기법은 투영면들 간의 불연속 경계면을 효율적으로 배치하여 주관적 화질과 부호화 효율을 향상시킨다. 실험결과 기존 CISP(Compact ISP) 대비 1.0%, 1.0%, 1.27%, 0.63%의 BD-rate 감소를 확인 할 수 있었다. 또한 기존 CISP 대비 주관적 화질이 향상된 것을 확인 할 수 있었다.

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A Study of Very Low Bit-Rate Color Video Coding Using Adaptive Wavelet Trasform (적응적 웨이블릿 변환을 이용한 저속 비트율 컬러 비디오 코딩에 관한 연구)

  • Kim, Hye-Gyeong;O, Hae-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.701-710
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    • 2000
  • This paper presents a new method for an efficient coding of very low bit-rate color video based on adaptive wavelet transform. Our approach reveals that the coding process works more efficiently if the quantized wavelet coefficients are preprocessed by a mechanism exploiting the redundancies in the wavelet subband structure. Thus, we focuses optimized activity of coding part, and exhaustive overlapped block motion compensation is utilized to ensure coherency in motion compensated error frames, and raised cosine window is applied. The horizontal and vertical components of motion vectors are encoded separately using adaptive arithmetic coding while significant wavelet coefficients are encoded in bit-plane order using adaptive arithmetic coding. On average the proposed codec exceeds H.263 and ZTE in peak signal-to-noise ratio by as much as 2.07 and 1.38dB at 28 kbits, respectively. Fore entire sequence coding, 3DWCVC method is superior to H.263 and ZTE by 0.35 and 0.71dB on average, respectively.

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Development of Digital Image Acquisition Technique for Momentary Positioning of Dynamic Object (동체의 순간 위치결정을 위한 수치영상 획득기법 개발)

  • Han, Seung-Hee;Kang, Joon-Mook
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.47-54
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    • 1996
  • It needs more than two images which are obtained in real time to decide 3D positioning of dynamic object. Though we use digital camera which is became wide utilization, but it can't obtain sequential image. So, in this study, we constructed momentary image acquisition system using video camera. Also, we took a photograph of LCD timer and dynamic object together for real time stereo image, and we obtained independent digital image from sequential image using video editor. As a result of the study, we could obtain the independent image as true color digital image of $788{\times}550$pixels with 1/100sec accuracy in the same time. And it was good when we tested object target. For comparing 3D positioning accuracy, we could obtained negative with metric camera using B-shutter.

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Improved Motion Compensation Using Adjacent Pixels (인접 화소를 이용한 개선된 움직임 보상)

  • Seo, Jeong-Hoon;Kim, Jeong-Pil;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.280-289
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    • 2010
  • The H.264/AVC standard uses efficient inter prediction technologies improving the coding efficiency by reducing temporal redundancy between images. However, since H.264/AVC does not efficiently encode a video sequence that occurs a local illumination change, the coding efficiency of H.264/AVC is decreased when a local illumination change happens in video. In this paper, we propose an improved motion compensation using adjacent pixels and motion vector refinement to efficiently encode local illumination changes. The proposed method always improves the BD-PSNR (Bj$\o$ntegaard Delta Peak Signal-to-Noise Ratio) of 0.01 ~ 0.21 dB compared with H.264/AVC.

A Study for Change of Audio Data according to Rotation Degree of VR Video (VR 영상의 회전각도에 따른 오디오 데이터 변화에 관한 연구)

  • Ko, Eun-Ji;Yang, Ji-Hee;Kim, Young-Ae;Park, Goo-Man;Kim, Seong-Kweon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.6
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    • pp.1135-1142
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    • 2017
  • In this paper, we propose an algorithm that can automatically mix the screen and sound by tracking the change of the sound data according to the screen change so that the real sound can be implemented in the personal broadcasting service. Since the personal broadcasting service is often broadcasted lively, it should be convenient to have a real-time mixing. Through experiments, it was confirmed that the sound pressure changes in a wide range in the high frequency band related to the clarity for understanding according to the rotation angle change of the screen. Regression analysis of the sound pressure changes at 2kHz, 4kHz, and 8kHz, The attenuation change of sound pressure was observed at the slope of -1.17, the slope of -2.0, and the slope of -2.44 for each frequency. Therefore, these experiment results can be applied to the VR service. This study is expected to be useful data in the implementation of personal broadcasting service.

Emotion fusion video communication services for real-time avatar matching technology (영상통신 감성융합 서비스를 위한 실시간 아바타 정합기술)

  • Oh, Dong Sik;Kang, Jun Ku;Sin, Min Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.283-288
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    • 2012
  • 3D is the one of the current world in the spotlight as part of the future earnings of the business sector. Existing flat 2D and stereoscopic 3D to change the 3D shape and texture make walking along the dimension of the real world and the virtual reality world by making it feel contemporary reality of coexistence good show. 3D for the interest of the people has been spreading throughout the movie which is based on a 3D Avata. 3D TV market of the current conglomerate of changes in the market pioneer in the 3D market, further leap into the era of the upgrade was. At the same time, however, the modern man of the world, if becoming a necessity in the smartphone craze new innovation in the IT market mobile phone market and also has made. A small computer called a smartphone enough, the ripple velocity and the aftermath of the innovation of the telephone, the Internet as much as to leave many issues. Smartphone smart phone is a mobile phone that can be several functions. The current iPhone, Android. In addition to a large number of Windows Phone smartphones are released. Above the overall prospects of the future and a business service model for 3D facial expression as input avatar virtual 3D character on camera on your smartphone camera to recognize a user's emotional expressions on the face of the person is able to synthetic synthesized avatars in real-time to other mobile phone users matching, transmission, and be able to communicate in real-time sensibility fused video communication services to the development of applications.