• 제목/요약/키워드: 2D Implementation

검색결과 1,339건 처리시간 0.03초

동영상 변환기를 이용한 VR 공포 게임 (An Implementation of a VR Horror Game using Video Converter)

  • 김민철;장은식;이도엽;전수곤;김행곤;변태영;김병창;서동만
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2016년도 추계학술발표대회
    • /
    • pp.514-517
    • /
    • 2016
  • 동영상이나 게임에서 2차원적인 시야를 제공해주는 물건(컴퓨터,TV,스크린 등)이나 입체감을 주기위한 3D기술을 사용하여 보는 것에 만족하던 시대가 가고 VR(Virtual Reality)이 등장함으로 인해서 사람들이 점점 가상현실에 대한 환상을 가지고 있다. 본 연구에서는 많은 관심을 받는 VR과 동영상 Converter기술을 합쳐 공포 게임을 만들어 보며, 일반적인 공포 영상이 VR과 접목되면서 가져올 감정변화가 사람들의 관심을 끌 수 있음을 보이고자 한다.

의약품 보험급여 결정을 위한 경제성평가 연구의 평가 (Review of Economic Evaluation Studies for Drug Reimbursement Decision)

  • 최상은
    • 보건행정학회지
    • /
    • 제15권4호
    • /
    • pp.1-25
    • /
    • 2005
  • Legislation on pharmaceutical reimbursement decision using economic evaluation results was made in Korea in fm, but has yet to be fully implemented. We evaluated the quality of Korean economic evaluation studies of pharmaceuticals to understand gaps between legislation and implementation. From this evaluation, we propose policy options that might strengthen the research Infrastructure In order to support such studies. We reviewed 23 published studies for drugs conducted between 1996 and 2004. Evaluation criteria included methodological characteristics, healthcare system characteristics, population characteristics, and applicability of results. Large variation in study quality was observed, particularly with study design, outcome data, treatment patterns and interpretation. Korean clinical data used was mostly from observational studies of 1-2 hospitals. Foreign data was extracted from clinical trials that did not Include Asian population and their selection criterion was not clarified. With respect to treatment patterns, medical records and hospital bills were used without adjustment regarding area, hospital type, and others. And next frequent situation relied on expert opinion from academic physicians in specialty practice. preference measures, when used, were not elicited from the Korean population. $78.3\%$ of studies did not clarify the funding source. If the Korean economic evaluation policy is to provide meaningful data for decision makers, the quality of cost-effectiveness studies will need to improve dramatically. This may involve access to or creation of better data, more diverse funding, unproved training of researchers and evaluators, and partnerships with technology manufacturers.

Mathematical Problem Solving for Everyone: A Design Experiment

  • Quek, Khiok Seng;Dindyal, Jaguthsing;Toh, Tin Lam;Leong, Yew Hoong;Tay, Eng Guan
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제15권1호
    • /
    • pp.31-44
    • /
    • 2011
  • An impetus for reviving research in mathematical problem solving is the recent advance in methodological thinking, namely, the design experiment ([Gorard, S. (2004). Combining methods in educational research. Maidenhead, England: Open University Press.]; [Schoenfeld, A. H. (2009). Bridging the cultures of educational research and design. Educational Designer. 1(2). http://www.educationaldesigner.orgied/volume1/issue21]). This methodological approach supports a "re-design" of contextual elements to fulfil the overarching objective of making mathematical problem solving available to all students of mathematics. In problem solving, components critical to successful design in one setting that may be adapted to suit another setting include curriculum design, assessment strategy, teacher capacity, and instructional resources. In this paper, we describe the implementation, over three years, of a problem solving module into the main mathematics curriculum of an Integrated Programme school in Singapore which had sufficient autonomy to tailor-fit curriculum to their students.

관계형 데이타모델을 이용한 선체구조의 표현에 관한 연구 (A Study on the Relational Data Model for the Representation of Ship Structure)

  • 김용대;이규열;서승완;류호율;홍창호
    • 대한조선학회논문집
    • /
    • 제28권2호
    • /
    • pp.12-20
    • /
    • 1991
  • 지금까지 선체구조 설계 관련 정보는 주로 도면을 통해서 전해져 왔으나 최신의 컴퓨터 관련 기술인 CAD 시스템이나 DBMS등을 이용하면 설계과정에서의 중복작업을 없앰으로서 설계생산성을 크게 높일 수 있다. 본연구에서는 선체구조 설계 관련 정보를 데이터 베이스관리시스템을 통하여 일관화하기 위해서 선체 중앙부 구조부재들의 배치형상과 속성정보들에 대한 데이터 모델링을 시도하였으며, 그 적용예로서 산적화물선의 중앙부 구조형상을 컴퓨터 그래픽을 이용하여 가시화 하였다. 데이터모델의 구조는 관계형으로 하였으며 선체구조의 접속관계정보를 이용하여 구조부재의 배치형상처리를 용이하게 하였다. 결과로서 나온 데이타 관계형 데이터베이스 관리시스템 'ORACLE'을 통해 저장되고 질의어를 통해 다른 시스템에서 직접 사용될 수 있음을 보였다.

  • PDF

Multi-Valued Logic Device Technology; Overview, Status, and Its Future for Peta-Scale Information Density

  • Kim, Kyung Rok;Jeong, Jae Won;Choi, Young-Eun;Kim, Woo-Seok;Chang, Jiwon
    • Journal of Semiconductor Engineering
    • /
    • 제1권1호
    • /
    • pp.57-63
    • /
    • 2020
  • Complementary metal-oxide-semiconductor (CMOS) technology is now facing a power scaling limit to increase integration density. Since 1970s, multi-valued logic (MVL) has been considered as promising alternative to resolve power scaling challenge for increasing information density up to peta-scale level by reducing the system complexity. Over the past several decades, however, a power-scalable and mass-producible MVL technology has been absent so that MVL circuit and system implementation have been delayed. Recently, compact MVL device researches incorporating multiple-switching characteristics in a single device such as 2D heterojunction-based negative-differential resistance (NDR)/transconductance (NDT) devices and quantum-dot/superlattices-based constant intermediate current have been actively performed. Meanwhile, wafer-scale, energy-efficient and variation-tolerant ternary-CMOS (T-CMOS) technology has been demonstrated through commercial foundry. In this review paper, an overview for MVL development history including recent studies will be presented. Then, the status and its future research direction of MVL technology will be discussed focusing on the T-CMOS technology for peta-scale information processing in semiconductor chip.

최적화 정수형 여현 변환 (Optimized Integer Cosine Transform)

  • 이종하;김혜숙;송인준;곽훈성
    • 전자공학회논문지B
    • /
    • 제32B권9호
    • /
    • pp.1207-1214
    • /
    • 1995
  • We present an optimized integer cosine transform(OICT) as an alternative approach to the conventional discrete cosine transform(DCT), and its fast computational algorithm. In the actual implementation of the OICT, we have used the techniques similar to those of the orthogonal integer transform(OIT). The normalization factors are approximated to single one while keeping the reconstruction error at the best tolerable level. By obtaining a single normalization factor, both forward and inverse transform are performed using only the integers. However, there are so many sets of integers that are selected in the above manner, the best OICT matrix obtained through value minimizing the Hibert-Schmidt norm and achieving fast computational algorithm. Using matrix decomposing, a fast algorithm for efficient computation of the order-8 OICT is developed, which is minimized to 20 integer multiplications. This enables us to implement a high performance 2-D DCT processor by replacing the floating point operations by the integer number operations. We have also run the simulation to test the performance of the order-8 OICT with the transform efficiency, maximum reducible bits, and mean square error for the Wiener filter. When the results are compared to those of the DCT and OIT, the OICT has out-performed them all. Furthermore, when the conventional DCT coefficients are reduced to 7-bit as those of the OICT, the resulting reconstructed images were critically impaired losing the orthogonal property of the original DCT. However, the 7-bit OICT maintains a zero mean square reconstruction error.

  • PDF

Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구 (A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model)

  • 정성준;이규열;최항순;성우제;조두연
    • 한국CDE학회논문집
    • /
    • 제8권2호
    • /
    • pp.65-74
    • /
    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.

모델링 & 시뮬레이션 해석 결과 증강가시화 (Augmented Visualization of Modeling & Simulation Analysis Results)

  • 김민석;서동우;이재열;김재성
    • 한국CDE학회논문집
    • /
    • 제22권2호
    • /
    • pp.202-214
    • /
    • 2017
  • The augmented visualization of analysis results can play an import role as a post-processing tool for the modeling & simulation (M&S) technology. In particular, it is essential to develop such an M&S tool which can run on various multi-devices. This paper presents an augmented reality (AR) approach to visualizing and interacting with M&S post-processing results through mobile devices. The proposed approach imports M&S data, extracts analysis information, and converts the extracted information into the one used for AR-based visualization. Finally, the result can be displayed on the mobile device through an AR marker tracking and a shader-based realistic rendering. In particular, the proposed method can superimpose AR-based realistic scenes onto physical objects such as 3D printing-based physical prototypes in a seamless manner, which can provide more immersive visualization and natural interaction of M&S results than conventional VR or AR-based approaches. A user study has been performed to analyze the qualitative usability. Implementation results will also be given to show the advantage and effectiveness of the proposed approach.

DMB 데이터 콘텐츠를 위한 MPEG-4 BIFS GUI 프로파일 설계 및 구현 (Design and implementation of an MPEG-4 BIFS GUI profile for data contents on DMB)

  • 임현정;최윤철;임순범
    • 한국정보과학회:학술대회논문집
    • /
    • 한국정보과학회 2007년도 한국컴퓨터종합학술대회논문집 Vol.34 No.1 (B)
    • /
    • pp.219-222
    • /
    • 2007
  • 지상파 DMB 데이터 표준인 MPEG-4 BIFS Core2D@Level1을 이용하여 데이터 콘텐츠 구현 시, BIFS 언어가 갖고 있는 문제점으로 인해 GUI 표현이 어렵다. 따라서 본 논문에서는 이와 같은 문제점을 해결하여 데이터 콘텐츠 개발자가 손쉽게 GUI 기능을 구현할 수 있도록 MPEG-4 BIFS GUI 프로파일을 설계하고 구현하였다. DMB 환경에 적합한 GUI 노드 선정을 위해 콘텐츠 개발자의 요구사항 조사와 타 솔루션과의 비교 분석 및 데이터 콘텐츠에서 자주 쓰이는 기능을 파악하였으며, 이와 같은 분석 내용을 바탕으로 GUI 프로파일을 구성을 위한 노드들을 정의하였다. 각 노드들은 XMT 형식으로 구현되었으며, 정의한 프로파일 검증을 위하여 테스트용 데이터 콘텐츠를 개발하였다. 이와 같은 연구를 통해 DMB 데이터 콘텐츠 개발 시 개발자가 화면 구성에 필요한 GUI를 손쉽게 구현할 수 있게 된다면, 다양한 데이터 콘텐츠 개발을 위한 발판이 되어 향후 데이터 방송 활성화에 기여할 수 있을 것이라 기대된다.

  • PDF

네트워크 기업의 정보기술 아키텍처 프레임워크 연구 (A Study on ITA(Information Technology Architecture) Framework for Networked Enterprises)

  • 김덕현
    • 한국IT서비스학회지
    • /
    • 제7권4호
    • /
    • pp.45-60
    • /
    • 2008
  • Networked enterprise (NE) is an organization of independent companies that collaborate with each other temporary or permanently for accomplishing common goals. The USA and EU have been developing principal concepts, techniques, and solutions to enhance the competitiveness of traditional industries including small-and-medium enterprises (SMEs). In Korea, however, implementation as well as R&D of NE is very few, which we believe comes from lack of understanding on Its meaning and lack of effective information systems for it. This paper is to suggest an Enterprise Architecture (EA) framework or reference model of NE and an Information Technology Architecture (ITA) of NE. The EA framework will help stakeholder of NE (e,g., policy makers, members of NE, IT solution providers, and researchers) understand structural and behavioral characteristics of NE. The ITA will be used as a guideline of developing information systems for NE that is essential for spreading networked business models, The focus of this paper is not on logical-level design but on conceptual-level modeling of NE. As verification of the suggested framework and architecture is still required, so we'll apply them to various manifestations of NE, e.g., dynamic supply chain, vertical integration of extended enterprises, and P2P-style virtual enterprises.